GMD estimates that Europe entertainment and leisure robots market has reached $667.1 million in 2018 owing to a growing adoption of all types of entertainment and leisure robots in both household and commercial applications across the region.
Highlighted with 22 tables and 51 figures, this 118-page report “Europe Entertainment and Leisure Robots Market by Component, Application, End-user and Country 2014-2025: Growth Opportunity and Business Strategy” is based on a comprehensive research of Europe entertainment and leisure robots market by analyzing the entire regional market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report provides historical market data for 2014-2017, revenue estimates for 2018, and forecasts from 2019 till 2025. (Please note: Before delivery, the report will be updated so that the latest historical year is the base year and the forecast covers the next 5-10 years over the base year.)
In-depth qualitative analyses include identification and investigation of the following aspects:
- Market Structure
- Growth Drivers
- Restraints and Challenges
- Emerging Product Trends & Market Opportunities
- Porter’s Fiver Forces
The trend and outlook of Europe market is forecast in optimistic, balanced, and conservative view. The balanced (most likely) projection is used to quantify Europe entertainment and leisure robots market in every aspect of the classification from perspectives of component, application, end-user and country.
Based on system component, the Europe market is segmented into the following sub-markets with annual revenue included for 2014-2025 (historical and forecast) for each section.
On basis of application, the Europe market is analyzed on the following segments with annual revenue in 2014-2025 provided for each segment.
- Robotic Toys & Hobby Systems
- Education & Research Robots
- Robotic Companion Pets
- Commercial & Art Robots
On basis of end-user, the Europe market is analyzed on the following segments with annual revenue in 2014-2025 provided for each segment.
- Household Sector (further segmented into Children, Elderly People, and Guests/Clients)
- Commercial Sector (further split into Live Performances, Amusement Parks, Museums, and Other Entertainment Venues)
Geographically, the following national markets are fully investigated:
- Rest of Europe
For each of the aforementioned countries, detailed analysis and data for annual revenue are available for 2014-2025. The breakdown of all key national markets by application and end-user over the forecast years are also included.
The report also covers current competitive scenario and the predicted manufacture trend; and profiles key vendors including market leaders and important emerging players.
Specifically, potential risks associated with investing in Europe entertainment and leisure robots market and industry are assayed quantitatively and qualitatively through GMD’s Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions.
- Blue Frog Robotics SAS
- Hasbro, Inc.
- Lego System A/S
- Mattel, Inc.
- Modular Robotics Incorporated
- RoboBuilder Co., Ltd.
- Softbank Robotics
- Sony Corporation
- Sphero, Inc.
- Toshiba Machine Co., Ltd.
- WowWee Group Limited