Table of Content
1 Introduction 4
1.1 Industry Definition and Research Scope 4
1.1.1 Industry Definition 4
1.1.2 Research Scope 5
1.2 Research Methodology 6
1.2.1 Overview of Market Research Methodology 6
1.2.2 Market Assumption 7
1.2.3 Secondary Data 7
1.2.4 Primary Data 7
1.2.5 Data Filtration and Model Design 8
1.2.6 Market Size/Share Estimation 9
1.2.7 Research Limitations 10
1.3 Executive Summary 11
2 Market Overview and Qualitative Analysis 13
2.1 Market Size and Forecast 13
2.2 Major Growth Drivers 15
2.3 Market Restraints and Challenges 21
2.4 Emerging Opportunities and Market Trends 24
2.5 Porter’s Fiver Forces Analysis 28
3 Segmentation of Europe Market by Component 33
3.1 Market Overview by Component 33
3.2 Europe Hardware Market for Home Entertainment and Leisure Robots 2014-2025 36
3.3 Europe Software Market for Home Entertainment and Leisure Robots 2014-2025 37
3.4 Europe Services Market for Home Entertainment and Leisure Robots 2014-2025 38
4 Segmentation of Europe Market by Application 40
4.1 Market Overview by Application 40
4.2 Europe Robotic Toys & Hobby Systems Market 2014-2025 43
4.3 Europe Education & Research Robots Market 2014-2025 50
4.4 Europe Robotic Companion Pets Market 2014-2025 52
5 Segmentation of Europe Market by End-user 54
5.1 Market Overview by End-user 54
5.2 Europe Home Entertainment and Leisure Robots Market for Children 2014-2025 57
5.3 Europe Home Entertainment and Leisure Robots Market for Elderly People 2014-2025 58
5.4 Europe Home Entertainment and Leisure Robots Market for Guests/Clients 2014-2025 59
6 European Market 2014-2025 by Country 61
6.1 Overview of European Market 61
6.2 Germany 65
6.3 UK 67
6.4 France 69
6.5 Russia 71
6.6 Italy 73
6.7 Rest of European Market 75
7 Competitive Landscape 77
7.1 Overview of Key Vendors 77
7.2 Company Profiles 81
8 Investing in Europe Market: Risk Assessment and Management 102
8.1 Risk Evaluation of Europe Market 102
8.2 Critical Success Factors (CSFs) 105
RELATED REPORTS AND PRODUCTS 108
List of Figures
Figure 1. Research Method Flow Chart 6
Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation 9
Figure 3. Europe Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2017-2025 11
Figure 4. Europe Home Entertainment and Leisure Robots Market by Revenue, 2014-2025, $ mn 13
Figure 5. Europe Home Entertainment and Leisure Robots Market by Shipment, 2014-2025, thousand units 14
Figure 6. Primary Drivers and Impact Factors of Europe Home Entertainment and Leisure Robots Market 15
Figure 7. VC Funding in Connected Toys, $ mn, 2010-2015 18
Figure 8. Market Size of Toys, Video Game and Toys-to-Life, $ bn, 2013-2018 18
Figure 9. VC Funding in Connected Toys by Category, %, 2015 19
Figure 10. Top Connected Toy Companies by Total Funding, $ mn, 2010-2016 19
Figure 11. Primary Restraints and Impact Factors of Europe Home Entertainment and Leisure Robots Market 21
Figure 12. Porter’s Fiver Forces Analysis of Europe Home Entertainment and Leisure Robots Market 28
Figure 13. Breakdown of Europe Home Entertainment and Leisure Robots Market by Component, 2017-2025, % of Revenue 34
Figure 14. Contribution to Europe 2018-2025 Cumulative Revenue by Component, Value ($ mn) and Share (%) 35
Figure 15. Europe Hardware Market for Home Entertainment and Leisure Robots, 2014-2025, $ mn 36
Figure 16. Europe Software Market for Home Entertainment and Leisure Robots, 2014-2025, $ mn 37
Figure 17. Europe Services Market for Home Entertainment and Leisure Robots, 2014-2025, $ mn 39
Figure 18. Breakdown of Europe Home Entertainment and Leisure Robots Market by Application, 2017-2025, % of Revenue 41
Figure 19. Contribution to Europe 2018-2025 Cumulative Revenue by Application, Value ($ mn) and Share (%) 42
Figure 20. Europe Robotic Toys & Hobby Systems Market, 2014-2025, $ mn 44
Figure 21. Picture of Aibo 45
Figure 22. Picture of I-Cybie 47
Figure 23. Picture of iDog 49
Figure 24. Europe Education & Research Robots Market, 2014-2025, $ mn 51
Figure 25. Europe Robotic Companion Pets Market, 2014-2025, $ mn 53
Figure 26. Breakdown of Europe Home Entertainment and Leisure Robots Market by End-user, 2017-2025, % of Revenue 55
Figure 27. Contribution to Europe 2018-2025 Cumulative Revenue by End-user, Value ($ mn) and Share (%) 56
Figure 28. Europe Home Entertainment and Leisure Robots Market for Children, 2014-2025, $ mn 57
Figure 29. Europe Home Entertainment and Leisure Robots Market for Elderly People, 2014-2025, $ mn 58
Figure 30. Europe Home Entertainment and Leisure Robots Market for Guests/Clients, 2014-2025, $ mn 59
Figure 31. Breakdown of European Home Entertainment and Leisure Robots Market by Country, 2017 and 2025, % of Revenue 63
Figure 32. Contribution to Europe 2018-2025 Cumulative Revenue by Country, Value ($ mn) and Share (%) 64
Figure 33. Home Entertainment and Leisure Robots Market in Germany by Revenue, 2014-2025, $ mn 65
Figure 34. Home Entertainment and Leisure Robots Market in UK by Revenue, 2014-2025, $ mn 67
Figure 35. Home Entertainment and Leisure Robots Market in France by Revenue, 2014-2025, $ mn 69
Figure 36. Home Entertainment and Leisure Robots Market in Russia by Revenue, 2014-2025, $ mn 71
Figure 37. Home Entertainment and Leisure Robots Market in Italy by Revenue, 2014-2025, $ mn 73
Figure 38. Home Entertainment and Leisure Robots Market in Rest of Europe by Revenue, 2014-2025, $ mn 76
Figure 39. Growth Stage of Europe Home Entertainment and Leisure Robots Industry over the Forecast Period 77
Figure 40. Toshiba Machine Revenue by Business Segment, 2015, % 99
Figure 41. Toshiba Machine Revenue by Region in 2015, % 99
List of Tables
Table 1. Snapshot of Europe Home Entertainment and Leisure Robots Market, 2017-2025 12
Table 2. Main Product Trends and Market Opportunities in Europe Home Entertainment and Leisure Robots Market 24
Table 3. Europe Home Entertainment and Leisure Robots Market by Component, 2014-2025, $ mn 34
Table 4. Europe Home Entertainment and Leisure Robots Market by Application, 2014-2025, $ mn 41
Table 5. Europe Home Entertainment and Leisure Robots Market by End-user, 2014-2025, $ mn 55
Table 6. Europe Home Entertainment and Leisure Robots Market by Country, 2014-2025, $ mn 63
Table 7. Germany Home Entertainment and Leisure Robots Market by Application, 2014-2025, $ mn 66
Table 8. Germany Home Entertainment and Leisure Robots Market by End-user, 2014-2025, $ mn 66
Table 9. UK Home Entertainment and Leisure Robots Market by Application, 2014-2025, $ mn 68
Table 10. UK Home Entertainment and Leisure Robots Market by End-user, 2014-2025, $ mn 68
Table 11. France Home Entertainment and Leisure Robots Market by Application, 2014-2025, $ mn 70
Table 12. France Home Entertainment and Leisure Robots Market by End-user, 2014-2025, $ mn 70
Table 13. Russia Home Entertainment and Leisure Robots Market by Application, 2014-2025, $ mn 72
Table 14. Russia Home Entertainment and Leisure Robots Market by End-user, 2014-2025, $ mn 72
Table 15. Italy Home Entertainment and Leisure Robots Market by Application, 2014-2025, $ mn 74
Table 16. Italy Home Entertainment and Leisure Robots Market by End-user, 2014-2025, $ mn 74
Table 17. Main Vendors and Product Offerings 79
Table 18. RoboBuilder Revenue Segmentation by Region, 2017 94
Table 19. Risk Evaluation for Investing in Europe Market, 2017-2025 103
Table 20. Critical Success Factors and Key Takeaways 106