According to market research study published by Gen Consulting Company, the market size of the global in-flight entertainment and connectivity sector is expected to rise by USD 1.5 billion with a CAGR of 5.1% by the end of 2028.
This industry report offers market estimates of the global market, followed by a detailed analysis of the product, fit, airline business type, aircraft type, and region. The global market data on in-flight entertainment and connectivity can be segmented by product: IFE hardware, IFE connectivity, IFE content. In-flight entertainment and connectivity market is further segmented by fit: retrofit, linefit. Based on airline business type, the in-flight entertainment and connectivity market is segmented into: full-service carriers (FSC), low-cost carriers (LCC). On the basis of aircraft type, the in-flight entertainment and connectivity market also can be divided into: narrow body aircraft (NBA), wide body aircraft (WBA). In-flight entertainment and connectivity market by region is categorized into: Asia Pacific, Europe, North America, Rest of the World (RoW).
The global in-flight entertainment and connectivity market is highly competitive. The in-flight entertainment and connectivity market is dominated by key players, which are Astronics Corporation, Bluebox Aviation Systems Ltd., Burrana Pty Ltd., Gogo LLC, Honeywell International Inc. (BendixKing), Inmarsat Global Limited, Kontron AG, Lufthansa Systems GmbH & Co. KG, MOMENT, Panasonic Holdings Corporation, Rokki Sdn Bhd, Safran S.A., Sita Group, Stellar Entertainment Group Inc, Thales S.A., Viasat Inc.
The data-centric report focuses on market trends, status and outlook for segments. With comprehensive market assessment across the major geographies, the report is a valuable asset for the existing players, new entrants and the future investors.
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