Table of Content




1. Research Scope & Methodology
1.1. Study Objectives
1.2. Scope Of Study
1.3. Methodology
1.4. Assumptions & Limitations

2. Executive Summary
2.1. Market Size & Estimates
2.2. Market Overview

3. Market Dynamics
3.1. Market Scope
3.2. Key Drivers
3.2.1. Improvement In Internet Speed And Accessibility
3.2.2. Live Streaming Of Esports Events
3.2.3. Importance Of Customer Experience
3.2.4. Prize Money Involved In Esports
3.2.5. Sponsorships & Franchise
3.3. Key Restraints
3.3.1. Health Concerns
3.3.2. Lack Of Single Regulatory Body

4. Key Analytics
4.1. Impact Of Covid-19 On Esports Market
4.2. Key Market Trends
4.3. Porter’S Five Forces Analysis
4.3.1. Buyers Power
4.3.2. Suppliers Power
4.3.3. Substitution
4.3.4. New Entrants
4.3.5. Industry Rivalry
4.4. Opportunity Matrix
4.5. Vendor Landscape

5. Market By Revenue Streams
5.1. Sponsorship
5.2. Media Rights
5.3. Merchandise & Tickets
5.4. Publisher Fees
5.5. Advertising

6. Market By Genre
6.1. Multiplayer Online Battle Arena
6.2. First-Person Shooter
6.3. Battle Royale Game
6.4. Real-Time Strategy
6.5. Other Genres

7. Market By Device
7.1. Console
7.2. Personal Computer
7.3. Mobile

8. Market By Gender
8.1. Male Participants
8.2. Female Participants

9. Market By Age Group
9.1. 16-24 Age Group
9.2. 25-34 Age Group
9.3. 35-44 Age Group
9.4. 44 And Above Age Group

10. Geographical Analysis
10.1. Asia-Pacific
10.1.1. Market Size & Estimates
10.1.2. Key Growth Enablers
10.1.3. Key Challenges
10.1.4. Key Players
10.1.5. Country Analysis
10.1.5.1. China
10.1.5.2. Japan
10.1.5.3. India
10.1.5.4. South Korea
10.1.5.5. Indonesia
10.1.5.6. Thailand
10.1.5.7. Singapore
10.1.5.8. Australia & New Zealand
10.1.5.9. Malaysia
10.1.5.10. Rest Of Asia-Pacific

11. Competitive Landscape
11.1. Key Strategic Developments
11.1.1. Mergers & Acquisitions
11.1.2. Product Launches & Developments
11.1.3. Partnerships & Agreements
11.1.4. Business Expansions & Divestitures
11.2. Company Profiles
11.2.1. Activision Blizzard
11.2.2. Capcom Co Ltd
11.2.3. Electronic Arts
11.2.4. Epic Games
11.2.5. Nintendo Co Ltd
11.2.6. Psyonix
11.2.7. Riot Games Inc
11.2.8. Supercell
11.2.9. Take-Two Interactive
11.2.10. Valve Corporation



List of Figures


List Of Figures
Figure 1: Key Market Trends
Figure 2: Porter’S Five Forces Analysis
Figure 3: Opportunity Matrix
Figure 4: Vendor Landscape
Figure 5: Asia-Pacific Esports Market, Growth Potential, By Revenue Streams, In 2021
Figure 6: Asia-Pacific Esports Market, By Sponsorship, 2022-2030 (In $ Million)
Figure 7: Asia-Pacific Esports Market, By Media Rights, 2022-2030 (In $ Million)
Figure 8: Asia-Pacific Esports Market, By Merchandise & Tickets, 2022-2030 (In $ Million)
Figure 9: Asia-Pacific Esports Market, By Publisher Fees, 2022-2030 (In $ Million)
Figure 10: Asia-Pacific Esports Market, By Advertising, 2022-2030 (In $ Million)
Figure 11: Asia-Pacific Esports Market, Growth Potential, By Genre, In 2021
Figure 12: Asia-Pacific Esports Market, By Multiplayer Online Battle Arena, 2022-2030 (In $ Million)
Figure 13: Asia-Pacific Esports Market, By First-Person Shooter, 2022-2030 (In $ Million)
Figure 14: Asia-Pacific Esports Market, By Battle Royale Game, 2022-2030 (In $ Million)
Figure 15: Asia-Pacific Esports Market, By Real-Time Strategy, 2022-2030 (In $ Million)
Figure 16: Asia-Pacific Esports Market, By Other Genres, 2022-2030 (In $ Million)
Figure 17: Asia-Pacific Esports Market, Growth Potential, By Device, In 2021
Figure 18: Asia-Pacific Esports Market, By Console, 2022-2030 (In $ Million)
Figure 19: Asia-Pacific Esports Market, By Personal Computer, 2022-2030 (In $ Million)
Figure 20: Asia-Pacific Esports Market, By Mobile, 2022-2030 (In $ Million)
Figure 21: Asia-Pacific Esports Market, Growth Potential, By Gender, In 2021
Figure 22: Asia-Pacific Esports Market, By Male Participants, 2022-2030 (In $ Million)
Figure 23: Asia-Pacific Esports Market, By Female Participants, 2022-2030 (In $ Million)
Figure 24: Asia-Pacific Esports Market, Growth Potential, By Age Group, In 2021
Figure 25: Asia-Pacific Esports Market, By 16-24 Age Group, 2022-2030 (In $ Million)
Figure 26: Asia-Pacific Esports Market, By 25-34 Age Group, 2022-2030 (In $ Million)
Figure 27: Asia-Pacific Esports Market, By 35-44 Age Group, 2022-2030 (In $ Million)
Figure 28: Asia-Pacific Esports Market, By 44 And Above Age Group, 2022-2030 (In $ Million)
Figure 29: Asia-Pacific Esports Market, Country Outlook, 2021 & 2030 (In %)
Figure 30: China Esports Market, 2022-2030 (In $ Million)
Figure 31: Japan Esports Market, 2022-2030 (In $ Million)
Figure 32: India Esports Market, 2022-2030 (In $ Million)
Figure 33: South Korea Esports Market, 2022-2030 (In $ Million)
Figure 34: Indonesia Esports Market, 2022-2030 (In $ Million)
Figure 35: Thailand Esports Market, 2022-2030 (In $ Million)
Figure 36: Singapore Esports Market, 2022-2030 (In $ Million)
Figure 37: Australia & New Zealand Esports Market, 2022-2030 (In $ Million)
Figure 38: Malaysia Esports Market, 2022-2030 (In $ Million)
Figure 39: Rest Of Asia-Pacific Esports Market, 2022-2030 (In $ Million)

List of Tables


LIST OF TABLES
TABLE 1: MARKET SNAPSHOT - ESPORTS
TABLE 2: ASIA-PACIFIC ESPORTS MARKET, BY REVENUE STREAMS, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)
TABLE 3: ASIA-PACIFIC ESPORTS MARKET, BY REVENUE STREAMS, FORECAST YEARS, 2022-2030 (IN $ MILLION)
TABLE 4: ASIA-PACIFIC ESPORTS MARKET, BY GENRE, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)
TABLE 5: ASIA-PACIFIC ESPORTS MARKET, BY GENRE, FORECAST YEARS, 2022-2030 (IN $ MILLION)
TABLE 6: ASIA-PACIFIC ESPORTS MARKET, BY DEVICE, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)
TABLE 7: ASIA-PACIFIC ESPORTS MARKET, BY DEVICE, FORECAST YEARS, 2022-2030 (IN $ MILLION)
TABLE 8: ASIA-PACIFIC ESPORTS MARKET, BY GENDER, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)
TABLE 9: ASIA-PACIFIC ESPORTS MARKET, BY GENDER, FORECAST YEARS, 2022-2030 (IN $ MILLION)
TABLE 10: ASIA-PACIFIC ESPORTS MARKET, BY AGE GROUP, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)
TABLE 11: ASIA-PACIFIC ESPORTS MARKET, BY AGE GROUP, FORECAST YEARS, 2022-2030 (IN $ MILLION)
TABLE 12: ASIA-PACIFIC ESPORTS MARKET, BY COUNTRY, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)
TABLE 13: ASIA-PACIFIC ESPORTS MARKET, BY COUNTRY, FORECAST YEARS, 2022-2030 (IN $ MILLION)
TABLE 14: KEY PLAYERS OPERATING IN ASIA-PACIFIC ESPORTS MARKET
TABLE 15: LIST OF MERGERS & ACQUISITIONS
TABLE 16: LIST OF PRODUCT LAUNCHES & DEVELOPMENTS
TABLE 17: LIST OF PARTNERSHIPS & AGREEMENTS
TABLE 18: LIST OF BUSINESS EXPANSIONS & DIVESTITURES