Table of Content


Table of Contents

1. Executive Summary

2. Global Cloud Gaming Market: Market Dynamics
2.1: Introduction, Background, and Classifications
2.2: Supply Chain
2.3: Industry Drivers and Challenges

3. Market Trends and Forecast Analysis from 2019 to 2031
3.1. Macroeconomic Trends (2019-2024) and Forecast (2025-2031)
3.2. Global Cloud Gaming Market Trends (2019-2024) and Forecast (2025-2031)
3.3: Global Cloud Gaming Market by Device
3.3.1: Smartphone
3.3.2: Consoles
3.3.3: Laptop/Tablets
3.3.4: Smart TV
3.3.5: Personal Computer
3.4: Global Cloud Gaming Market by Streaming Type
3.4.1: Video Streaming
3.4.2: File Streaming
3.5: Global Cloud Gaming Market by End Use
3.5.1: Casual Gamers
3.5.2: Avid Gamers
3.5.3: Hardcore Gamers

4. Market Trends and Forecast Analysis by Region from 2019 to 2031
4.1: Global Cloud Gaming Market by Region
4.2: North American Cloud Gaming Market
4.2.1: North American Cloud Gaming Market by Streaming Type: Video Streaming and File Streaming
4.2.2: North American Cloud Gaming Market by End Use: Casual Gamers, Avid Gamers, and Hardcore Gamers
4.3: European Cloud Gaming Market
4.3.1: European Cloud Gaming Market by Streaming Type: Video Streaming and File Streaming
4.3.2: European Cloud Gaming Market by End Use: Casual Gamers, Avid Gamers, and Hardcore Gamers
4.4: APAC Cloud Gaming Market
4.4.1: APAC Cloud Gaming Market by Streaming Type: Video Streaming and File Streaming
4.4.2: APAC Cloud Gaming Market by End Use: Casual Gamers, Avid Gamers, and Hardcore Gamers
4.5: ROW Cloud Gaming Market
4.5.1: ROW Cloud Gaming Market by Streaming Type: Video Streaming and File Streaming
4.5.2: ROW Cloud Gaming Market by End Use: Casual Gamers, Avid Gamers, and Hardcore Gamers

5. Competitor Analysis
5.1: Product Portfolio Analysis
5.2: Operational Integration
5.3: Porter’s Five Forces Analysis

6. Growth Opportunities and Strategic Analysis
6.1: Growth Opportunity Analysis
6.1.1: Growth Opportunities for the Global Cloud Gaming Market by Device
6.1.2: Growth Opportunities for the Global Cloud Gaming Market by Streaming Type
6.1.3: Growth Opportunities for the Global Cloud Gaming Market by End Use
6.1.4: Growth Opportunities for the Global Cloud Gaming Market by Region
6.2: Emerging Trends in the Global Cloud Gaming Market
6.3: Strategic Analysis
6.3.1: New Product Development
6.3.2: Capacity Expansion of the Global Cloud Gaming Market
6.3.3: Mergers, Acquisitions, and Joint Ventures in the Global Cloud Gaming Market
6.3.4: Certification and Licensing

7. Company Profiles of Leading Players
7.1: Amazon.com
7.2: Apple
7.3: Electronic Arts
7.4: Google
7.5: Intel
7.6: IBM
7.7: Microsoft
7.8: NVIDIA
7.9: Sony Interactive Entertainment
7.10: Ubitus