Global Headset Market is valued at approximately USD 16660.69 million in 2021 and is anticipated to grow with a healthy growth rate of more than 7.1 % over the forecast period 2022-2028.

The Headset can be defined as a type of headphones from which one can listen as well as talk. Headsets mainly are used in telephonic companies. Headsets are a set of both listening and speak. Headsets can be connected with different devices like smartphones, computers and laptop where we can listen as well as talk on call also. Headsets are connected in our devices, we have to wear in-ears to hear, and a microphone is near to our mouth when we speak and another person can hear our talk. The increasing adoption of Smartphones worldwide and rising demand for application-specific headsets as well as Strategic initiatives from leading market players are key factors driving the market growth. For instance, according to Statista, in the year 2020, the total number of smartphone users in India was estimated at 748 million, and as projections, the number of smartphone users in the country would exceed 1.5 billion users by 2040. Moreover, leading market players are working towards new acquisitions to capitalize on the growing demand for Headsets. For instance, in September 2021, Byte dance announced the acquisition of China-based Pico. Pico is a leading manufacturer of Virtual Reality (VR) headsets. Also, growing demand for enhanced communication equipment and increasing penetration of IoT connected Devices would create lucrative growth opportunities for the market during the forecast period. However, an increase the health issues such as ear infections as well as the volatile cost of raw materials impede the growth of the market over the forecast period of 2022-2028.

The key regions considered for the global Headset market study include Asia Pacific, North America, Europe, Latin America, and the Rest of the World. North America is the leading region in terms of revenue owing to factors such as the presence of leading market players and increasing utilization of headsets across different industries in the region. Whereas Asia Pacific is the fastest growing region owing to factors such as the rising expansion of BPO and Call Center industries as well as the increasing number of smartphone users in the region would create lucrative growth prospects for the market across the Asia Pacific region.

Major market players included in this report are:
Alclair Audio, Inc.
Apple Inc.
Bose Corporation
Grado Labs
Harman Internationals Industries Incorporated
JVC Kenwood Corporation
Koninklijke Philips N.V. (Philips)
Logitech International SA.
Audio-Technica Corporation
Plantronics, Inc.

The objective of the study is to define the market sizes of different segments & countries in recent years and to forecast the values for the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of the competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:
By Product
In-Ear Headsets
Over-Ear Headsets
By Pricing
Below USD 50
USD 50-100
Above USD 100
By Technology
By Application
By Region:
North America

Asia Pacific
South Korea
Latin America
Rest of the World

Furthermore, years considered for the study are as follows:

Historical year – 2018, 2019, 2020
Base year – 2021
Forecast period – 2022 to 2028

Target Audience of the Global Headset Market in Market Study:

Key Consulting Companies & Advisors
Large, medium-sized, and small enterprises
Venture capitalists
Value-Added Resellers (VARs)
Third-party knowledge providers
Investment bankers