Europe mixed reality market reached $50.3 million in 2019 and will grow at a 2020-2026 CAGR of 49.65%.
Highlighted with 29 tables and 34 figures, this 99-page report “Europe Mixed Reality Market 2020-2026 by Offering, Device Type, End-user, and Country: Trend Forecast and Growth Opportunity” is based on a comprehensive research of the entire Europe mixed reality market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report provides historical data for 2016-2019 with 2019 as the base year, estimates for 2020, and forecasts for 2020-2026. (Please Note: The report will be updated before delivery to make sure that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)
In-depth qualitative analyses include identification and investigation of the following aspects:

  • Market Structure
  • Growth Drivers
  • Restraints and Challenges
  • Emerging Product Trends & Market Opportunities
  • Porter’s Fiver Forces


The trend and outlook of Europe market is forecast in optimistic, balanced, and conservative view. The balanced (most likely) projection is used to quantify Europe mixed reality market in every aspect of the classification from perspectives of Offering, Device Type, End-user, and Country.
Based on offering, the Europe market is segmented into the following sub-markets with annual revenue for 2016-2026 included in each section.

  • Hardware (further segmented into Power Units, Semiconductor Components, Sensors, Other Hardware)
  • Software


Based on device type, the Europe market is segmented into the following sub-markets with annual revenue for 2016-2026 included in each section.

  • Wireless Head Mounted Display
  • Wired Head Mounted Display


Based on end-user, the Europe market is segmented into the following sub-markets with annual revenue for 2016-2026 included in each section.

  • Industrial Sector
  • Education
  • Entertainment & Gaming
  • Healthcare
  • Architecture
  • Aerospace & Defense
  • Other End-users


Geographically, the following national/local markets are fully investigated:

  • Germany
  • UK
  • France
  • Spain
  • Italy
  • Rest of Europe (further segmented into Russia, Denmark, Austria, Norway, Sweden, The Netherlands, Poland, Czech Republic, Slovakia, Hungary, and Romania)


For each of the aforementioned countries, market analysis and revenue data are available for 2016-2026. The breakdown of major national markets by Offering, Device Type, and End-user over the study years (2016-2026) is included.
The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.
Specifically, potential risks associated with investing in Europe mixed reality market are assayed quantitatively and qualitatively through GMD’s Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions.
Key Players:
Acer Inc.
Amber Garage (Holokit)
Apple Inc
AsusTek Computer Inc.
Atheer
Canon, Inc.
DAQRI
Dell Technologies Inc.
Eon Reality, Inc.
Facebook
Google Inc.
Hewlett Packard Enterprise Company
HTC Corporation
Infinity Augmented Reality, Inc.
Intel Corporation
Magic Leap, Inc.
Meta Company
Microsoft Corporation
Occipital Inc.
Oculus VR, LLC
Osterhout Design Group
Recon Instruments
Samsung Electronics Company Limited
Seiko Epson Corporation
(Please Note: The report will be updated before delivery to make sure that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)