The Latin America, Middle East and Africa Virtual Reality In Retail Market would witness market growth of 30.2% CAGR during the forecast period (2023-2030).
Customers can view an item virtually as if they were actually holding it in the store. Customers may easily customize the products according to their tastes and preferences as VR can view the changes in real-time. For instance, imagine holding an outfit in hand while the color, graphics, and other aspects of the product change. Users can purchase what they want with VR shopping. Businesses are reinventing themselves via technological blends to engage customers in new ways. Online shopping for groceries and perusing e-commerce sites are already commonplace.
Much like the internet did, augmented reality (AR) and virtual reality (VR) are poised to dramatically revolutionize the retail experience and the industry. The usage of virtual reality (VR) in retail goes beyond just having it in-store; it may be applied to research projects even before the general public is involved. Virtual reality can develop distinctive brand experiences in retail that increase conversions, return visits, and sales. It’s quite likely that customers will adjust to the advent of VR in retail if retailers give them a novel technology experience that may enhance their shopping and product-searching habits.
In Saudi Arabia, e-commerce is well-positioned for future expansion. According to predictions, 33.6 million Saudis will use the Internet for e-commerce (buying and selling) by 2024, up 42% from 2019. Saudi Arabia has one of the highest smartphone penetration rates (97%) in the world, more mobile broadband internet subscribers than the majority of developed markets, the tenth-fastest internet fastest in the world and has a relatively high percentage of adults (15+) who maintain a bank account (72%). Virtual reality in the retail market is expected to drive due to the expansion of e-commerce as a result of rising prevalence of VR applications in online shopping.
The Brazil market dominated the LAMEA Virtual Reality In Retail Market by Country in 2022, and would continue to be a dominant market till 2030; thereby, achieving a market value of $381 million by 2030. The Argentina market is anticipated to grow at a CAGR of 30.9% during (2023 - 2030). Additionally, The UAE market would showcase a CAGR of 29.9% during (2023 - 2030).
Based on Application, the market is segmented into Advertising & Marketing, Try-on Solutions, Planning & Designing and Information Systems. Based on Component, the market is segmented into Hardware, Software and Services. Based on Device, the market is segmented into Head Mounted Devices, Gesture Tracking Device and Projectors & Display Wall. Based on Vertical, the market is segmented into Clothing, Consumer Electronics, Food & Beverages and Home Products. Based on countries, the market is segmented into Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Matterport, Inc., Scapic Innovations Private Limited (Flipkart Pvt. Ltd,) (Walmart Inc.), FXGear, Inc., Visualise Creative Limited, Panedia Pty Ltd., FireBird VR, KonceptVR LLC, WeMakeVR, Fiebak Medien, and Subvrsive, Inc.
Scope of the Study
Market Segments covered in the Report:
By Application

  • Advertising & Marketing
  • Try-on Solutions
  • Planning & Designing
  • Information Systems


By Component

  • Hardware
  • Software
  • Services


By Device

  • Head Mounted Devices
  • Gesture Tracking Device
  • Projectors & Display Wall


By Vertical

  • Clothing
  • Consumer Electronics
  • Food & Beverages
  • Home Products


By Country

  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA


Companies Profiled

  • Matterport, Inc.
  • Scapic Innovations Private Limited (Flipkart Pvt. Ltd,) (Walmart Inc.)
  • FXGear, Inc.
  • Visualise Creative Limited
  • Panedia Pty Ltd.
  • FireBird VR
  • KonceptVR LLC
  • WeMakeVR
  • Fiebak Medien
  • Subvrsive, Inc.


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