Table of Content
Executive Summary
Scope and Definition
1 Markets
1.1 Trends: Current and Future Impact Assessment
1.1.1 Trends: Current and Future Impact Assessment
1.1.2 Metaverse and Rising Mixed Reality (MR)
1.1.3 Revolutionizing Gaming: Rising AR/VR Headsets in Immersive Play
1.1.4 Increasing Demand for Wearable Technologies
1.2 Supply Chain Overview
1.2.1 Market Map
1.3 Research and Development Review
1.3.1 Patent Filing Trend (by Country and Company)
1.4 Regulatory Landscape
1.4.1 U.S. Regulation and Governance
1.5 Impact Analysis for Key Global Events: COVID-19
1.6 Market Dynamics: Overview
1.6.1 Market Drivers
1.6.1.1 Increased Investments in the Augmented and Virtual Reality Headset Market
1.6.1.2 Convergence of Augmented and Virtual Reality: A Multifaceted Catalyst for Growth
1.6.1.3 Technological Advancements in the AR/VR Technologies
1.6.2 Market Restraints
1.6.2.1 Technical Limitations
1.6.2.2 Nontechnical Limitations
1.6.3 Market Opportunities
1.6.3.1 Advancements in Multi-Sensory Technologies
1.6.3.2 Increasing Applications in Healthcare Industry
2 Application
2.1 Application Segmentation
2.2 Application Summary
2.3 U.S. Augmented and Virtual Reality Headset Market (by Application)
2.3.1 Enterprise
2.3.2 Consumer
2.3.3 Healthcare
2.3.4 Commercial
3 Products
3.1 Product Segmentation
3.2 Product Summary
3.3 U.S. Augmented and Virtual Reality Headset Market (by Type)
3.3.1 Augmented Reality (AR) Headset
3.3.2 Virtual Reality (VR) Headset
3.3.3 Mixed Reality (MR) Headset
3.4 Product Summary
3.5 U.S. Augmented and Virtual Reality Headset Market (by Product Type)
3.5.1 Standalone
3.5.2 Tethered
3.5.3 Screenless Viewer
4 Regions
4.1 U.S.
4.1.1 Country Overview
4.1.2 Driving Factors for Market Growth
4.1.3 Factors Challenging the Market
4.1.4 Application
4.1.5 Product
5 Markets - Competitive Benchmarking & Company Profiles
5.1 Next Frontiers
5.2 Geographic Assessment
5.2.1 Microsoft Corporation
5.2.1.1 Overview
5.2.1.2 Top Products/Product Portfolio
5.2.1.3 Top Competitors
5.2.1.4 Target Customers
5.2.1.5 Key Personnel
5.2.1.6 Analyst View
5.2.2 Vuzix Corporation
5.2.2.1 Overview
5.2.2.2 Top Products/Product Portfolio
5.2.2.3 Top Competitors
5.2.2.4 Target Customers
5.2.2.5 Key Personnel
5.2.2.6 Analyst View
5.2.3 KOPIN Corporation
5.2.3.1 Overview
5.2.3.2 Top Products/Product Portfolio
5.2.3.3 Top Competitors
5.2.3.4 Target Customers
5.2.3.5 Key Personnel
5.2.3.6 Analyst View
5.2.4 Meta Platforms Inc.
5.2.4.1 Overview
5.2.4.2 Top Products/Product Portfolio
5.2.4.3 Top Competitors
5.2.4.4 Target Customers
5.2.4.5 Key Personnel
5.2.4.6 Analyst View
5.2.4.7 Market Share, 2023
5.2.5 Apple Inc.
5.2.5.1 Overview
5.2.5.2 Top Products/Product Portfolio
5.2.5.3 Top Competitors
5.2.5.4 Target Customers
5.2.5.5 Key Personnel
5.2.5.6 Analyst View
5.2.6 Seiko Epson Corporation
5.2.6.1 Overview
5.2.6.2 Top Products/Product Portfolio
5.2.6.3 Top Competitors
5.2.6.4 Target Customers
5.2.6.5 Key Personnel
5.2.6.6 Analyst View
5.2.7 Qualcomm Technologies Inc.
5.2.7.1 Overview
5.2.7.2 Top Products/Product Portfolio
5.2.7.3 Top Competitors
5.2.7.4 Target Customers
5.2.7.5 Key Personnel
5.2.7.6 Analyst View
5.2.8 Penumbra, Inc.
5.2.8.1 Overview
5.2.8.2 Top Products/Product Portfolio
5.2.8.3 Top Competitors
5.2.8.4 Target Customers
5.2.8.5 Key Personnel
5.2.8.6 Analyst View
5.2.9 HP Development Company, L.P.
5.2.9.1 Overview
5.2.9.2 Top Products/Product Portfolio
5.2.9.3 Top Competitors
5.2.9.4 Target Customers
5.2.9.5 Key Personnel
5.2.9.6 Analyst View
5.2.10 Merge Labs, Inc.
5.2.10.1 Overview
5.2.10.2 Top Products/Product Portfolio
5.2.10.3 Top Competitors
5.2.10.4 Target Customers
5.2.10.5 Key Personnel
5.2.10.6 Analyst View
5.2.11 DPVR
5.2.11.1 Overview
5.2.11.2 Top Products/Product Portfolio
5.2.11.3 Top Competitors
5.2.11.4 Target Customers
5.2.11.5 Key Personnel
5.2.11.6 Analyst View
5.2.11.7 Market Share, 2023
5.2.12 Sony Group Corporation
5.2.12.1 Overview
5.2.12.2 Top Products/Product Portfolio
5.2.12.3 Top Competitors
5.2.12.4 Target Customers
5.2.12.5 Key Personnel
5.2.12.6 Analyst View
5.2.12.7 Market Share, 2023
5.2.13 PICO Immersive Pte. Ltd.
5.2.13.1 Overview
5.2.13.2 Top Products/Product Portfolio
5.2.13.3 Top Competitors
5.2.13.4 Target Customers
5.2.13.5 Analyst View
5.2.13.6 Market Share, 2023
5.2.14 XREAL, Inc.
5.2.14.1 Overview
5.2.14.2 Top Products/Product Portfolio
5.2.14.3 Top Competitors
5.2.14.4 Target Customers
5.2.14.5 Key Personnel
5.2.14.6 Analyst View
5.2.14.7 Market Share, 2023
5.2.15 Valve Corporation
5.2.15.1 Overview
5.2.15.2 Top Products/Product Portfolio
5.2.15.3 Top Competitors
5.2.15.4 Target Customers
5.2.15.5 Analyst View
6 Research Methodology
6.1 Data Sources
6.1.1 Primary Data Sources
6.1.2 Secondary Data Sources
6.1.3 Data Triangulation
6.2 Market Estimation and Forecast
List of Figures
Figure 1: U.S. Augmented and Virtual Reality Headset Market (by Application), 2024, 2027, and 2033
Figure 2: U.S. Augmented and Virtual Reality Headset Market (by Type), 2024, 2027, and 2033
Figure 3: U.S. Augmented and Virtual Reality Headset Market (by Product Type), 2024, 2027, and 2033
Figure 4: Augmented and Virtual Reality Headset, Recent Developments
Figure 5: Supply Chain and Risks within the Supply Chain
Figure 6: Patent Analysis (by Country), January 2020 and December 2023
Figure 7: Patent Analysis (by Company), January 2020 and December 2023
Figure 8: Impact Analysis of Market Navigating Factors, 2024-2033
Figure 9: U.S. Augmented and Virtual Reality Headset Market, $Million, 2023-2033
Figure 10: Strategic Initiatives, 2021-2023
Figure 11: Share of Strategic Initiatives, 2021-2023
Figure 12: Data Triangulation
Figure 13: Top-Down and Bottom-Up Approach
Figure 14: Assumptions and Limitations
List of Tables
Table 1: Market Snapshot
Table 2: U.S. Augmented and Virtual Reality Headset Market (by Application), $Million, 2024-2033
Table 3: U.S. Augmented and Virtual Reality Headset Market (by Application), Thousand Units, 2024-2033
Table 4: U.S. Augmented and Virtual Reality Headset Market (by Type), $Million, 2024-2033
Table 5: U.S. Augmented and Virtual Reality Headset Market (by Type), Thousand Units, 2024-2033
Table 6: U.S. Augmented and Virtual Reality Headset Market (by Product Type), $Million, 2024-2033
Table 7: U.S. Augmented and Virtual Reality Headset Market (by Product Type), Thousand Units, 2024-2033
Table 8: Market Share