Global Wireless Earphone Market is valued at approximately USD 2.1 billion in 2019 and is anticipated to grow with a healthy growth rate of more than 5.8% over the forecast period 2020-2027. The wireless earphone is a next-generation technological breakthrough in the consumer electronics industry. A wireless headphone is a type of headphones that connect to a device, like a smartphone, television, stereo speaker, gaming console, laptop/computer, or any other electronic devices, without using a cable or a wire. These headphones work by transferring audio signals through either radio or infrared (IR) signals by using the latest technological protocols such as Wi-Fi, Bluetooth, and Near-field communication (NFC). Therefore, these headphones get immense popularity among people since it allows the user to move freely at certain area without taking concern about the cord. . Further, it is a rechargeable device with a battery life of twenty to thirty hours. They are generally used for listening music, communication, video gaming, and several other applications. Therefore, these factors are anticipated to accelerate market growth around the world. Moreover, the increasing internet penetration around the world, along with the rise in the adoption of smart devices are few other factors responsible for the market growth over the forecast period. According to the PubMatic, there were 3.04 billion mobile internet users were registered in 2018 and is expected to rise to almost 3.71 billion by 2022. Similarly, as per the survey, it is estimated that China has 765.37 million internet users in 2016 and is reached nearly 829.0 million in 2019 (as of March). This, in turn, is expected to accelerate the demand for Wireless earphones around the world. Moreover, the recent outbreak of COVID-19 around the world has adversely affected the consumer electronics industry as the manufacturing operations are temporarily suspended due to the lockdown imposed by the government, which led to the unavailability of adequate raw material and causes a slowdown in the production. This is likely to inhibit the growth of the wireless earphone market at least this year. However, limited connecting accessibility of distance range from devices is one of the major factors impeding the market growth over the forecast period of 2020-2027.

The regional analysis of the global Wireless Earphone market is considered for the key regions such as Asia Pacific, North America, Europe, Latin America, and Rest of the World. North America is the leading/significant region across the world in terms of market share owing to the increasing adoption of wireless headphones in gaming & fitness, along with the presence of a significant number of market vendors in the region. Whereas, Asia-Pacific is anticipated to exhibit the highest growth rate / CAGR over the forecast period 2020-2027. Factors such as the high adoption of smartphones in emerging countries, followed by the rise in the disposable income of the individuals would create lucrative growth prospects for the Wireless Earphone market across the Asia-Pacific region.

Major market player included in this report are:
Apple Inc.
Bose Corporation
Samsung Group
One Plus Technology Co., Ltd.
Sony Corporation
Sennheiser electronic GmbH & Co. KG
Jaybird
Beats Electronics LLC
Shure Incorporated
Japan Victor Company (JVC)

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Application:
Gaming
Virtual Reality
Fitness
Music & Entertainment

By Distribution Channel:
Offline
Online

By Region:
North America
U.S.
Canada
Europe
UK
Germany
France
Spain
Italy
ROE

Asia Pacific
China
India
Japan
Australia
South Korea
RoAPAC
Latin America
Brazil
Mexico
Rest of the World

Furthermore, years considered for the study are as follows:

Historical year – 2017, 2018
Base year – 2019
Forecast period – 2020 to 2027

Target Audience of the Global Wireless Earphone Market in Market Study:

Key Consulting Companies & Advisors
Large, medium-sized, and small enterprises
Venture capitalists
Value-Added Resellers (VARs)
Third-party knowledge providers
Investment bankers
Investors