Table of Content


Executive Summary
Scope of the Study

1 Markets
1.1 Industry Outlook
1.1.1 Immersive Reality for Defense Market: Overview
1.1.2 Ongoing and Upcoming Programs
1.1.2.1 U.S. Army’s Squad Immersive Virtual Trainer (SiVT)
1.1.2.2 Remote Augmented Reality Maintenance Assistance (RARM-A)
1.1.2.3 Mixed and Immersive Reality Assessment Generation Engine (MIRAGE)
1.1.2.4 Virtual Battlespace Simulation (VBS) Training and Military Operations in Urbanized Terrain (MOUT) Training
1.1.3 Futuristic Trends in Immersive Reality
1.1.3.1 Neuromorphic Computing
1.1.3.2 Brain-Computer Interface (BCI) in Immersive Reality Solutions
1.1.3.3 Immersive Synthetic Training Environment (STE)
1.1.3.4 Tactical Augmented Reality (TAR)
1.1.3.5 Virtual Squad Training System (VSTS)
1.1.3.6 Artificial Intelligence (AI) Integration in AR-Based Military Simulations
1.1.4 Startups and Investment Landscape
1.1.5 Supply Chain Analysis
1.1.6 Patent Analysis
1.2 Business Dynamics
1.2.1 Business Drivers
1.2.1.1 Increasing Need for Training with Enhanced Situational and Spatial Awareness toward Increased Soldier Lethality
1.2.1.2 Development toward Multi-Domain Operations (MDO) Army by 2035
1.2.2 Business Challenges
1.2.2.1 Tackling Cybersickness and Information Overload
1.2.2.2 Security Concerns in Immersive Solutions
1.2.3 Business Strategies
1.2.3.1 Mergers and Acquisitions
1.2.4 Corporate Strategies
1.2.4.1 Partnerships, Collaborations, Agreements, and Contracts
1.2.5 Business Opportunities
1.2.5.1 Advancements toward Next-Generation Command and Control (C2) System Platforms
1.2.5.2 Development of Glass Box Systems

2 Europe
2.1 Immersive Reality for Defense Market (by Region)
2.2 Europe
2.2.1 Market
2.2.1.1 Key Players in Europe
2.2.1.2 Business Drivers
2.2.1.3 Business Challenges
2.2.2 Application
2.2.2.1 Europe Immersive Reality for Defense Market (by Application)
2.2.3 Product
2.2.3.1 Europe Immersive Reality for Defense Market (by Type)
2.2.4 Europe (by Country)
2.2.4.1 U.K.
2.2.4.1.1 Market
2.2.4.1.1.1 Key Players in the U.K.
2.2.4.1.2 Application
2.2.4.1.2.1 U.K. Immersive Reality for Defense Market (by Application)
2.2.4.1.3 Product
2.2.4.1.3.1 U.K. Immersive Reality for Defense Market (by Type)
2.2.4.2 Germany
2.2.4.2.1 Market
2.2.4.2.1.1 Key Players in Germany
2.2.4.2.2 Application
2.2.4.2.2.1 Germany Immersive Reality for Defense Market (by Application)
2.2.4.2.3 Product
2.2.4.2.3.1 Germany Immersive Reality for Defense Market (by Type)
2.2.4.3 France
2.2.4.3.1 Market
2.2.4.3.1.1 Key Players in France
2.2.4.3.2 Application
2.2.4.3.2.1 France Immersive Reality for Defense Market (by Application)
2.2.4.3.3 Product
2.2.4.3.3.1 France Immersive Reality for Defense Market (by Type)
2.2.4.4 Russia
2.2.4.4.1 Market
2.2.4.4.1.1 Key Players in Russia
2.2.4.4.2 Application
2.2.4.4.2.1 Russia Immersive Reality for Defense Market (by Application)
2.2.4.4.3 Product
2.2.4.4.3.1 Russia Immersive Reality for Defense Market (by Type)
2.2.4.5 Rest-of-Europe
2.2.4.5.1 Application
2.2.4.5.1.1 Rest-of-Europe Immersive Reality for Defense Market (by Application)
2.2.4.5.2 Product
2.2.4.5.2.1 Rest-of-Europe Immersive Reality for Defense Market (by Type)

3 Competitive Benchmarking and Company Profiles
3.1 Competitive Benchmarking
3.2 Bohemia Interactive Simulations
3.2.1 Company Overview
3.2.1.1 Role of Bohemia Interactive Simulations in the Immersive Reality for Defense Market
3.2.1.2 Customers
3.2.1.3 Product Portfolio
3.2.2 Business Strategies
3.2.2.1 Mergers and Acquisitions
3.2.3 Corporate Strategies
3.2.3.1 Partnerships, Collaborations, Agreements, and Contracts
3.2.4 Analyst View
3.3 Indra Sistemas, S.A.
3.3.1 Company Overview
3.3.1.1 Role of Indra Sistemas, S.A. in the Immersive Reality for Defense Market
3.3.1.2 Customers
3.3.1.3 Product Portfolio
3.3.2 Business Strategies
3.3.2.1 Mergers and Acquisitions
3.3.3 Corporate Strategies
3.3.3.1 Partnerships, Collaborations, Agreements, Investments, and Contracts
3.3.4 Analyst View
3.4 Thales Group
3.4.1 Company Overview
3.4.1.1 Role of Thales Group in the Immersive Reality for Defense Market
3.4.1.2 Customers
3.4.1.3 Product Portfolio
3.4.2 Business Strategies
3.4.2.1 Mergers and Acquisitions
3.4.3 Analyst View
3.5 Varjo
3.5.1 Company Overview
3.5.1.1 Role of Varjo in the Immersive Reality for Defense Market
3.5.1.2 Customers
3.5.1.3 Product Portfolio
3.5.2 Corporate Strategies
3.5.2.1 Partnerships, Collaborations, Agreements, and Contracts
3.5.3 Analyst View
3.6 Other Key Player Profiles
3.7 Factors for Data Prediction and Modeling
List of Figures
Figure 1: Immersive Reality for Defense Market, $Billion, 2022-2033
Figure 2: Immersive Reality for Defense (by Application), $Million, 2022 and 2033
Figure 3: Immersive Reality for Defense Market (by Type), $Million, 2022 and 2033
Figure 4: Immersive Reality for Defense Market (by Region), $Billion, 2033
Figure 5: Supply Chain Analysis
Figure 6: Immersive Reality for Defense Market, Business Dynamics
Figure 7: Share of Key Market Developments, January 2021-September 2023
Figure 8: Competitive Benchmarking of Key Players
Figure 9: Research Methodology
Figure 10: Top-Down and Bottom-Up Approach
Figure 11: Assumptions and Limitations
List of Tables
Table 1: Startups and Investments, 2021-2023
Table 2: Patents, January 2021-September 2023
Table 3: Mergers and Acquisitions, January 2021-September 2023
Table 4: Partnerships, Collaborations, Agreements, and Contracts, January 2021-September 2023
Table 5: Immersive Reality for Defense Market (by Region), $Million, 2022-2033
Table 6: Europe Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 7: Europe Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 8: U.K. Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 9: U.K. Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 10: Germany Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 11: Germany Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 12: France Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 13: France Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 14: Russia Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 15: Russia Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 16: Rest-of-Europe Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 17: Rest-of-Europe Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 18: Benchmarking and Weightage Parameters
Table 19: Bohemia Interactive Simulations: Product Portfolio
Table 20: Bohemia Interactive Simulations: Mergers and Acquisitions
Table 21: Bohemia Interactive Simulations: Partnerships, Collaborations, Agreements, and Contracts
Table 22: Indra Sistemas, S.A.: Product Portfolio
Table 23: Indra Sistemas, S.A.: Mergers and Acquisitions
Table 24: Indra Sistemas, S.A.: Partnerships, Collaborations, Agreements, and Contracts
Table 25: Thales Group: Product Portfolio
Table 26: Thales Group: Mergers and Acquisitions
Table 27: Varjo: Product Portfolio
Table 28: Varjo: Partnerships, Collaborations, Agreements, and Contracts
Table 29: Other Key Players Profile in the Immersive Reality for Defense Market