Table of Content


1. Introduction
1.1. Product Definition
1.2. Research Process
1.3. Market Segmentation
1.4. Assumptions

2. Preface

3. Executive Summary

4. Impact of COVID-19 on Global Extended Reality Market

5. Global Extended Reality Market Start-up Ecosystem
5.1. Timeline of Entrepreneurial Activity
5.2. List of Prominent Start-ups
5.2.1. Funding Details
5.2.2. Key Investors
5.2.3. Strategic Objectives
5.2.4. Future Plans
5.3. Geography wise Distribution of Notable Start-ups
5.4. Geography Wise Investor Funding
5.5. Nature of Business Wise Investor Funding Received

6. Global Extended Reality Market Trends & Insights

7. Global Extended Reality Patents & Intellectual Property Rights Analysis
7.1. By Organization
7.2. By Region
7.3. By Technology

8. Global Extended Reality Market Dynamics
8.1. Growth Drivers
8.2. Challenges
8.3. Impact Analysis

9. Global Extended Reality Market Policies, Regulations, Product Standards

10. Global Extended Reality Market Hotspot & Opportunities

11. Global Extended Reality Market Key Strategic Imperatives for Success & Growth

12. Global Extended Reality Market Outlook, 2016-2026F
12.1. Market Size & Analysis
12.1.1. Revenues (USD Million)
12.2. Market Share & Analysis
12.2.1. By Component
12.2.1.1. Hardware
12.2.1.1.1. Sensors
12.2.1.1.2. Cameras
12.2.1.1.3. Transducers
12.2.1.1.4. Speakers
12.2.1.2. Services
12.2.1.2.1. Professional Services
12.2.1.2.2. Managed Services
12.2.1.3. Software
12.2.1.3.1. Handheld Mobile Apps
12.2.1.3.2. Content Creation & Software Engines
12.2.1.3.3. Development Suit
12.2.2. By Type
12.2.2.1. Mobile XR
12.2.2.2. PC-tethered XR
12.2.2.3. Windows
12.2.3. By Delivery Model
12.2.3.1. Consumer Based
12.2.3.1.1. Gaming
12.2.3.1.2. Entertainment
12.2.3.1.3. Others
12.2.3.2. Business Based
12.2.3.2.1. Manufacturing & Production
12.2.3.2.2. Healthcare
12.2.3.2.3. Others
12.2.4. By Organization Size
12.2.4.1. Small & Medium-Sized
12.2.4.2. Large Enterprises
12.2.5. By Application
12.2.5.1. Virtual Reality
12.2.5.2. Augmented Reality
12.2.5.3. Mixed Reality
12.2.6. By End- Users
12.2.6.1. BFSI
12.2.6.2. Healthcare & Life Sciences
12.2.6.3. Telecommunications & IT
12.2.6.4. Government & Public Sector
12.2.6.5. Manufacturing
12.2.6.6. Consumer Goods & Retail
12.2.6.7. Media & Entertainment
12.2.6.8. Others (Education, etc.)
12.2.7. By Region
12.2.7.1. North America
12.2.7.2. South America
12.2.7.3. Europe
12.2.7.4. Middle East & Africa
12.2.7.5. Asia-Pacific
12.2.8. By Company
12.2.8.1. Competition Characteristics
12.2.8.2. Market Share & Analysis
12.2.8.3. Competitive Matrix

13. North America Extended Reality Market Outlook, 2016-2026F
13.1. Market Size & Analysis
13.1.1. Revenues (USD Million)
13.2. Market Share & Analysis
13.2.1. By Component
13.2.2. By Type
13.2.3. By Delivery Model
13.2.4. By Organization Size
13.2.5. By Application
13.2.6. By End-Users
13.2.7. By Country
13.2.7.1. The US Extended Reality Market Outlook, 2016-2026F
13.2.7.1.1. Market Size & Analysis
13.2.7.1.1.1. Revenues (USD Million)
13.2.7.1.2. Market Share & Analysis
13.2.7.1.2.1. By Component
13.2.7.2. Canada Extended Reality Market Outlook, 2016-2026F
13.2.7.2.1. Market Size & Analysis
13.2.7.2.1.1. Revenues (USD Million)
13.2.7.2.2. Market Share & Analysis
13.2.7.2.2.1. By Component
13.2.7.3. Mexico Extended Reality Market Outlook, 2016-2026F
13.2.7.3.1. Market Size & Analysis
13.2.7.3.1.1. Revenues (USD Million)
13.2.7.3.2. Market Share & Analysis
13.2.7.3.2.1. By Component

14. South America Extended Reality Market Outlook, 2016-2026F
14.1. Market Size & Analysis
14.1.1. Revenues (USD Million)
14.2. Market Share & Analysis
14.2.1. By Component
14.2.2. By Type
14.2.3. By Delivery Model
14.2.4. By Organization Size
14.2.5. By Application
14.2.6. By End-Users
14.2.7. By Country
14.2.7.1. Brazil Extended Reality Market Outlook, 2016-2026F
14.2.7.1.1. Market Size & Analysis
14.2.7.1.1.1. Revenues (USD Million)
14.2.7.1.2. Market Share & Analysis
14.2.7.1.2.1. By Component
14.2.7.2. Argentina Extended Reality Market Outlook, 2016-2026F
14.2.7.2.1. Market Size & Analysis
14.2.7.2.1.1. Revenues (USD Million)
14.2.7.2.2. Market Share & Analysis
14.2.7.2.2.1. By Component

15. Europe Extended Reality Market Outlook, 2016-2026F
15.1. Market Size & Analysis
15.1.1. Revenues (USD Million)
15.2. Market Share & Analysis
15.2.1. By Component
15.2.2. By Type
15.2.3. By Delivery Model
15.2.4. By Organization Size
15.2.5. By Application
15.2.6. By End-Users
15.2.7. By Country
15.2.7.1. The UK Extended Reality Market Outlook, 2016-2026F
15.2.7.1.1. Market Size & Analysis
15.2.7.1.1.1. Revenues (USD Million)
15.2.7.1.2. Market Share & Analysis
15.2.7.1.2.1. By Component
15.2.7.2. Italy Extended Reality Market Outlook, 2016-2026F
15.2.7.2.1. Market Size & Analysis
15.2.7.2.1.1. Revenues (USD Million)
15.2.7.2.2. Market Share & Analysis
15.2.7.2.2.1. By Component
15.2.7.3. Germany Extended Reality Market Outlook, 2016-2026F
15.2.7.3.1. Market Size & Analysis
15.2.7.3.1.1. Revenues (USD Million)
15.2.7.3.2. Market Share & Analysis
15.2.7.3.2.1. By Component
15.2.7.4. France Extended Reality Market Outlook, 2016-2026F
15.2.7.4.1. Market Size & Analysis
15.2.7.4.1.1. Revenues (USD Million)
15.2.7.4.2. Market Share & Analysis
15.2.7.4.2.1. By Component
15.2.7.5. Spain Extended Reality Market Outlook, 2016-2026F
15.2.7.5.1. Market Size & Analysis
15.2.7.5.1.1. Revenues (USD Million)
15.2.7.5.2. Market Share & Analysis
15.2.7.5.2.1. By Component

16. Middle East & Africa Extended Reality Market Outlook, 2016-2026F
16.1. Market Size & Analysis
16.1.1. Revenues (USD Million)
16.2. Market Share & Analysis
16.2.1. By Component
16.2.2. By Type
16.2.3. By Delivery Model
16.2.4. By Organization Size
16.2.5. By Application
16.2.6. By End-Users
16.2.7. By Country
16.2.7.1. Saudi Arabia Extended Reality Market Outlook, 2016-2026F
16.2.7.1.1. Market Size & Analysis
16.2.7.1.1.1. Revenues (USD Million)
16.2.7.1.2. Market Share & Analysis
16.2.7.1.2.1. By Component
16.2.7.2. UAE Extended Reality Market Outlook, 2016-2026F
16.2.7.2.1. Market Size & Analysis
16.2.7.2.1.1. Revenues (USD Million)
16.2.7.2.2. Market Share & Analysis
16.2.7.2.2.1. By Component
16.2.7.3. South Africa Extended Reality Market Outlook, 2016-2026F
16.2.7.3.1. Market Size & Analysis
16.2.7.3.1.1. Revenues (USD Million)
16.2.7.3.2. Market Share & Analysis
16.2.7.3.2.1. By Component
17. Asia-Pacific Extended Reality Market Outlook, 2016-2026F
17.1. Market Size & Analysis
17.1.1. Revenues (USD Million)
17.2. Market Share & Analysis
17.2.1. By Component
17.2.2. By Type
17.2.3. By Delivery Model
17.2.4. By Organization Size
17.2.5. By Application
17.2.6. By End-Users
17.2.7. By Country
17.2.7.1. China Extended Reality Market Outlook, 2016-2026F
17.2.7.1.1. Market Size & Analysis
17.2.7.1.1.1. Revenues (USD Million)
17.2.7.1.2. Market Share & Analysis
17.2.7.1.2.1. By Component
17.2.7.2. Japan Extended Reality Market Outlook, 2016-2026F
17.2.7.2.1. Market Size & Analysis
17.2.7.2.1.1. Revenues (USD Million)
17.2.7.2.2. Market Share & Analysis
17.2.7.2.2.1. By Component
17.2.7.3. India Extended Reality Market Outlook, 2016-2026F
17.2.7.3.1. Market Size & Analysis
17.2.7.3.1.1. Revenues (USD Million)
17.2.7.3.2. Market Share & Analysis
17.2.7.3.2.1. By Component
17.2.7.4. South Korea Extended Reality Market Outlook, 2016-2026F
17.2.7.4.1. Market Size & Analysis
17.2.7.4.1.1. Revenues (USD Million)
17.2.7.4.2. Market Share & Analysis
17.2.7.4.2.1. By Component
17.2.7.5. Australia Extended Reality Market Outlook, 2016-2026F
17.2.7.5.1. Market Size & Analysis
17.2.7.5.1.1. Revenues (USD Million)
17.2.7.5.2. Market Share & Analysis
17.2.7.5.2.1. By Component
18. Competition Outlook
18.1. Competition Matrix
18.1.1. Target Markets
18.1.2. Target End Users
18.1.3. Research & Development
18.1.4. Strategic Alliances
18.1.5. Strategic Initiatives
18.2. Company Profiles of Top Companies (Business Description, Product Segments, Business Segments, Financials, Strategic Alliances/ Partnerships, Future Plans)
18.2.1. Facebook Inc
18.2.2. Alphabet Inc. (Google Inc.)
18.2.3. HTC Corporation
18.2.4. Unity Technologies
18.2.5. Microsoft Corporation
18.2.6. Samsung Electronics CO., LTD
18.2.7. Magic Leap
18.2.8. Sony Corporation
18.2.9. Vuzix Corporation
18.2.10. Atheer
18.2.11. PTC
18.2.12. Apple Inc.
18.2.13. Eon Reality
18.2.14. Niantic Inc.
18.2.15. Snap Inc.

19. Disclaimer