Military Training & simulation is a basic requirement of armed forces as it helps them to keep battle ready. Military training is getting impacted by defence budget cuts and it is transitioning from expensive live military exercises to simulated and virtual training. The simulation and virtual training programs provide an artificial war-like environment and experience for soldiers through various types of simulators. Although simulation based trainings cannot completely replace the live exercises but it can substantially reduce amount of training needs without putting human lives on risk. By end user, military simulation training can be divided into air, land and naval. Of these segments air simulation training controls half of the market share with land and naval controlling the other half, almost equally.
Military training & simulation market is trending towards mixed reality training, also known as live, virtual, and constructive (LVC). Live computer based trainings include e-learning and live streaming, whereas there are stored military training options too which include serious war games and war apps. Serious military gaming industry is majorly dominated by games like “Call on Duty” and Battlefield. Virtual training, in addition to providing cost advantage also helps in increasing training effectiveness ratios. Military virtual training market is expected to grow by nearly 70% in next 10 years.
Constructive training is a new emerging trend in the military training space. In constructive training soldiers are provided with 3D world and coherent interactions thus render virtual setup for integrated joint exercises.
In addition to virtual training and augmented training there is opportunity for intelligent tutoring wherein military personnel can learn things at their own pace. With immense digitalization of military equipment cyber warfare simulations will also become a key area of focus.
ASDReport.com reports provide extensive market information for military training & simulation submarkets and geographies. The reports cover military training and simulation topic like shooting ranges, augmented reality, serious game, motion simulation, cognitive assessment and training, virtual reality and much more.