Table of Content


1. Methodology and Scope
1.1. Research Methodology
1.2. Research Objective and Scope of the Report
2. Definition and Overview
3. Executive Summary
3.1. Snippet by Technology
3.2. Snippet by Offering
3.3. Snippet by Device
3.4. Snippet by Application
3.5. Snippet by Region
4. Dynamics
4.1. Impacting Factors
4.1.1. Drivers
4.1.1.1. Ongoing Induction of Fifth Generation Fighter Jets
4.1.1.2. Deployment of New Training Methods
4.1.2. Restraints
4.1.2.1. Lopsided Nature of VR Industry Development
4.1.3. Opportunity
4.1.4. Impact Analysis
5. Industry Analysis
5.1. Porter’s Five Force Analysis
5.2. Supply Chain Analysis
5.3. Pricing Analysis
5.4. Regulatory Analysis
5.5. Russia-Ukraine War Impact Analysis
5.6. DMI Opinion
6. COVID-19 Analysis
6.1. Analysis of COVID-19
6.1.1. Scenario Before COVID
6.1.2. Scenario During COVID
6.1.3. Scenario Post COVID
6.2. Pricing Dynamics Amid COVID-19
6.3. Demand-Supply Spectrum
6.4. Government Initiatives Related to the Market During Pandemic
6.5. Manufacturers Strategic Initiatives
6.6. Conclusion
7. By Technology
7.1. Introduction
7.1.1. Market Source Analysis and Y-o-Y Growth Analysis (%), By Technology
7.1.2. Market Attractiveness Index, By Technology
7.2. Non-Immersive*
7.2.1. Introduction
7.2.2. Market Source Analysis and Y-o-Y Growth Analysis (%)
7.3. Semi-Immersive
7.4. Fully Immersive
8. By Offering
8.1. Introduction
8.1.1. Market Source Analysis and Y-o-Y Growth Analysis (%), By Offering
8.1.2. Market Attractiveness Index, By Offering
8.2. Hardware*
8.2.1. Introduction
8.2.2. Market Source Analysis and Y-o-Y Growth Analysis (%)
8.2.3. Sensors
8.2.4. Semiconductor Components
8.2.5. Displays & Cameras
8.2.6. Position Trackers
8.2.7. Optics
8.2.8. Others
8.3. Software
8.3.1. Software Development Kits
8.3.2. Cloud-based Services
8.3.3. VR Content Creation
9. By Device
9.1. Introduction
9.1.1. Market Source Analysis and Y-o-Y Growth Analysis (%), By Device
9.1.2. Market Attractiveness Index, By Device
9.2. Head-Mounted Displays (HMDs)*
9.2.1. Introduction
9.2.2. Market Source Analysis and Y-o-Y Growth Analysis (%)
9.3. Gesture-tracking Devices
9.4. Projectors and Display Walls
10. By Application
10.1. Introduction
10.1.1. Market Source Analysis and Y-o-Y Growth Analysis (%), By Application
10.1.2. Market Attractiveness Index, By Application
10.2. Consumer*
10.2.1. Introduction
10.2.2. Market Source Analysis and Y-o-Y Growth Analysis (%)
10.3. Commercial
10.4. Enterprise
10.5. Healthcare
10.6. Aerospace & Defense
10.7. Others
11. By Region
11.1. Introduction
11.1.1. Market Source Analysis and Y-o-Y Growth Analysis (%), By Region
11.1.2. Market Attractiveness Index, By Region
11.2. Middle East and North Africa
11.2.1. Introduction
11.2.2. Key Region-Specific Dynamics
11.2.3. Market Source Analysis and Y-o-Y Growth Analysis (%), By Technology
11.2.4. Market Source Analysis and Y-o-Y Growth Analysis (%), By Offering
11.2.5. Market Source Analysis and Y-o-Y Growth Analysis (%), By Device
11.2.6. Market Source Analysis and Y-o-Y Growth Analysis (%), By Application
11.2.7. Market Source Analysis and Y-o-Y Growth Analysis (%), By Country
11.2.7.1. Saudi Arabia
11.2.7.2. UAE
11.2.7.3. Oman
11.2.7.4. Bahrain
11.2.7.5. Qatar
11.2.7.6. Kuwait
11.2.7.7. Egypt
11.2.7.8. Iran
11.2.7.9. Iraq
11.2.7.10. Israel
11.2.7.11. Rest of Middle East and North Africa
12. Competitive Landscape
12.1. Competitive Scenario
12.2. Market Positioning/Share Analysis
12.3. Mergers and Acquisitions Analysis
13. Company Profiles
13.1. Lumus*
13.1.1. Company Overview
13.1.2. Product Portfolio and Description
13.1.3. Financial Overview
13.1.4. Key Developments
13.2. Mantis Vision Ltd.
13.3. ByondXR
13.4. InceptionXR Inc
13.5. Varvision
13.6. HumanEyes
13.7. Tekrevol
13.8. Sigma Software
13.9. Appikr Labs
13.10. Beyond Universe X-Reality Solutions
LIST NOT EXHAUSTIVE
14. Appendix
14.1. About Us and Services
14.2. Contact Us