The North America Webcams Market would witness market growth of 6.4% CAGR during the forecast period (2020-2026).
There are several lenses, most common in consumer webcams being a plastic lens which can be moved to and from the camera manually. Fixed-focus lenses, which do not have provision for adjustment, are also available. Because the depth of field of the camera system is higher for small image formats and greater for large f-number (small aperture) lenses, the systems used in webcams have a large depth of field that the use of a fixed-focus lens does not significantly affect the sharpness of the image. Webcams can be added to instant messaging, text chat systems such as AOL Instant Messenger and VoIP systems such as Skype, one-to-one live video communication over the Internet has already exceeded millions of regular PC users worldwide. Enhanced video quality helped webcams to compete with traditional video conference systems.
New features such as automatic lighting controls, real-time enhancements (retouching, wrinkle smoothing and vertical stretching), automatic face tracking and autofocus, help users by providing ease of use and increase the popularity of webcams. Webcam features and performance may vary depending on the program, the computer operating system, and the capabilities of the computer processor. Support for video calling has also been added to various popular instant messaging programs. Webcams may be used as security cameras. Software is available to allow PC-connected cameras to watch for motion and sound while recording both when detected. These recordings can then be stored on the computer, e-mailed or uploaded to the Internet. In one well-publicized case, a computer e-mailed images of the burglar while the computer was being stolen, allowing the owner to give the police a clear picture of the burglar ’s face even after the computer was stolen.
Based on Technology, the market is segmented into Analog and Digital. Based on Type, the market is segmented into USB and Wireless. Based on Distribution Channel, the market is segmented into Offline and Online. Based on Vertical, the market is segmented into Security & Surveillance, Entertainment, Live Events, Video Conferencing, Visual Marketing and Others. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Sony Corporation, Intel Corporation, Microsoft Corporation, Koninklijke Philips N.V., Cisco Systems, Inc., Canon, Inc., Xiaomi Corporation, Lenovo Group Limited, Logitech International S.A., and Razer, Inc.
Scope of the Study
Market Segmentation:
By Technology
- Analog
- Digital
By Type
- USB
- Wireless
By Distribution Channel
- Offline
- Online
By Vertical
- Security & Surveillance
- Entertainment
- Live Events
- Video Conferencing
- Visual Marketing
- Others
By Country
- US
- Canada
- Mexico
- Rest of North America
Companies Profiled
- Sony Corporation
- Intel Corporation
- Microsoft Corporation
- Koninklijke Philips N.V.
- Cisco Systems, Inc.
- Canon, Inc.
- Xiaomi Corporation
- Lenovo Group Limited
- Logitech International S.A.
- Razer, Inc.
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