The Europe Wearable Computing Market would witness market growth of 19.2% CAGR during the forecast period (2023-2030).
Enhanced user experience, remote control capabilities, and smooth data transfer are all made possible by this connection. The smartphone ecosystem is extended by wearables, which can show notifications, manage music playback, and even take phone calls. Products like smartwatches, fitness trackers, and health monitors are increasingly popular because they give users access to real-time information on their step count, heart rate, sleeping patterns, and other health-related parameters, enabling them to keep tabs on and manage their well-being.
Smart glasses are one of the varieties of wearable computing. Typically, the image is augmented or replaced by the visual representation of the environment and projected into the inside of the wearable computer glasses. Many multinational corporations, including Google, Epson, and Vuzix, manufacture smart eyewear. Another form of wearable computing is the contemporary smartwatch.
Many of the models are capable of functioning as mobile media players with support for third-party applications. Anybody can answer SMS and e-mails, receive phone calls, and respond to select models. Some smartwatches only function when paired with a smartphone, acting as a secondary display to alert the owner of any new notifications.
Healthcare companies in Europe now have more prospects thanks to the development of implantable and wearable technologies for drug delivery. New opportunities to enhance user satisfaction and compliance have been made possible by injectable drug delivery technology. The British government views the digitization of healthcare as being essential to addressing the social and economic issues that the National Health Service is now dealing with. Therefore, the market would expand over the projection period due to increased wearable device demand and the healthcare sector’s willingness to adopt new technologies.
The Germany market dominated the Europe Wearable Computing Market by Country in 2022 and would continue to be a dominant market till 2030; thereby, achieving a market value of $15,327.3 million by 2030. The UK market is exhibiting a CAGR of 18.2% during (2023 - 2030). Additionally, The France market would experience a CAGR of 20% during (2023 - 2030).
Based on Product Type, the market is segmented into Fitness Trackers, Smart Watches, Head Mount Displays, Smart Jewelry, Body-worn Cameras, and Others. Based on Application, the market is segmented into Consumer, and Non-Consumer. Based on Connectivity, the market is segmented into Bluetooth, Wi-Fi, 4G/5G, and Others. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.
The market research report covers the analysis of key stakeholders of the market. Key companies profiled in the report include Apple, Inc., Fossil Group, Inc., Garmin Ltd., Google LLC (Alphabet Inc.), Nike, Inc., Samsung Electronics Co., Ltd. (Samsung Group), Sony Corporation, Sensoria Health Inc, Huawei Technologies Co., Ltd., and Xiaomi Corporation.
Scope of the Study
Market Segments covered in the Report:
By Product Type

  • Fitness Trackers
  • Smart Watches
  • Head Mount Displays
  • Smart Jewelry
  • Body-worn Cameras
  • Others


By Application

  • Consumer
  • Non-Consumer


By Connectivity

  • Bluetooth
  • Wi-Fi
  • 4G/5G
  • Others


By Country

  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe


Companies Profiled

  • Apple, Inc.
  • Fossil Group, Inc.
  • Garmin Ltd.
  • Google LLC (Alphabet Inc.)
  • Nike, Inc.
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • Sony Corporation
  • Sensoria Health Inc
  • Huawei Technologies Co., Ltd.
  • Xiaomi Corporation


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