Table of Content


1. Methodology and Scope
1.1. Research Methodology
1.2. Research Objective and Scope of the Report
2. Definition and Overview
3. Executive Summary
3.1. Snippet by Component
3.2. Snippet by Streaming Devices
3.3. Snippet by Monetization Model
3.4. Snippet by End-User
3.5. Snippet by Region
4. Dynamics
4.1. Impacting Factors
4.1.1. Drivers
4.1.1.1. Growing Partnerships Between Companies
4.1.1.2. Technology Advancement
4.1.1.3. Rising Adoption of Digital Platforms
4.1.2. Restraints
4.1.2.1. Poor Internet Connection and Regional License Agreement
4.1.3. Opportunity
4.1.4. Impact Analysis
5. Industry Analysis
5.1. Porter’s Five Force Analysis
5.2. Supply Chain Analysis
5.3. Pricing Analysis
5.4. Regulatory Analysis
5.5. Russia-Ukraine War Impact Analysis
5.6. DMI Opinion
6. COVID-19 Analysis
6.1. Analysis of COVID-19
6.1.1. Scenario Before COVID
6.1.2. Scenario During COVID
6.1.3. Scenario Post COVID
6.2. Pricing Dynamics Amid COVID-19
6.3. Demand-Supply Spectrum
6.4. Government Initiatives Related to the Market During Pandemic
6.5. Manufacturers Strategic Initiatives
6.6. Conclusion
7. By Component
7.1. Introduction
7.1.1. Market Size Analysis and Y-o-Y Growth Analysis (%), By Component
7.1.2. Market Attractiveness Index, By Component
7.2. Games Streaming*
7.2.1. Introduction
7.2.2. Market Size Analysis and Y-o-Y Growth Analysis (%)
7.3. Audio Streaming
7.4. Video Streaming
7.5. Communication
8. By Streaming Devices
8.1. Introduction
8.1.1. Market Size Analysis and Y-o-Y Growth Analysis (%), By Streaming Devices
8.1.2. Market Attractiveness Index, By Streaming Devices
8.2. Smartphones and Tablets*
8.2.1. Introduction
8.2.2. Market Size Analysis and Y-o-Y Growth Analysis (%)
8.3. Desktops and Laptops
8.4. IPTV and Consoles
9. By Monetization Model
9.1. Introduction
9.1.1. Market Size Analysis and Y-o-Y Growth Analysis (%), By Monetization Model
9.1.2. Market Attractiveness Index, By Monetization Model
9.2. Subscription-Based*
9.2.1. Introduction
9.2.2. Market Size Analysis and Y-o-Y Growth Analysis (%)
9.3. Advertising-based
9.4. Transaction-based
10. By End-User
10.1. Introduction
10.1.1. Market Size Analysis and Y-o-Y Growth Analysis (%), By End-User
10.1.2. Market Attractiveness Index, By End-User
10.2. Media and Entertainment*
10.2.1. Introduction
10.2.2. Market Size Analysis and Y-o-Y Growth Analysis (%)
10.3. Education and Learning
10.4. Gaming
10.5. Service Utilities
11. By Region
11.1. Introduction
11.1.1. Market Size Analysis and Y-o-Y Growth Analysis (%), By Region
11.1.2. Market Attractiveness Index, By Region
11.2. North America
11.2.1. Introduction
11.2.2. Key Region-Specific Dynamics
11.2.3. Market Size Analysis and Y-o-Y Growth Analysis (%), By Component
11.2.4. Market Size Analysis and Y-o-Y Growth Analysis (%), By Streaming Devices
11.2.5. Market Size Analysis and Y-o-Y Growth Analysis (%), By Monetization Model
11.2.6. Market Size Analysis and Y-o-Y Growth Analysis (%), By End-User
11.2.7. Market Size Analysis and Y-o-Y Growth Analysis (%), By Country
11.2.7.1. U.S.
11.2.7.2. Canada
11.2.7.3. Mexico
11.3. Europe
11.3.1. Introduction
11.3.2. Key Region-Specific Dynamics
11.3.3. Market Size Analysis and Y-o-Y Growth Analysis (%), By Component
11.3.4. Market Size Analysis and Y-o-Y Growth Analysis (%), By Streaming Devices
11.3.5. Market Size Analysis and Y-o-Y Growth Analysis (%), By Monetization Model
11.3.6. Market Size Analysis and Y-o-Y Growth Analysis (%), By End-User
11.3.6.1. Market Size Analysis and Y-o-Y Growth Analysis (%), By Country
11.3.6.2. Germany
11.3.6.3. UK
11.3.6.4. France
11.3.6.5. Italy
11.3.6.6. Russia
11.3.6.7. Rest of Europe
11.4. South America
11.4.1. Introduction
11.4.2. Introduction
11.4.3. Key Region-Specific Dynamics
11.4.4. Market Size Analysis and Y-o-Y Growth Analysis (%), By Component
11.4.5. Market Size Analysis and Y-o-Y Growth Analysis (%), By Streaming Devices
11.4.6. Market Size Analysis and Y-o-Y Growth Analysis (%), By Monetization Model
11.4.7. Market Size Analysis and Y-o-Y Growth Analysis (%), By End-User
11.4.8. Market Size Analysis and Y-o-Y Growth Analysis (%), By Country
11.4.8.1. Brazil
11.4.8.2. Argentina
11.4.8.3. Rest of South America
11.5. Asia-Pacific
11.5.1. Introduction
11.5.2. Key Region-Specific Dynamics
11.5.3. Market Size Analysis and Y-o-Y Growth Analysis (%), By Component
11.5.4. Market Size Analysis and Y-o-Y Growth Analysis (%), By Streaming Devices
11.5.5. Market Size Analysis and Y-o-Y Growth Analysis (%), By Monetization Model
11.5.6. Market Size Analysis and Y-o-Y Growth Analysis (%), By End-User
11.5.7. Market Size Analysis and Y-o-Y Growth Analysis (%), By Country
11.5.7.1. China
11.5.7.2. India
11.5.7.3. Japan
11.5.7.4. Australia
11.5.7.5. Rest of Asia-Pacific
11.6. Middle East and Africa
11.6.1. Introduction
11.6.2. Key Region-Specific Dynamics
11.6.3. Market Size Analysis and Y-o-Y Growth Analysis (%), By Component
11.6.4. Market Size Analysis and Y-o-Y Growth Analysis (%), By Streaming Devices
11.6.5. Market Size Analysis and Y-o-Y Growth Analysis (%), By Monetization Model
11.6.6. Market Size Analysis and Y-o-Y Growth Analysis (%), By End-User
12. Competitive Landscape
12.1. Competitive Scenario
12.2. Market Positioning/Share Analysis
12.3. Mergers and Acquisitions Analysis
13. Company Profiles
13.1. Panasonic*
13.1.1. Company Overview
13.1.2. Product Portfolio and Description
13.1.3. Financial Overview
13.1.4. Key Developments
13.2. NXP Semiconductor
13.3. Renesas Electronics
13.4. Blackberry
13.5. Visteon Corporation
13.6. Netflix, Inc.
13.7. Amazon
13.8. The Walt Disney Company
13.9. Tencent Holdings Ltd
13.10. Roku Inc.
LIST NOT EXHAUSTIVE
14. Appendix
14.1. About Us and Services
14.2. Contact Us