The Latin America, Middle East and Africa Skill Gaming Market would witness market growth of 15.1% CAGR during the forecast period (2023-2030).
Billions of dollars are invested as developments occur on multiple fronts, including the mobile, PC, and console gaming sectors. Product innovation and improved technological features are key gaming console industry drivers. The demand for skill gaming is increasing as more people in the younger generation get interested in gaming; individuals are spending more time gaming, and even casual gamers are spending money on the latest gaming consoles.
People who once viewed spending money on gaming equipment as folly now consider consoles and other gaming accessories a necessity of modern life. The hardcore gaming community always desires a better gaming experience. This encourages the creation of cutting-edge technology by game and gaming console manufacturers, boosting the expansion of the global gaming console sector.
As a result, the market should be positioned for unparalleled development as there are no signs that the mobile gaming business is slowing down. The market’s leaders will offer distinctive products, interesting content, and engaging gaming experiences using cutting-edge technology and AI. All of these factors will aid in the expansion of the market in the coming years.
The expansion of the online market in Africa has been made possible by the accessibility of inexpensive mobile devices and enhanced internet connectivity. Several African nations have a sizable gaming population, many eager for novel and thrilling gaming experiences. All these elements will contribute to an increase in the demand for skill games in this region.
The Brazil market dominated the LAMEA Skill Gaming Market by Country in 2022 and would continue to be a dominant market till 2030; thereby, achieving a market value of $1,455.4 Million by 2030. The Argentina market is showcasing a CAGR of 15.7% during (2023 - 2030). Additionally, The UAE market would register a CAGR of 14.8% during (2023 - 2030).
Based on Skill Type, the market is segmented into Mental, and Physical. Based on Game Genre, the market is segmented into Board Based, Word & Number Based, Card Based, Tile Based, Dice Based, and Puzzle Based & Animated Games. Based on countries, the market is segmented into Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA.
The market research report covers the analysis of key stakeholders of the market. Key companies profiled in the report include Skillz, Inc., Junglee Games (Flutter Entertainment plc), Big Fish Games, Inc. (Aristocrat Leisure Limited), Arkadium, Inc., AviaGames, Inc., Mobile Premier League (Galactus Funware Technology Pvt. Ltd), Scopely, Inc. (Savvy Games Group), Dream11 (Sporta Technologies Private Limited), Triumph LLC and Game Taco, Inc. (Platinum Equity Advisors, LLC.)
Scope of the Study
Market Segments covered in the Report:
By Skill Type

  • Mental
  • Physical


By Game Genre

  • Board Based
  • Word & Number Based
  • Card Based
  • Tile Based
  • Dice Based
  • Puzzle Based & Animated Games


By Country

  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA


Companies Profiled

  • Skillz, Inc.
  • Junglee Games (Flutter Entertainment plc)
  • Big Fish Games, Inc. (Aristocrat Leisure Limited)
  • Arkadium, Inc.
  • AviaGames, Inc.
  • Mobile Premier League (Galactus Funware Technology Pvt. Ltd)
  • Scopely, Inc. (Savvy Games Group)
  • Dream11 (Sporta Technologies Private Limited)
  • Triumph LLC
  • Game Taco, Inc. (Platinum Equity Advisors, LLC.)


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