The Asia Pacific Skill Gaming Market would witness market growth of 13.9% CAGR during the forecast period (2023-2030).
The demand for immersive gaming experiences, incorporating augmented reality (AR) and virtual reality solutions into mobile and wearable devices, are driving the growth of the market. VR gaming equipment, such as hand controllers and headgear, enables players to engage in interactive gameplay. In contrast to a VR game where the player is completely immersed, AR places virtual scenery and noises over the player’s surroundings. It is what further enhances the format’s appeal and use. The increased use of smartphones has made it easier for game developers to use augmented reality as a storytelling tool.
Cross-platform video games have a distinct place among the various conceivable gaming trends for 2023. There have been several challenges in creating games that can be played on several platforms and consoles. Cross-platform gaming has grown in popularity in recent years, and this trend will probably last until 2023 and beyond. The trend toward cross-platform gaming has been fuelled by players’ growing need for games that are more adaptable and accessible, as well as by the expansion of cloud gaming services that enable users to access games from any device.
In a study published by the National Library of Medicine, after the COVID-19 pandemic, the South Korean console gaming industry had an impressive development trajectory, with sales and revenue share within the overall market rising. Notably, the Korean console gaming business expanded. Moreover, South Korea has a long history of competitive gaming, and the region hosts major esports tournaments and leagues. Games like League of Legends, PUBG, and Dota 2 have a strong competitive presence. Therefore, in the upcoming years, the Asia Pacific area will offer lucrative chances in the market.
The China market dominated the Asia Pacific Skill Gaming Market by Country in 2022 and would continue to be a dominant market till 2030; thereby, achieving a market value of $6,198.7 Million by 2030. The Japan market is registering a CAGR of 13.2% during (2023 - 2030). Additionally, The India market would showcase a CAGR of 14.6% during (2023 - 2030).
Based on Skill Type, the market is segmented into Mental, and Physical. Based on Game Genre, the market is segmented into Board Based, Word & Number Based, Card Based, Tile Based, Dice Based, and Puzzle Based & Animated Games. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.
The market research report covers the analysis of key stakeholders of the market. Key companies profiled in the report include Skillz, Inc., Junglee Games (Flutter Entertainment plc), Big Fish Games, Inc. (Aristocrat Leisure Limited), Arkadium, Inc., AviaGames, Inc., Mobile Premier League (Galactus Funware Technology Pvt. Ltd), Scopely, Inc. (Savvy Games Group), Dream11 (Sporta Technologies Private Limited), Triumph LLC and Game Taco, Inc. (Platinum Equity Advisors, LLC.)
Scope of the Study
Market Segments covered in the Report:
By Skill Type
- Mental
- Physical
By Game Genre
- Board Based
- Word & Number Based
- Card Based
- Tile Based
- Dice Based
- Puzzle Based & Animated Games
By Country
- China
- Japan
- India
- South Korea
- Singapore
- Malaysia
- Rest of Asia Pacific
Companies Profiled
- Skillz, Inc.
- Junglee Games (Flutter Entertainment plc)
- Big Fish Games, Inc. (Aristocrat Leisure Limited)
- Arkadium, Inc.
- AviaGames, Inc.
- Mobile Premier League (Galactus Funware Technology Pvt. Ltd)
- Scopely, Inc. (Savvy Games Group)
- Dream11 (Sporta Technologies Private Limited)
- Triumph LLC
- Game Taco, Inc. (Platinum Equity Advisors, LLC.)
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