The global gaming market is expected to grow at a CAGR of around 7.1% during 2024-2033. This report on global gaming market provides holistic understanding of the market along with market sizing, forecast, drivers, challenges, and competitive landscape. The report presents a clear picture of the global gaming market by segmenting the market based on mode, device type, age group, game type, revenue type, and region. Also, detailed profiles of companies operating in the global gaming market are provided in this report. We believe that this report will aid the professionals and industry stakeholders in making informed decision.

Market Drivers
• Recent advancements in graphical engines & information technology along with cloud gaming are driving this sector.
• Increased use of smartphones and easy availability of free-to-use games over the internet.
• Increase in the popularity of e-sports & game events with the participation of tech giants as sponsors.

Market Challenges
• Lack of proper network infrastructure in developing countries.

Historical & Forecast Period

Base Year: 2023
Historical Period: 2019-2023
Forecast Period: 2024-2033

Market by Mode
• Online
• Offline

Market by Device type
• Consoles
• Mobile & tablets
• Computers

Market by Age group
• Adult
• Children

Market by Game type
• Adventure/Role playing
• Puzzles
• Social games
• Strategy
• Simulation
• Others

Market by Revenue type
• Game purchase
• In-game purchase
• Advertising

Market by Region
• Europe
o Germany
o United Kingdom
o France
o Italy
o Spain
o Russia
o Netherlands
o Rest of Europe
• North America
o United States
o Canada
• Asia Pacific
o China
o Japan
o India
o South Korea
o Australia
o Indonesia
o Rest of Asia Pacific
• Latin America
o Mexico
o Brazil
o Argentina
o Rest of Latin America
• Middle East & Africa
o Saudi Arabia
o Turkey
o Iran
o United Arab Emirates
o Rest of Middle East & Africa