Key Findings
The Nordics eSports market is estimated to record a CAGR of 22.98% during the forecast period, 2022-2028. Nordic countries have long and harsh winters, resulting in a significant amount of indoor time. It is evaluated as one of the factors contributing to the rising number of gamers. Another major factor is the advanced digital infrastructure levels in most Scandinavian countries.

Market Insights
Denmark is one of the thriving gaming markets in the Nordics region, given the internet penetration and the growing number of smartphone users. Also, it is the first country globally with a formalized eSports strategy to supplement the industry’s growth, integration, and development.
Further, Sweden is one of the leading contributors to competitive eSports gaming globally. With its long competitive gaming history, new generations of potential gamers have several Swedish idols. In addition, a substantial number of the population watch competitive gaming in the country. Besides, eSports is part of the high school curriculum. Moreover, 1 out of 4 people worldwide has played a game developed by Swedes.
Furthermore, as per the World Economic Forum’s Global Competitiveness Index, Sweden is among the top ten most competitive countries globally. It has a high ICT adoption rate and robust business and innovation dynamism. Such factors boost the market growth in the Nordics.

Competitive Insights
Some of the leading companies in the market include Take-Two Interactive, Valve Corporation, Riot Games Inc, Supercell, etc.
Our report offerings include:

  • Explore key findings of the overall market
  • Strategic breakdown of market dynamics (Drivers, Restraints, Opportunities, Challenges)
  • Market forecasts for a minimum of 9 years, along with 3 years of historical data for all segments, sub-segments, and regions
  • Market Segmentation cater to a thorough assessment of key segments with their market estimations
  • Geographical Analysis: Assessments of the mentioned regions and country-level segments with their market share
  • Key analytics: Porter’s Five Forces Analysis, Vendor Landscape, Opportunity Matrix, Key Buying Criteria, etc.
  • Competitive landscape is the theoretical explanation of the key companies based on factors, market share, etc.
  • Company profiling: A detailed company overview, product/services offered, SCOT analysis, and recent strategic developments