Global Neurorehabilitation Gaming Systems Market Research Report?Forecast till 2025
The Global Neurorehabilitation Gaming Systems Market is evaluated to exhibit steady growth at CAGR of 17.3% during the forecast period and is expected to extent USD 89,361.8 Thousand by review time. Neurorehabilitation Gaming Systems is a concept that uses virtual reality-based rehabilitation gaming, combines specific rehabilitative principles with a psychometric evaluation to provide personalized and automated training. The process involves fun, engaging, and at the same time, beneficial to address patient’s disabilities; they can continue this game based neurorehabilitation exercise at home.
Neurological disorders like Parkinson’s, Alzheimer’s, stroke, epilepsy, multiple sclerosis, and essential tremors propelling the growth of the global market. As per the research, approximately 250,000 to 500,000 people suffer a spinal cord injury (SCI) around the world every year. The rehabilitation of neurological disorder needs repetitive, intensive, and goal-oriented therapy. Virtual reality (VR) has the capability to gratify these requirements. Thus, the growth in neurological disorders has increased the requirement for neurorehabilitation gaming systems, which is positively impacting the growth of the global neurological disorders market.
The Global Neurorehabilitation Gaming Systems Market has been categorized based on Component, Application, and Modality.
By component type, the Global Neurorehabilitation Gaming Systems market has been sub-segmented into hardware and software. By application type, the market has been segregated into brain stroke, Parkinson’s Disease, multiple sclerosis, and others. The modality segment divides the global neurorehabilitation gaming systems market into tablet/smartphone and personal computers (PC).
The geographical analysis of the Global Neurorehabilitation Gaming Systems Market has been spread across the Americas, Europe, Asia-Pacific, and the Rest of the World.
The Americas accounted for the largest market share of the global market and is likely to continue to command the market during the assessment period owing to the increasing geriatric population, product launches, and the rising number of neurological diseases in the region.
Europe would follow the Americas in terms of value during the forecast period owing to the presence of favorable government initiatives & laws and target population base, rising prevalence of neurological diseases presence of developed economies such as Germany, the UK, and France.
Asia-Pacific is estimated to be the fastest-growing market. An increasing number of hospitals and growing healthcare infrastructure are likely to support the growth of this regional market. However, the rising older population and the high number of neurological diseases, 1.7 million people have Parkinson’s disease in China, attributes to the market expansion.
This large patient pool is expected to offer significant market growth opportunities during the forecast period.
The growth of the rest of the world market is majorly attributed to the increasing number of neurological disease cases and the rising geriatric population. For instance, the share of the population over the age of 60 was about 8.1% in 2017 and reached 8.5% in 2018 in South Africa.
The Prominent Players in the Global Neurorehabilitation Gaming Systems Market are Nintendo Co., Ltd (Japan), Jintronix (Canada), MindMaze (Switzerland), XRHealth (US), Barron Associates Inc. (US), and Neofect (US).
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