Table of Content


1. Introduction
1.1. Product Definition
1.2. Research Process
1.3. Market Segmentation
1.4. Assumptions

2. Preface

3. Executive Summary

4. Impact of COVID-19 on Global Cloud Gaming Market

5. Global Cloud Gaming Market Outlook, 2016-2026F
5.1. Market Size & Analysis
5.1.1. Revenues
5.2. Market Share & Analysis
5.2.1. By Components
5.2.1.1. Cloud Gaming Platforms
5.2.1.2. Content Services
5.2.2. By Type
5.2.2.1. File Streaming
5.2.2.2. Video Streaming
5.2.3. By Operating Model
5.2.3.1. B2B
5.2.3.2. B2C
5.2.4. By Device
5.2.4.1. Smartphones
5.2.4.2. Tablets
5.2.4.3. Gaming Consoles
5.2.4.4. PCs & Laptops
5.2.4.5. Smart TVs
5.2.4.6. Head Mounted Displays
5.2.5. By Gamer Type
5.2.5.1. Casual Gamers
5.2.5.2. Avid Gamers
5.2.5.3. Lifestyle Gamers
5.2.6. By Region
5.2.6.1. North America
5.2.6.2. South America
5.2.6.3. Europe
5.2.6.4. Middle East & Africa
5.2.6.5. Asia-Pacific
5.2.7. By Company
5.2.7.1. Competition Characteristics
5.2.7.2. Market Share & Analysis
5.2.7.3. Competitive Matrix

6. North America Cloud Gaming Market Outlook, 2016-2026F
6.1. Market Size & Analysis
6.1.1. Revenues
6.2. Market Share & Analysis
6.2.1. By Components
6.2.2. By Type
6.2.3. By Operating Model
6.2.4. By Device Type
6.2.5. By Gamer Type
6.2.6. By Region
6.2.7. By Country
6.2.7.1. The US Cloud Gaming Market Outlook, 2016-2026F
6.2.7.1.1. Market Size & Analysis
6.2.7.1.1.1. Revenues
6.2.7.1.2. Market Share & Analysis
6.2.7.1.2.1. By Device
6.2.7.2. Canada Cloud Gaming Market Outlook, 2016-2026F
6.2.7.2.1. Market Size & Analysis
6.2.7.2.1.1. Revenues
6.2.7.2.2. Market Share & Analysis
6.2.7.2.2.1. By Device
6.2.7.3. Mexico Cloud Gaming Market Outlook, 2016-2026F
6.2.7.3.1. Market Size & Analysis
6.2.7.3.1.1. Revenues
6.2.7.3.2. Market Share & Analysis
6.2.7.3.2.1. By Device

7. South America Cloud Gaming Market Outlook, 2016-2026F
7.1. Market Size & Analysis
7.1.1. Revenues
7.2. Market Share & Analysis
7.2.1. By Components
7.2.2. By Type
7.2.3. By Operating Model
7.2.4. By Device Type
7.2.5. By Gamer Type
7.2.6. By Country
7.2.6.1. Brazil Cloud Gaming Market Outlook, 2016-2026F
7.2.6.1.1. Market Size & Analysis
7.2.6.1.1.1. Revenues
7.2.6.1.2. Market Share & Analysis
7.2.6.1.2.1. By Device
7.2.6.2. Argentina Cloud Gaming Market Outlook, 2016-2026F
7.2.6.2.1. Market Size & Analysis
7.2.6.2.1.1. Revenues
7.2.6.2.2. Market Share & Analysis
7.2.6.2.2.1. By Device

8. Europe Cloud Gaming Market Outlook, 2016-2026F
8.1. Market Size & Analysis
8.1.1. Revenues
8.2. Market Share & Analysis
8.2.1. By Components
8.2.2. By Type
8.2.3. By Operating Model
8.2.4. By Device Type
8.2.5. By Gamer Type
8.2.6. By Country
8.2.6.1. The UK Cloud Gaming Market Outlook, 2016-2026F
8.2.6.1.1. Market Size & Analysis
8.2.6.1.1.1. Revenues
8.2.6.1.2. Market Share & Analysis
8.2.6.1.2.1. By Device
8.2.6.2. Italy Cloud Gaming Market Outlook, 2016-2026F
8.2.6.2.1. Market Size & Analysis
8.2.6.2.1.1. Revenues
8.2.6.2.2. Market Share & Analysis
8.2.6.2.2.1. By Device
8.2.6.3. Germany Cloud Gaming Market Outlook, 2016-2026F
8.2.6.3.1. Market Size & Analysis
8.2.6.3.1.1. Revenues
8.2.6.3.2. Market Share & Analysis
8.2.6.3.2.1. By Device
8.2.6.4. France Cloud Gaming Market Outlook, 2016-2026F
8.2.6.4.1. Market Size & Analysis
8.2.6.4.1.1. Revenues
8.2.6.4.2. Market Share & Analysis
8.2.6.4.2.1. By Device
8.2.6.5. Spain Cloud Gaming Market Outlook, 2016-2026F
8.2.6.5.1. Market Size & Analysis
8.2.6.5.1.1. Revenues
8.2.6.5.2. Market Share & Analysis
8.2.6.5.2.1. By Device

9. Middle East & Africa Cloud Gaming Market Outlook, 2016-2026F
9.1. Market Size & Analysis
9.1.1. Revenues
9.2. Market Share & Analysis
9.2.1. By Components
9.2.2. By Type
9.2.3. By Operating Model
9.2.4. By Device Type
9.2.5. By Gamer Type
9.2.6. By Country
9.2.6.1. Saudi Arabia Cloud Gaming Market Outlook, 2016-2026F
9.2.6.1.1. Market Size & Analysis
9.2.6.1.1.1. Revenues
9.2.6.1.2. Market Share & Analysis
9.2.6.1.2.1. By Device
9.2.6.2. UAE Cloud Gaming Market Outlook, 2016-2026F
9.2.6.2.1. Market Size & Analysis
9.2.6.2.1.1. Revenues
9.2.6.2.2. Market Share & Analysis
9.2.6.2.2.1. By Device
9.2.6.3. South Africa Cloud Gaming Market Outlook, 2016-2026F
9.2.6.3.1. Market Size & Analysis
9.2.6.3.1.1. Revenues
9.2.6.3.2. Market Share & Analysis
9.2.6.3.2.1. By Device

10. Asia-Pacific Cloud Gaming Market Outlook, 2016-2026F
10.1. Market Size & Analysis
10.1.1. Revenues
10.2. Market Share & Analysis
10.2.1. By Components
10.2.2. By Type
10.2.3. By Operating Model
10.2.4. By Device Type
10.2.5. By Gamer Type
10.2.6. By Country
10.2.6.1. China Cloud Gaming Market Outlook, 2016-2026F
10.2.6.1.1. Market Size & Analysis
10.2.6.1.1.1. Revenues
10.2.6.1.2. Market Share & Analysis
10.2.6.1.2.1. By Device
10.2.6.2. Japan Cloud Gaming Market Outlook, 2016-2026F
10.2.6.2.1. Market Size & Analysis
10.2.6.2.1.1. Revenues
10.2.6.2.2. Market Share & Analysis
10.2.6.2.2.1. By Device
10.2.6.3. India Cloud Gaming Market Outlook, 2016-2026F
10.2.6.3.1. Market Size & Analysis
10.2.6.3.1.1. Revenues
10.2.6.3.2. Market Share & Analysis
10.2.6.3.2.1. By Device
10.2.6.4. South Korea Cloud Gaming Market Outlook, 2016-2026F
10.2.6.4.1. Market Size & Analysis
10.2.6.4.1.1. Revenues
10.2.6.4.2. Market Share & Analysis
10.2.6.4.2.1. By Device

11. Global Cloud Gaming Market Policies, Regulations, Product Standards

12. Global Cloud Gaming Market Trends & Insights

13. Global Cloud Gaming Market Dynamics
13.1. Growth Drivers
13.2. Challenges
13.3. Impact Analysis

14. Global Cloud Gaming Market Hotspot & Opportunities

15. Global Cloud Gaming Market Key Strategic Imperatives for Success & Growth

16. Competition Outlook
16.1. Competition Matrix
16.1.1. Product/ Solution Portfolio
16.1.2. Target Markets
16.1.3. Target End Users
16.1.4. Research & Development
16.1.5. Strategic Alliances
16.1.6. Strategic Initiatives
16.2. Company Profiles of Top Companies (Business Description, Product Segments, Business Segments, Financials, Strategic Alliances/ Partnerships, Future Plans)
16.2.1. NVIDIA Corporation
16.2.2. Intel Corporation
16.2.3. Google
16.2.4. Microsoft Corporation
16.2.5. Amazon Web Services Inc.
16.2.6. Advanced Micro Devices
16.2.7. Sony Interactive Entertainment LLC
16.2.8. IBM
16.2.9. Tencent
16.2.10. Alibaba
16.2.11. Apple, Inc.
16.2.12. Ubitus Inc.
16.2.13. Electronic Arts, Inc.
16.2.14. Rainway
16.2.15. Parsec Cloud, Inc.
17. Disclaimer