Cloud gaming is an online gaming service that offers direct play abilities to users on a variety of smart devices.
Global Cloud Gaming Market Analysis, 2020 research report depicts a deep dive market analysis of statistics of Global Cloud Gaming market which consists of regional and country-wise market size, forecast, CAGR market segmentation, market shares of diverse regions and countries, market share of various end-users, applications, product type, technologies, competitive benchmarking, etc.
Market Opportunities
According to MarkNtel Advisors’ research report “Global Cloud Gaming Market Analysis, 2020”, the Global Cloud Gaming market is anticipated to grow at a CAGR of around 30% during 2021-26F. The growth of the market is attributed to surging spending by the cloud gaming providers for the technological advancements in cloud gaming, increasing popularity of various cloud gaming among individuals, and burgeoning penetration of laptops, tablets, gaming consoles, and smartphones globally. Moreover, snowballing preference for online multiplayer gaming among serious gamers, rising inclination towards AR & VR based games coupled with propelling internet penetration in developing countries such as Indonesia, Brazil and substantial growth in the mobile gaming market are the major factors projected to accelerate the growth of the global market in the forthcoming timeline.
Market Segmentation
Video Streaming Acquired the Majority Market Share
Based on Type, Video streaming cloud gaming acquired the majority market share in the Global Cloud Gaming market in 2019 due to burgeoning demand for video streaming among the user as it allows them to play games via the internet from any platform and from anywhere. Moreover, the rising spending the gaming vendors to develop a platform in order to provide an enhanced gaming experience to the user is projected to propel the growth of the segment.
Moreover, the File Streaming cloud gaming segment is growing at a steady rate. This is due to the rising demand for file streaming by the companies to offer a seamless gaming experience to the customer by allowing them to customize their gaming library despite lower internet speeds. Thus, this is anticipated to strongly contribute towards the growth of the Cloud Gaming market globally in the near future as revealed by the MarkNtel Advisors’ research report “Global Cloud Gaming Market Analysis, 2020”.
Impact of COVID-19
The COVID-19 pandemic has an optimistic impact on the market as it upsurged the adoption of cloud gaming services among new gamers as a source of entertainment and soar in consumer engagement with mobile games. The rise in the demand for consoles, smartphones, and mobile games has been witnessed along with these market players have also launched innovative cloud games to increase their user base and revenue. However, the trend is expected to remain the same in the near future as well.
Competitive Landscape
According to MarkNtel Advisors’, the key players with a considerable market share in the Global Cloud Gaming market include NVIDIA Corporation, Intel Corporation, Google, Microsoft Corporation, Amazon Web Services Inc., Advanced Micro Devices, Sony Interactive Entertainment LLC, IBM, Tencent, Alibaba, Apple, Inc., Ubitus Inc., Electronic Arts, Inc., Rainway, Parsec Cloud, Inc., etc.
Key Questions Answered in the Market Research Report:
1. What are the key overall market statistics or market estimates (Market Overview, Market Size- By Value, Forecast Numbers, Market Segmentation, Market Shares) of the Global Cloud Gaming Market?
2. What is the region wise industry size, growth drivers and challenges key market trends?
3. What are the key innovations, technology upgrades, opportunities, regulations in the Global Cloud Gaming Market?
4. Who are the key competitors or market players and how they perform in Global Cloud Gaming Market based on competitive benchmarking matrix?
5. What are the key results derived from the market surveys conducted during the course of Global Cloud Gaming Market study?
Market Outlook, Segmentation and Statistics:
1) Impact of COVID-19
2) Market Size & Analysis
a) By Revenues (USD Million)
3) Market Share & Analysis
a) By Components
i) Cloud Gaming Platforms
ii) Content Services
b) By Type
i) File Streaming
ii) Video Streaming
c) By Operating Model
i) B2B
ii) B2C
d) By Device
i) Smartphones
ii) Tablets
iii) Gaming Consoles
iv) PCs & Laptops
v) Smart TVs
vi) Head Mounted Displays
e) By Gamer Type
i) Casual Gamers
ii) Avid Gamers
iii) Lifestyle Gamers
f) By Region
i) North America Cloud Gaming Market Outlook, 2016-2026F (USD Million)
(1) The US Cloud Gaming Market Outlook, 2016-2026F (USD Million)
(2) Canada Cloud Gaming Market Outlook, 2016-2026F (USD Million)
(3) Mexico Cloud Gaming Market Outlook, 2016-2026F (USD Million)
ii) South America Cloud Gaming Market Outlook, 2016-2026F (USD Million)
(1) Brazil Cloud Gaming Market Outlook, 2016-2026F (USD Million)
(2) Argentina Cloud Gaming Market Outlook, 2016-2026F (USD Million)
iii) Europe Cloud Gaming Market Outlook, 2016-2026F (USD Million)
(1) The UK Cloud Gaming Market Outlook, 2016-2026F (USD Million)
(2) Germany Cloud Gaming Market Outlook, 2016-2026F (USD Million)
(3) France Cloud Gaming Market Outlook, 2016-2026F (USD Million)
(4) Italy Cloud Gaming Market Outlook, 2016-2026F (USD Million)
(5) Spain Cloud Gaming Market Outlook, 2016-2026F (USD Million)
iv) Middle East & Africa Cloud Gaming Market Outlook, 2016-2026F (USD Million)
(1) Saudi Arabia Cloud Gaming Market Outlook, 2016-2026F (USD Million)
(2) South Africa Cloud Gaming Market Outlook, 2016-2026F (USD Million)
(3) UAE Cloud Gaming Market Outlook, 2016-2026F (USD Million)
v) Asia-Pacific Cloud Gaming Market Outlook, 2016-2026F (USD Million)
(1) China Cloud Gaming Market Outlook, 2016-2026F (USD Million)
(2) Japan Cloud Gaming Market Outlook, 2016-2026F (USD Million)
(3) India Cloud Gaming Market Outlook, 2016-2026F (USD Million)
(4) South Korea Cloud Gaming Market Outlook, 2016-2026F (USD Million)
g) By Company
i) Revenue Shares
ii) Strategic Factorial Indexing
iii) Competitor Placement in MarkNtel Quadrant
4) Global Cloud Gaming Market Policies, Regulations, Product Standard
5) Global Cloud Gaming Market Hotspots & Opportunities
6) Competition Outlook
a) Competitor Wise Growth Strategies
b) Company Profiles
Frequently Asked Questions:
Q. What is the historical year, base year and forecast year considered in the research report on Global Cloud Gaming Market?
A. The historical data has been provided since 2016, while the base year is 2020 and the data is forecast up-to 2026.
Q. What are the units or denomination for measuring market value and volume in the report?
A. The market size/industry size or the market value is measured in terms of USD Million.
Q. What would be the growth rate or CAGR of Global Cloud Gaming Market during 2021-26?
A. The Global Cloud Gaming Market is forecast to grow at a CAGR of 30% during 2021-26.
Q. Who are the key competitors or players operating in Global Cloud Gaming Market?
A. NVIDIA Corporation, Intel Corporation, Google, Microsoft Corporation, Amazon Web Services Inc., Advanced Micro Devices, Sony Interactive Entertainment LLC, IBM, Tencent, Alibaba, Apple, Inc., Ubitus Inc., Electronic Arts, Inc., Rainway, Parsec Cloud, Inc. etc., are few of the leading players in the Global Cloud Gaming Market.
Q. Which type segment would emerge as an opportunity area for players in Global Cloud Gaming Market?
A. Video Steaming is expected to attain the highest CAGR during the forecast period and maintain its significant market share.
Q. Which region would emerge as an opportunity area for players in Global Cloud Gaming Market?
A. Asia-Pacific continue to grow at a highest CAGR, presenting immense opportunities for market players of Global Cloud Gaming Market.