Table of Content
1 INTRODUCTION
1.1 Study Assumptions and Market Definition
1.2 Scope of the Study
2 RESEARCH METHODOLOGY
3 EXECUTIVE SUMMARY
4 MARKET INSIGHTS
4.1 Market Overview
4.2 Industry Attractiveness - Porter’s Five Forces Analysis
4.2.1 Bargaining Power of Suppliers
4.2.2 Bargaining Power of Consumer
4.2.3 Threat of New Entrants
4.2.4 Threat of Substitutes
4.2.5 Intensity of Competitive Rivalry
4.3 Industry Value Chain
4.4 Impact of Macroeconomic Trends on the Market
5 MARKET DYNAMICS
5.1 Market Drivers
5.1.1 Rising Adoption of Wireless Technologies
5.1.2 Emergence of Technologies Such as AR, VR, and AI
5.1.3 Adoption of Gaming Platforms Such as E-sports
5.2 Market Restrains
5.2.1 Fluctuation in the Production of Silicon Chips Leading to Shortage in Demand of PC Accessories, specifically for the gaming segment
6 MARKET SEGMENTATION
6.1 By Product
6.1.1 Mice
6.1.1.1 Gaming
6.1.1.2 Non-gaming (Enterprise and Consumer)
6.1.2 By Keyboard
6.1.2.1 Gaming
6.1.2.2 Non-gaming (Enterprise and Consumer)
6.1.3 By Headset
6.1.3.1 Gaming and Personal
6.1.3.2 Non-gaming (Commercial)
6.1.4 Monitor Arms
6.1.5 Gaming Chairs
6.1.6 Webcams
6.2 By Geography
6.2.1 North America
6.2.1.1 United States
6.2.1.2 Canada
6.2.2 Europe
6.2.2.1 Germany
6.2.2.2 United Kingdom
6.2.2.3 France
6.2.2.4 Italy
6.2.2.5 Russia
6.2.2.6 Switzerland
6.2.2.7 Rest of Europe
6.2.3 Asia Pacific
6.2.3.1 China
6.2.3.2 Japan
6.2.3.3 South Korea
6.2.3.4 Rest of the Asia Pacific
6.2.4 Latin America
6.2.4.1 Brazil
6.2.4.2 Mexico
6.2.4.3 Rest of Latin America
6.2.5 Middle East and Africa
6.2.5.1 United Arab Emirates
6.2.5.2 Saudi Arabia
6.2.5.3 South Africa
6.2.5.4 Rest of Middle East and Africa
7 COMPETITIVE LANDSCAPE
7.1 Company Profiles*
7.1.1 Alienware (Dell)
7.1.2 Logitech International SA
7.1.3 Razer Inc.
7.1.4 Mad Catz Global Limited
7.1.5 Turtle Beach Corporation
7.1.6 Corsair Gaming Inc.
7.1.7 Cooler Master Co. Ltd (CMC)
7.1.8 Sennheiser Electronic GmbH & Co. KG
7.1.9 Microsoft Corporation
7.1.10 JBL (Harman International Industries Incorporate)
7.1.11 Reddragon (Eastern Times Technology Co. Ltd)
7.1.12 Nintendo Co. Ltd
7.1.13 Sony Corporation
7.1.14 Koninklijke Philips NV
7.1.15 AOC International
8 INVESTMENT ANALYSIS
9 FUTURE OF THE MARKET