Table of Content
1. Research Scope & Methodology
1.1. Study Objectives
1.2. Methodology
1.3. Assumptions & Limitations
2. Executive Summary
2.1. Market Size & Estimates
2.2. Market Overview
2.3. Scope Of Study
2.4. Major Market Findings
2.4.1. Asia-Pacific Dominates The Gaming Market With High Player Engagement Rates
2.4.2. Pc And Console Gaming Witness Steady Growth Amidst Mobile Gaming Surge
2.4.3. Subscription-Based Gaming Models Are Gaining Traction Among Publishers And Players
2.4.4. Sustainable And Inclusive Gaming Practices Are Emerging As Industry Priorities
3. Market Dynamics
3.1. Key Drivers
3.1.1. Surge In Mobile Gaming Fueled By Smartphone Penetration And Affordable Internet
3.1.2. Advancements In Cloud Gaming Technologies Are Enabling Seamless Access
3.1.3. Rising Popularity Of Esports And Competitive Gaming Across The Globe
3.2. Key Restraints
3.2.1. High Development Costs For Aaa Games And Advanced Gaming Hardware
3.2.2. Limited Infrastructure And Connectivity In Emerging Economies
3.2.3. Concerns Over Gaming Addiction And Associated Health Issues
4. Key Analytics
4.1. Timeline Of The Gaming Industry
4.2. Parent Market Analysis: Media & Entertainment
4.3. Key Market Trends
4.3.1. Integration Of Augmented Reality (Ar) And Virtual Reality (Vr) For Immersive Gaming Experiences
4.3.2. Increasing Focus On Cross-Platform Gaming To Enhance User Engagement
4.3.3. Growth In Indie Game Development Supported By Crowdfunding Platforms
4.3.4. Expanding Role Of Artificial Intelligence In Game Design And Player Interaction
4.4. Porter’S Five Forces Analysis
4.4.1. Buyers Power
4.4.2. Suppliers Power
4.4.3. Substitution
4.4.4. New Entrants
4.4.5. Industry Rivalry
4.5. Growth Prospect Mapping
4.5.1. Growth Prospect Mapping For North America
4.5.2. Growth Prospect Mapping For Europe
4.5.3. Growth Prospect Mapping For Asia-Pacific
4.5.4. Growth Prospect Mapping For Rest Of World
4.6. Market Maturity Analysis
4.7. Market Concentration Analysis
4.8. Value Chain Analysis
4.8.1. Game Development
4.8.2. Platform Integration And Publishing
4.8.3. Distribution Channels
4.8.4. Marketing And Promotion
4.8.5. End-User Engagement And Feedback
4.9. Regulatory Framework And Compliance Bodies
4.10. Exclusive Insights
4.10.1. Average Price Of Single Player Game & Live Services Games
4.10.2. Genre Preference Vary By Age – Driven By Lifestyle And Generational Differences
4.10.3. Next Generation Of Retirees Expected To Play Games More Than Current Retirees
4.10.4. Players In Emerging Economies Play More And Plan To Play More In The Future
4.10.5. Insights On Metaverse And Its Impact On The Future Of Gaming Industry
5. Market By Type
5.1. Online
5.1.1. Market Forecast Figure
5.1.2. Segment Analysis
5.2. Offline
5.2.1. Market Forecast Figure
5.2.2. Segment Analysis
6. Market By Component
6.1. Software
6.1.1. Market Forecast Figure
6.1.2. Segment Analysis
6.2. Hardware
6.2.1. Market Forecast Figure
6.2.2. Segment Analysis
7. Market By Platform
7.1. Console Gaming
7.1.1. Market Forecast Figure
7.1.2. Segment Analysis
7.2. Mobile Gaming
7.2.1. Market Forecast Figure
7.2.2. Segment Analysis
7.3. Pc Gaming
7.3.1. Market Forecast Figure
7.3.2. Segment Analysis
7.4. Cloud Gaming
7.4.1. Market Forecast Figure
7.4.2. Segment Analysis
8. Market By Genre
8.1. Adventure/Role Playing Games
8.1.1. Market Forecast Figure
8.1.2. Segment Analysis
8.2. Puzzle Games
8.2.1. Market Forecast Figure
8.2.2. Segment Analysis
8.3. Social Games
8.3.1. Market Forecast Figure
8.3.2. Segment Analysis
8.4. Strategy Games
8.4.1. Market Forecast Figure
8.4.2. Segment Analysis
8.5. Simulation Games
8.5.1. Market Forecast Figure
8.5.2. Segment Analysis
8.6. Other Genres
8.6.1. Market Forecast Figure
8.6.2. Segment Analysis
9. Market By Monetization Model
9.1. In-App Advertising
9.1.1. Market Forecast Figure
9.1.2. Segment Analysis
9.2. Subscriptions
9.2.1. Market Forecast Figure
9.2.2. Segment Analysis
9.3. In-Game Purchases
9.3.1. Market Forecast Figure
9.3.2. Segment Analysis
9.4. Free-To-Play (F2P)
9.4.1. Market Forecast Figure
9.4.2. Segment Analysis
10. Market By Age Demographic
10.1. Children (Under 18)
10.1.1. Market Forecast Figure
10.1.2. Segment Analysis
10.2. Adults (18 - 44)
10.2.1. Market Forecast Figure
10.2.2. Segment Analysis
10.3. Seniors (45+)
10.3.1. Market Forecast Figure
10.3.2. Segment Analysis
11. Market By Distribution Channel
11.1. Physical Retail
11.1.1. Market Forecast Figure
11.1.2. Segment Analysis
11.2. Digital Distribution
11.2.1. Market Forecast Figure
11.2.2. Segment Analysis
12. Geographical Analysis
12.1. North America
12.1.1. Market Size & Estimates
12.1.2. North America Gaming Market Growth Enablers
12.1.3. North America Gaming Market Challenges
12.1.4. Key Players In North America Gaming Market
12.1.5. Country Analysis
12.1.5.1. United States
12.1.5.1.1. United States Gaming Market Size & Opportunities
12.1.5.2. Canada
12.1.5.2.1. Canada Gaming Market Size & Opportunities
12.2. Europe
12.2.1. Market Size & Estimates
12.2.2. Europe Gaming Market Growth Enablers
12.2.3. Europe Gaming Market Challenges
12.2.4. Key Players In Europe Gaming Market
12.2.5. Country Analysis
12.2.5.1. United Kingdom
12.2.5.1.1. United Kingdom Gaming Market Size & Opportunities
12.2.5.2. Germany
12.2.5.2.1. Germany Gaming Market Size & Opportunities
12.2.5.3. France
12.2.5.3.1. France Gaming Market Size & Opportunities
12.2.5.4. Italy
12.2.5.4.1. Italy Gaming Market Size & Opportunities
12.2.5.5. Spain
12.2.5.5.1. Spain Gaming Market Size & Opportunities
12.2.5.6. Netherlands
12.2.5.6.1. Netherlands Gaming Market Size & Opportunities
12.2.5.7. Nordic Countries
12.2.5.7.1. Nordic Countries Gaming Market Size & Opportunities
12.2.5.8. Rest Of Europe
12.2.5.8.1. Rest Of Europe Gaming Market Size & Opportunities
12.3. Asia-Pacific
12.3.1. Market Size & Estimates
12.3.2. Asia-Pacific Gaming Market Growth Enablers
12.3.3. Asia-Pacific Gaming Market Challenges
12.3.4. Key Players In Asia-Pacific Gaming Market
12.3.5. Country Analysis
12.3.5.1. China
12.3.5.1.1. China Gaming Market Size & Opportunities
12.3.5.2. Japan
12.3.5.2.1. Japan Gaming Market Size & Opportunities
12.3.5.3. India
12.3.5.3.1. India Gaming Market Size & Opportunities
12.3.5.4. South Korea
12.3.5.4.1. South Korea Gaming Market Size & Opportunities
12.3.5.5. Indonesia
12.3.5.5.1. Indonesia Gaming Market Size & Opportunities
12.3.5.6. Thailand
12.3.5.6.1. Thailand Gaming Market Size & Opportunities
12.3.5.7. Taiwan
12.3.5.7.1. Taiwan Gaming Market Size & Opportunities
12.3.5.8. Australia & New Zealand
12.3.5.8.1. Australia & New Zealand Gaming Market Size & Opportunities
12.3.5.9. Rest Of Asia-Pacific
12.3.5.9.1. Rest Of Asia-Pacific Gaming Market Size & Opportunities
12.4. Rest Of World
12.4.1. Market Size & Estimates
12.4.2. Rest Of World Gaming Market Growth Enablers
12.4.3. Rest Of World Gaming Market Challenges
12.4.4. Key Players In Rest Of World Gaming Market
12.4.5. Regional Analysis
12.4.5.1. Latin America
12.4.5.1.1. Latin America Gaming Market Size & Opportunities
12.4.5.2. Middle East & Africa
12.4.5.2.1. Middle East & Africa Gaming Market Size & Opportunities
13. Competitive Landscape
13.1. Key Strategic Developments
13.1.1. Mergers & Acquisitions
13.1.2. Product Launches & Developments
13.1.3. Partnerships & Agreements
13.1.4. Business Expansions & Divestitures
13.2. Company Profiles
13.2.1. Bethesda Softworks Llc
13.2.1.1. Company Overview
13.2.1.2. Products
13.2.1.3. Strengths & Challenges
13.2.2. Electronic Arts Inc
13.2.2.1. Company Overview
13.2.2.2. Products
13.2.2.3. Strengths & Challenges
13.2.3. Gameloft Se (Acquired By Vivendi)
13.2.3.1. Company Overview
13.2.3.2. Products
13.2.3.3. Strengths & Challenges
13.2.4. Microsoft Corporation
13.2.4.1. Company Overview
13.2.4.2. Products
13.2.4.3. Strengths & Challenges
13.2.5. Nexon Co Ltd
13.2.5.1. Company Overview
13.2.5.2. Products
13.2.5.3. Strengths & Challenges
13.2.6. Nintendo Co Ltd
13.2.6.1. Company Overview
13.2.6.2. Products
13.2.6.3. Strengths & Challenges
13.2.7. Nvidia
13.2.7.1. Company Overview
13.2.7.2. Products
13.2.7.3. Strengths & Challenges
13.2.8. Rockstar Games Inc
13.2.8.1. Company Overview
13.2.8.2. Products
13.2.8.3. Strengths & Challenges
13.2.9. Sega Corporation
13.2.9.1. Company Overview
13.2.9.2. Products
13.2.9.3. Strengths & Challenges
13.2.10. Sony Interactive Entertainment
13.2.10.1. Company Overview
13.2.10.2. Products
13.2.10.3. Strengths & Challenges
13.2.11. Square Enix Holdings Co Ltd
13.2.11.1. Company Overview
13.2.11.2. Products
13.2.11.3. Strengths & Challenges
13.2.12. Ubisoft Entertainment Sa
13.2.12.1. Company Overview
13.2.12.2. Products
13.2.12.3. Strengths & Challenges
13.2.13. Zynga
13.2.13.1. Company Overview
13.2.13.2. Products
13.2.13.3. Strengths & Challenges
List of Figures
List Of Figures
Figure 1: Major Market Findings
Figure 2: Market Dynamics
Figure 3: Key Market Trends
Figure 4: Porter’S Five Forces Analysis
Figure 5: Growth Prospect Mapping For North America
Figure 6: Growth Prospect Mapping For Europe
Figure 7: Growth Prospect Mapping For Asia-Pacific
Figure 8: Growth Prospect Mapping For Rest Of World
Figure 9: Market Maturity Analysis
Figure 10: Market Concentration Analysis
Figure 11: Value Chain Analysis
Figure 12: Global Gaming Market, Growth Potential, By Type, In 2024
Figure 13: Global Gaming Market, By Online, 2025-2032 (In $ Billion)
Figure 14: Global Gaming Market, By Offline, 2025-2032 (In $ Billion)
Figure 15: Global Gaming Market, Growth Potential, By Component, In 2024
Figure 16: Global Gaming Market, By Software, 2025-2032 (In $ Billion)
Figure 17: Global Gaming Market, By Hardware, 2025-2032 (In $ Billion)
Figure 18: Global Gaming Market, Growth Potential, By Platform, In 2024
Figure 19: Global Gaming Market, By Console Gaming, 2025-2032 (In $ Billion)
Figure 20: Global Gaming Market, By Mobile Gaming, 2025-2032 (In $ Billion)
Figure 21: Global Gaming Market, By Pc Gaming, 2025-2032 (In $ Billion)
Figure 22: Global Gaming Market, By Cloud Gaming, 2025-2032 (In $ Billion)
Figure 23: Global Gaming Market, Growth Potential, By Genre, In 2024
Figure 24: Global Gaming Market, By Adventure/Role Playing Games, 2025-2032 (In $ Billion)
Figure 25: Global Gaming Market, By Puzzle Games, 2025-2032 (In $ Billion)
Figure 26: Global Gaming Market, By Social Games, 2025-2032 (In $ Billion)
Figure 27: Global Gaming Market, By Strategy Games, 2025-2032 (In $ Billion)
Figure 28: Global Gaming Market, By Simulation Games, 2025-2032 (In $ Billion)
Figure 29: Global Gaming Market, By Other Genres, 2025-2032 (In $ Billion)
Figure 30: Global Gaming Market, Growth Potential, By Monetization Model, In 2024
Figure 31: Global Gaming Market, By In-App Advertising, 2025-2032 (In $ Billion)
Figure 32: Global Gaming Market, By Subscriptions, 2025-2032 (In $ Billion)
Figure 33: Global Gaming Market, By In-Game Purchases, 2025-2032 (In $ Billion)
Figure 34: Global Gaming Market, By Free-To-Play (F2P), 2025-2032 (In $ Billion)
Figure 35: Global Gaming Market, Growth Potential, By Age Demographic, In 2024
Figure 36: Global Gaming Market, By Children (Under 18), 2025-2032 (In $ Billion)
Figure 37: Global Gaming Market, By Adults (18 - 44), 2025-2032 (In $ Billion)
Figure 38: Global Gaming Market, By Seniors (45+), 2025-2032 (In $ Billion)
Figure 39: Global Gaming Market, Growth Potential, By Distribution Channel, In 2024
Figure 40: Global Gaming Market, By Physical Retail, 2025-2032 (In $ Billion)
Figure 41: Global Gaming Market, By Digital Distribution, 2025-2032 (In $ Billion)
Figure 42: North America Gaming Market, Country Outlook, 2024 & 2032 (In %)
Figure 43: United States Gaming Market, 2025-2032 (In $ Billion)
Figure 44: Canada Gaming Market, 2025-2032 (In $ Billion)
Figure 45: Europe Gaming Market, Country Outlook, 2024 & 2032 (In %)
Figure 46: United Kingdom Gaming Market, 2025-2032 (In $ Billion)
Figure 47: Germany Gaming Market, 2025-2032 (In $ Billion)
Figure 48: France Gaming Market, 2025-2032 (In $ Billion)
Figure 49: Italy Gaming Market, 2025-2032 (In $ Billion)
Figure 50: Spain Gaming Market, 2025-2032 (In $ Billion)
Figure 51: Netherlands Gaming Market, 2025-2032 (In $ Billion)
Figure 52: Nordic Countries Gaming Market, 2025-2032 (In $ Billion)
Figure 53: Rest Of Europe Gaming Market, 2025-2032 (In $ Billion)
Figure 54: Asia-Pacific Gaming Market, Country Outlook, 2024 & 2032 (In %)
Figure 55: China Gaming Market, 2025-2032 (In $ Billion)
Figure 56: Japan Gaming Market, 2025-2032 (In $ Billion)
Figure 57: India Gaming Market, 2025-2032 (In $ Billion)
Figure 58: South Korea Gaming Market, 2025-2032 (In $ Billion)
Figure 59: Indonesia Gaming Market, 2025-2032 (In $ Billion)
Figure 60: Thailand Gaming Market, 2025-2032 (In $ Billion)
Figure 61: Taiwan Gaming Market, 2025-2032 (In $ Billion)
Figure 62: Australia & New Zealand Gaming Market, 2025-2032 (In $ Billion)
Figure 63: Rest Of Asia-Pacific Gaming Market, 2025-2032 (In $ Billion)
Figure 64: Rest Of World Gaming Market, Regional Outlook, 2024 & 2032 (In %)
Figure 65: Latin America Gaming Market, 2025-2032 (In $ Billion)
Figure 66: Middle East & Africa Gaming Market, 2025-2032 (In $ Billion)
List of Tables
LIST OF TABLES
TABLE 1: MARKET SNAPSHOT – GAMING
TABLE 2: TIMELINE OF THE GAMING INDUSTRY
TABLE 3: REGULATORY FRAMEWORK AND COMPLIANCE BODIES
TABLE 4: GLOBAL GAMING MARKET, BY TYPE, HISTORICAL YEARS, 2018-2023 (IN $ BILLION)
TABLE 5: GLOBAL GAMING MARKET, BY TYPE, FORECAST YEARS, 2025-2032 (IN $ BILLION)
TABLE 6: GLOBAL ONLINE MARKET, BY REGION, HISTORICAL YEARS, 2018-2023 (IN $ BILLION)
TABLE 7: GLOBAL ONLINE MARKET, BY REGION, FORECAST YEARS, 2025-2032 (IN $ BILLION)
TABLE 8: GLOBAL OFFLINE MARKET, BY REGION, HISTORICAL YEARS, 2018-2023 (IN $ BILLION)
TABLE 9: GLOBAL OFFLINE MARKET, BY REGION, FORECAST YEARS, 2025-2032 (IN $ BILLION)
TABLE 10: GLOBAL GAMING MARKET, BY COMPONENT, HISTORICAL YEARS, 2018-2023 (IN $ BILLION)
TABLE 11: GLOBAL GAMING MARKET, BY COMPONENT, FORECAST YEARS, 2025-2032 (IN $ BILLION)
TABLE 12: GLOBAL SOFTWARE MARKET, BY REGION, HISTORICAL YEARS, 2018-2023 (IN $ BILLION)
TABLE 13: GLOBAL SOFTWARE MARKET, BY REGION, FORECAST YEARS, 2025-2032 (IN $ BILLION)
TABLE 14: GLOBAL HARDWARE MARKET, BY REGION, HISTORICAL YEARS, 2018-2023 (IN $ BILLION)
TABLE 15: GLOBAL HARDWARE MARKET, BY REGION, FORECAST YEARS, 2025-2032 (IN $ BILLION)
TABLE 16: GLOBAL GAMING MARKET, BY PLATFORM, HISTORICAL YEARS, 2018-2023 (IN $ BILLION)
TABLE 17: GLOBAL GAMING MARKET, BY PLATFORM, FORECAST YEARS, 2025-2032 (IN $ BILLION)
TABLE 18: GLOBAL CONSOLE GAMING MARKET, BY REGION, HISTORICAL YEARS, 2018-2023 (IN $ BILLION)
TABLE 19: GLOBAL CONSOLE GAMING MARKET, BY REGION, FORECAST YEARS, 2025-2032 (IN $ BILLION)
TABLE 20: GLOBAL MOBILE GAMING MARKET, BY REGION, HISTORICAL YEARS, 2018-2023 (IN $ BILLION)
TABLE 21: GLOBAL MOBILE GAMING MARKET, BY REGION, FORECAST YEARS, 2025-2032 (IN $ BILLION)
TABLE 22: GLOBAL PC GAMING MARKET, BY REGION, HISTORICAL YEARS, 2018-2023 (IN $ BILLION)
TABLE 23: GLOBAL PC GAMING MARKET, BY REGION, FORECAST YEARS, 2025-2032 (IN $ BILLION)
TABLE 24: GLOBAL CLOUD GAMING MARKET, BY REGION, HISTORICAL YEARS, 2018-2023 (IN $ BILLION)
TABLE 25: GLOBAL CLOUD GAMING MARKET, BY REGION, FORECAST YEARS, 2025-2032 (IN $ BILLION)
TABLE 26: GLOBAL GAMING MARKET, BY GENRE, HISTORICAL YEARS, 2018-2023 (IN $ BILLION)
TABLE 27: GLOBAL GAMING MARKET, BY GENRE, FORECAST YEARS, 2025-2032 (IN $ BILLION)
TABLE 28: GLOBAL ADVENTURE/ROLE PLAYING GAMES MARKET, BY REGION, HISTORICAL YEARS, 2018-2023 (IN $ BILLION)
TABLE 29: GLOBAL ADVENTURE/ROLE PLAYING GAMES MARKET, BY REGION, FORECAST YEARS, 2025-2032 (IN $ BILLION)
TABLE 30: GLOBAL PUZZLE GAMES MARKET, BY REGION, HISTORICAL YEARS, 2018-2023 (IN $ BILLION)
TABLE 31: GLOBAL PUZZLE GAMES MARKET, BY REGION, FORECAST YEARS, 2025-2032 (IN $ BILLION)
TABLE 32: GLOBAL SOCIAL GAMES MARKET, BY REGION, HISTORICAL YEARS, 2018-2023 (IN $ BILLION)
TABLE 33: GLOBAL SOCIAL GAMES MARKET, BY REGION, FORECAST YEARS, 2025-2032 (IN $ BILLION)
TABLE 34: GLOBAL STRATEGY GAMES MARKET, BY REGION, HISTORICAL YEARS, 2018-2023 (IN $ BILLION)
TABLE 35: GLOBAL STRATEGY GAMES MARKET, BY REGION, FORECAST YEARS, 2025-2032 (IN $ BILLION)
TABLE 36: GLOBAL SIMULATION GAMES MARKET, BY REGION, HISTORICAL YEARS, 2018-2023 (IN $ BILLION)
TABLE 37: GLOBAL SIMULATION GAMES MARKET, BY REGION, FORECAST YEARS, 2025-2032 (IN $ BILLION)
TABLE 38: GLOBAL OTHER GENRES MARKET, BY REGION, HISTORICAL YEARS, 2018-2023 (IN $ BILLION)
TABLE 39: GLOBAL OTHER GENRES MARKET, BY REGION, FORECAST YEARS, 2025-2032 (IN $ BILLION)
TABLE 40: GLOBAL GAMING MARKET, BY MONETIZATION MODEL, HISTORICAL YEARS, 2018-2023 (IN $ BILLION)
TABLE 41: GLOBAL GAMING MARKET, BY MONETIZATION MODEL, FORECAST YEARS, 2025-2032 (IN $ BILLION)
TABLE 42: GLOBAL IN-APP ADVERTISING MARKET, BY REGION, HISTORICAL YEARS, 2018-2023 (IN $ BILLION)
TABLE 43: GLOBAL IN-APP ADVERTISING MARKET, BY REGION, FORECAST YEARS, 2025-2032 (IN $ BILLION)
TABLE 44: GLOBAL SUBSCRIPTIONS MARKET, BY REGION, HISTORICAL YEARS, 2018-2023 (IN $ BILLION)
TABLE 45: GLOBAL SUBSCRIPTIONS MARKET, BY REGION, FORECAST YEARS, 2025-2032 (IN $ BILLION)
TABLE 46: GLOBAL IN-GAME PURCHASES MARKET, BY REGION, HISTORICAL YEARS, 2018-2023 (IN $ BILLION)
TABLE 47: GLOBAL IN-GAME PURCHASES MARKET, BY REGION, FORECAST YEARS, 2025-2032 (IN $ BILLION)
TABLE 48: GLOBAL FREE-TO-PLAY (F2P) MARKET, BY REGION, HISTORICAL YEARS, 2018-2023 (IN $ BILLION)
TABLE 49: GLOBAL FREE-TO-PLAY (F2P) MARKET, BY REGION, FORECAST YEARS, 2025-2032 (IN $ BILLION)
TABLE 50: GLOBAL GAMING MARKET, BY AGE DEMOGRAPHIC, HISTORICAL YEARS, 2018-2023 (IN $ BILLION)
TABLE 51: GLOBAL GAMING MARKET, BY AGE DEMOGRAPHIC, FORECAST YEARS, 2025-2032 (IN $ BILLION)
TABLE 52: GLOBAL CHILDREN (UNDER 18) MARKET, BY REGION, HISTORICAL YEARS, 2018-2023 (IN $ BILLION)
TABLE 53: GLOBAL CHILDREN (UNDER 18) MARKET, BY REGION, FORECAST YEARS, 2025-2032 (IN $ BILLION)
TABLE 54: GLOBAL ADULTS (18 - 44) MARKET, BY REGION, HISTORICAL YEARS, 2018-2023 (IN $ BILLION)
TABLE 55: GLOBAL ADULTS (18 - 44) MARKET, BY REGION, FORECAST YEARS, 2025-2032 (IN $ BILLION)
TABLE 56: GLOBAL SENIORS (45+) MARKET, BY REGION, HISTORICAL YEARS, 2018-2023 (IN $ BILLION)
TABLE 57: GLOBAL SENIORS (45+) MARKET, BY REGION, FORECAST YEARS, 2025-2032 (IN $ BILLION)
TABLE 58: GLOBAL GAMING MARKET, BY DISTRIBUTION CHANNEL, HISTORICAL YEARS, 2018-2023 (IN $ BILLION)
TABLE 59: GLOBAL GAMING MARKET, BY DISTRIBUTION CHANNEL, FORECAST YEARS, 2025-2032 (IN $ BILLION)
TABLE 60: GLOBAL PHYSICAL RETAIL MARKET, BY REGION, HISTORICAL YEARS, 2018-2023 (IN $ BILLION)
TABLE 61: GLOBAL PHYSICAL RETAIL MARKET, BY REGION, FORECAST YEARS, 2025-2032 (IN $ BILLION)
TABLE 62: GLOBAL DIGITAL DISTRIBUTION MARKET, BY REGION, HISTORICAL YEARS, 2018-2023 (IN $ BILLION)
TABLE 63: GLOBAL DIGITAL DISTRIBUTION MARKET, BY REGION, FORECAST YEARS, 2025-2032 (IN $ BILLION)
TABLE 64: GLOBAL GAMING MARKET, BY GEOGRAPHY, HISTORICAL YEARS, 2018-2023 (IN $ BILLION)
TABLE 65: GLOBAL GAMING MARKET, BY GEOGRAPHY, FORECAST YEARS, 2025-2032 (IN $ BILLION)
TABLE 66: NORTH AMERICA GAMING MARKET, BY COUNTRY, HISTORICAL YEARS, 2018-2023 (IN $ BILLION)
TABLE 67: NORTH AMERICA GAMING MARKET, BY COUNTRY, FORECAST YEARS, 2025-2032 (IN $ BILLION)
TABLE 68: KEY PLAYERS OPERATING IN NORTH AMERICA GAMING MARKET
TABLE 69: EUROPE GAMING MARKET, BY COUNTRY, HISTORICAL YEARS, 2018-2023 (IN $ BILLION)
TABLE 70: EUROPE GAMING MARKET, BY COUNTRY, FORECAST YEARS, 2025-2032 (IN $ BILLION)
TABLE 71: KEY PLAYERS OPERATING IN EUROPE GAMING MARKET
TABLE 72: ASIA-PACIFIC GAMING MARKET, BY COUNTRY, HISTORICAL YEARS, 2018-2023 (IN $ BILLION)
TABLE 73: ASIA-PACIFIC GAMING MARKET, BY COUNTRY, FORECAST YEARS, 2025-2032 (IN $ BILLION)
TABLE 74: KEY PLAYERS OPERATING IN ASIA-PACIFIC GAMING MARKET
TABLE 75: REST OF WORLD GAMING MARKET, BY REGION, HISTORICAL YEARS, 2018-2023 (IN $ BILLION)
TABLE 76: REST OF WORLD GAMING MARKET, BY REGION, FORECAST YEARS, 2025-2032 (IN $ BILLION)
TABLE 77: KEY PLAYERS OPERATING IN REST OF WORLD GAMING MARKET
TABLE 78: LIST OF MERGERS & ACQUISITIONS
TABLE 79: LIST OF PRODUCT LAUNCHES & DEVELOPMENTS
TABLE 80: LIST OF PARTNERSHIPS & AGREEMENTS
TABLE 81: LIST OF BUSINESS EXPANSIONS & DIVESTITURES