The global board games market size reached US$ 13.4 Billion in 2021. Looking forward, IMARC Group expects the market to reach US$ 26.68 Billion by 2027, exhibiting a growth rate (CAGR) of 11.50% during 2022-2027.

A board game is played with counters or pieces by adding to, subtracting from, or moving across a board. It comprises chess, weiqi, xiangqi, shogi, oware, scrabble, trivial pursuit, settlers of Catan, clue, ticket to ride, and uno. It offers markings and designated spaces with tokens, dice, stones, cards, or other pieces that are used in specific ways throughout the game. It helps children count spaces, identify colors, and enhance hand-eye coordination and dexterity in moving cards and pieces around the board. It assists in sharpening the focus of individuals while promoting structured opportunities for interaction and entertainment.

Board Games Market Trends:
At present, the growing demand for board games to improve team-building skills and facilitate active learning and problem-solving skills among the masses represents one of the key factors driving the market. Besides this, the wide availability of board games through online and offline distribution channels, along with the thriving e-commerce industry, is propelling the growth of the market. Moreover, there is an increase in the number of games bars and caf?s across the globe. This, coupled with the rising adoption of strategy and war-based games by teenagers and adults, is offering lucrative growth opportunities to industry investors. In addition, the growing trend of playschool activities and executing these activities in educational institutions is positively influencing the market. Apart from this, the escalating demand for cooperative games among players to achieve a common goal is strengthening the growth of the market. Additionally, key players operating in the industry are investing in research and development (R&D) activities to introduce board games with virtual reality (VR) to enhance the experience of players. They are also focusing on developing mechanical keyboards, which is contributing to the growth of the market.

Key Market Segmentation:
IMARC Group provides an analysis of the key trends in each sub-segment of the global board games market report, along with forecasts at the global, regional and country level from 2022-2027. Our report has categorized the market based on product type, game type, age group and distribution channel.

Breakup by Product Type:

Tabletop Games
Card and Dice Games
Collectible Card Games
Miniature Games
RPG Games

Breakup by Game Type:

Strategy and War Games
Educational Games
Fantasy Games
Sport Games
Others

Breakup by Age Group:

0-2 Years
2-5 Years
5-12 Years
Above 12 Years

Breakup by Distribution Channel:

Supermarkets and Hypermarkets
Specialty Stores
Online Stores
Others

Breakup by Region:

North America
United States
Canada
Asia-Pacific
China
Japan
India
South Korea
Australia
Indonesia
Others
Europe
Germany
France
United Kingdom
Italy
Spain
Russia
Others
Latin America
Brazil
Mexico
Others
Middle East and Africa

Competitive Landscape:
The competitive landscape of the industry has also been examined along with the profiles of the key players being Buffalo Games, Cartamundi Asia Pacific, Clementoni Spa, CMON Limited, Franckh-Kosmos Verlags-GmbH and Co. KG, Fremont Die Consumer Products Inc., Gibsons Games Ltd., Goliath Games, Hasbro Inc., Mattel Inc., Mindware Inc., PD Verlag GmbH and Co. KG and The Walt Disney Co.

Key questions answered in this report:
How has the global board games market performed so far and how will it perform in the coming years?
What has been the impact of COVID-19 on the global board games market?
What are the key regional markets?
What is the breakup of the market based on the product type?
What is the breakup of the market based on the game type?
What is the breakup of the market based on the age group?
What is the breakup of the market based on the distribution channel?
What are the various stages in the value chain of the industry?
What are the key driving factors and challenges in the industry?
What is the structure of the global board games market and who are the key players?
What is the degree of competition in the industry?