The Europe Gaming PC Market would witness market growth of 12.0% CAGR during the forecast period (2023-2030).
The expense of developing a game on any gaming platform has increased in accordance with the growing complexity of video game creation. In terms of production and marketing costs, this has elevated the development process to the level of Hollywood motion pictures. Currently, a major video game sector has grown to surpass both the film and music industries in size. This growth has a direct influence on the market as gaming PCs are the fundamental element in the development as well as playing of video games and esports.
Market expansion is anticipated to be driven by technological advancements and continued efforts to improve the real-time representation of graphics in software and hardware. Additionally, the rise of the business is projected to be aided by the rising rate of internet use and the availability of online games and esports. People’s growing interest in online gaming is fueling the adoption of multiplayer games, free-to-play (F2P), and massively multiplayer online (MMO), and these trends are predicted to continue in the years to come. Because of this, efficiency and compatibility with devices are priorities for game makers. Additionally, as consumer preferences change, the adoption of powerful gaming PCs and games with advanced features is accelerating.
The development of the e-sports industry has been heavily affected by Europe. Additionally, a number of the initial companies that helped e-sports gain popularity, notably in the West, were formed in Europe. For instance, one of the largest e-sports companies, ESL, was established in Germany. As a result, the e-sports industry has expanded from small tournaments to innovative events like the Intel Extreme Masters in Katowice and the ESL One in Cologne. Europe is one of the important geographical areas for e-sports due to its around 70 million viewers in addition to one-third of all e-sports revenue. Therefore, as the region’s e-sports business grows, it will offer lucrative growth prospects for the market.
The Germany market dominated the Europe Gaming PC Market by Country in 2022, and would continue to be a dominant market till 2030; thereby, achieving a market value of $7,192.7 million by 2030. The UK market is estimated to grow at a CAGR of 11.1% during (2023 - 2030). Additionally, The France market would showcase a CAGR of 12.9% during (2023 - 2030).
Based on Distribution Channel, the market is segmented into Offline and Online. Based on Product, the market is segmented into Desktop, Laptop and Peripherals. Based on Price Range, the market is segmented into Mid-range, Low-range and High-end. Based on End User, the market is segmented into Professional Gamers, Casual Gamers and Others. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Acer, Inc., Advanced Micro Devices, Inc., Dell Technologies, Inc. (Alienware), Corsair Gaming, Inc., NVIDIA Corporation, HP, Inc., Lenovo Group Limited, Razer, Inc., Samsung Electronics Co., Ltd. (Samsung Group) and Micro-star International Co., Ltd.
Scope of the Study
Market Segments covered in the Report:
By Distribution Channel

  • Offline
  • Online


By Product

  • Desktop
  • Laptop
  • Peripherals


By Price Range

  • Mid-range
  • Low-range
  • High-end


By End User

  • Professional Gamers
  • Casual Gamers
  • Others


By Country

  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe


Companies Profiled

  • Acer, Inc.
  • Advanced Micro Devices, Inc.
  • Dell Technologies, Inc. (Alienware)
  • Corsair Gaming, Inc.
  • NVIDIA Corporation
  • HP, Inc.
  • Lenovo Group Limited
  • Razer, Inc.
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • Micro-star International Co., Ltd.


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