The global mixed reality market size reached US$ 755.81 Million in 2021. Looking forward, IMARC Group expects the market to reach US$ 7,767.48 Million by 2027, exhibiting a growth rate (CAGR) of 43.70% during 2022-2027. Keeping in mind the uncertainties of COVID-19, we are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic on different end use industries. These insights are included in the report as a major market contributor.
Mixed reality (MR) refers to an emergent technology that merges the real and virtual worlds to create new visualizations and environments where both digital and physical objects, as well as their data, can co-exist and interact with each other. It combines the best aspects of virtual and augmented reality. Mixed reality uses a projector to project pictures onto semi-transparent materials, which are subsequently reflected back to the eye via beam-splitting equipment. It is utilized for various applications, such as maintenance and operations, design and development, production, reporting and analytics, quality control and distribution, etc. As a result, MR finds widespread utilization across several industries, including education, healthcare, architecture, aerospace and defense, etc.
Mixed Reality Market Trends:
The growing adoption of mixed reality in the gaming and entertainment industry to create realistic games and provide users with immersive experiences is primarily driving the global mixed reality market. In addition to this, the increasing utilization of MR in the education sector to make learning more interactive by using 3D pictures and infographics for a better understanding of concepts is further propelling the product demand. Moreover, the extensive investments in hardware devices, platforms, and software ecosystems for replacing keyboards and flat displays with entirely new paradigms for collaboration and communication are also stimulating the market growth. Apart from this, the rising use of mixed reality in architectural and interior designing to improve process efficiency and standard supply chain is creating a positive outlook for the global market. Furthermore, the elevating utilization of MR in wearables for a variety of field operations, such as maintenance and delivery services, is acting as another significant growth-inducing factor. Besides this, the inflating usage of mixed reality in the healthcare sector to provide high-quality assistance to doctors and medical specialists in diagnosis, training, surgeries, treatments, and rehabilitation is catalyzing the growth of the market. Additionally, several technological enhancements, including AR earbuds that filter specific real-world sounds, are also enhancing the performance of MR, allowing it to be used for a broader range of applications. This, in turn, is expected to augment the growth of the global mixed reality market over the forecasted period.
Key Market Segmentation:
IMARC Group provides an analysis of the key trends in each sub-segment of the global mixed reality market report, along with forecasts at the global, regional and country level from 2022-2027. Our report has categorized the market based on component, device type and application.
Breakup by Component:
Hardware
Sensor
Semiconductor Component
Power Units
Software
Breakup by Device Type:
Wired Device
Wireless Device
Breakup by Application:
Aerospace and Defense
Architecture
Entertainment and Gaming
Medical
Simulation Training
Visualization of Scans
Simulation Surgery
Others
Breakup by Region:
North America
United States
Canada
Asia-Pacific
China
Japan
India
South Korea
Australia
Indonesia
Others
Europe
Germany
France
United Kingdom
Italy
Spain
Russia
Others
Latin America
Brazil
Mexico
Others
Middle East and Africa
Competitive Landscape:
The competitive landscape of the industry has also been examined along with the profiles of the key players being Apple Inc., Canon Inc, Dell Technologies Inc., EON Reality, Facebook Inc., HP Development Company L.P, HTC Corporation, Intel Corporation, Magic Leap Inc., Microsoft Corporation, Samsung Electronics Co Ltd. and Seiko Epson Corporation.
Key questions answered in this report:
How has the global mixed reality market performed so far and how will it perform in the coming years?
What has been the impact of COVID-19 on the global mixed reality market?
What are the key regional markets?
What is the breakup of the market based on the component?
What is the breakup of the market based on the device type?
What is the breakup of the market based on the application?
What are the various stages in the value chain of the industry?
What are the key driving factors and challenges in the industry?
What is the structure of the global mixed reality market and who are the key players?
What is the degree of competition in the industry?