According to latest analysis by Gen Consulting Company, the global gaming chair market was USD 1,109 million in 2021 and is expected to reach USD 1,877 million in 2028 and register a CAGR of 7.3% during the forecast period, 2022-2028.

This industry report offers market estimates of the global market, followed by a detailed analysis of the product, distribution, end user, and region. The global market data on gaming chair can be segmented by product: hybrid gaming chair, platform gaming chair, table gaming chair, others. The table gaming chair segment is estimated to account for the largest share of the global gaming chair market. Gaming chair market is further segmented by distribution: offline, online. The offline segment held the largest revenue share in 2021. Based on end user, the gaming chair market is segmented into: commercial, residential. Globally, the residential segment made up the largest share of the gaming chair market. On the basis of region, the gaming chair market also can be divided into: North America, Europe, Asia-Pacific, MEA (Middle East and Africa), Latin America. Asia-Pacific was the largest contributor to the global gaming chair market in 2021.

The global gaming chair market is highly competitive. The gaming chair market is dominated by key players, which are Ace Bayou Corporation (Ace Casual), AKRacing America Inc., Anda Seat Technology Inc. (Guagnzhou Dalang Seat Co. Ltd.), Arozzi Europe AB, Corsair Gaming Inc., Dxracer USA LLC, Ergonomic Gaming Ltd. (EDGE), GT Omega Racing Ltd, Herman Miller Inc., NEEDFORSEAT LLC, Playseat B.V., Pro Gamersware GmbH (noblechairs), RAIDMAX TECH INC., Secretlab SG Pte Ltd., Vertagear Inc., Wudi Industries (Shanghai) Co. Ltd. (GTracinG).

The data-centric report focuses on market trends, status and outlook for segments. With comprehensive market assessment across the major geographies, the report is a valuable asset for the existing players, new entrants and the future investors.


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