Table of Content
Chapter 1 Introduction
Study Goals and Objectives
Reasons for Doing the Study
What’s New in This Update?
Scope of Report
Research Methodology
Information Sources
Regional Breakdown
Chapter 2 Summary and Highlights
Market Outlook
Market Summary and Highlights
Chapter 3 Market Overview
Current Market Overview
Market Evolution
VR in the 21st Century
Future Expectations
Current VR Trends
Emerging Trends
Macro Factors
Impact of COVID-19
Impact of Russia-Ukraine War
Value Chain Analysis
Component Manufacturers and Systems Software Developers
Device Manufacturers
Enterprise Application Developers
Distributors and Retailers
End Users
Porter’s Five Forces Analysis
Chapter 4 Market Dynamics
Market Drivers
Growing Use of HMDs in Gaming and Entertainment
Falling Cost of VR Hardware
Increasing Use of VR in Automobiles
Market Restraints
Effects on Health
Global Trade War
High Initial Cost
Market Opportunities
Role of 5G in Virtual Reality
Corporate Training
Chapter 5 Market Breakdown by Component
Key Findings
Hardware
Displays and Projectors
Cameras
Semiconductor Components
Sensors
Position Trackers
Other Hardware Components
Software
Chapter 6 Market Breakdown by Device Type
Key Findings
Head-Mounted Displays
Projectors and Display Walls
Gesture Control Devices
Other Device Types
Chapter 7 Market Breakdown by Technology
Key Findings
Semi- and Fully Immersive Technology
Non-Immersive Technology
Chapter 8 Market Breakdown by Application
Key Findings
Consumer
Gaming and Entertainment
Sports
Commercial
Retail and E-commerce
Education and Training
Travel and Tourism
Advertising
Enterprise (Manufacturing)
Healthcare
Aerospace and Defense
Other Applications
Chapter 9 Market Breakdown by Region
Key Findings
North America
Europe
Asia-Pacific
Rest of the World (RoW)
Chapter 10 Sustainability in Virtual Reality Market: An ESG Perspective
Key ESG Issues in the Internet of Behavior Market
ESG Performance in Internet of Behavior Market
Case Study
Environmental Impact
Equitable/Social Impact
Ethical/Governance Impact
Current Status of ESG in the VR Market
Chapter 11 Patent Analysis
Patent Analysis
Key Granted Patents
Chapter 12 M&A and Venture Funding Outlook
M&A Analysis
Chapter 13 Competitive Landscape
Leading VR Companies
Chapter 14 Company Profiles
Introduction
7D VISION TECHNOLOGY CO. LTD.
APPLE INC.
CHRISTIE DIGITAL SYSTEMS USA, INC.
DPVR (SHANGHAI LEXIANG TECHNOLOGY CO., LTD.)
EMAGIN INC.
EON REALITY INC.
GRAVITY JACK INC.
HTC CORP.
META PLATFORMS TECHNOLOGIES INC.
MICROSOFT CORP.
NVIDIA CORP.
PICO TECHNOLOGY CO. LTD. (BYTEDANCE)
SONY CORP.
Few Startups/Emerging Companies
CURVATURE GAMES
VARJO
VEDX SOLUTIONS
VRPHARMA
XIMMERSE
Chapter 15 Appendix: Acronyms
List of Figures
Summary Figure : Shares of Global Market for Virtual Reality Technologies, by Region, 2022
Figure 1 : Virtual Reality Value Chain
Figure 2 : Porter’s Five Forces as Applied to the VR Value Chain
Figure 3 : Shares of Global Market for VR Technologies, by Component, 2022
Figure 4 : Shares of Global Market for VR Technologies, by Component, 2028
Figure 5 : Shares of Global Market for VR Technologies, by Hardware Type, 2022
Figure 6 : Shares of Global Market for VR Technologies, by Hardware Type, 2028
Figure 7 : Shares of Global Market for Hardware in VR Technologies, by Region, 2022
Figure 8 : Shares of Global Market for Hardware Used in VR Technologies, by Region, 2028
Figure 9 : Shares of Global Market for Software Used in VR Technologies, by Region, 2022
Figure 10 : Shares of Global Market for Software in Used in VR Technologies, by Region, 2028
Figure 11 : Shares of Global Market for VR Technologies, by Device Type, 2022
Figure 12 : Shares of Global Market for VR Technologies, by Device Type, 2028
Figure 13 : Shares of Global Market for HMDs Used in VR, by Region, 2022
Figure 14 : Shares of Global Market for HMDs Used in VR, by Region, 2028
Figure 15 : Shares of Global Market for Projectors and Display Walls Used in VR, by Region, 2022
Figure 16 : Shares of Global Market for Projectors and Display Walls Used in VR, by Region, 2028
Figure 17 : Shares of Global Market for Gesture Control Devices Used in VR, by Region, 2022
Figure 18 : Shares of Global Market for Gesture Control Devices Used in VR, by Region, 2028
Figure 19 : Shares of Global Market for Other Devices Used in VR, by Region, 2022
Figure 20 : Shares of Global Market for Other Devices Used in VR, by Region, 2028
Figure 21 : Shares of Global Market for VR Technologies, by Technology Type, 2022
Figure 22 : Shares of Global Market for VR Technologies, by Technology Type, 2028
Figure 23 : Shares of Global Market for Semi- and Fully Immersive Technology in VR, by Region, 2022
Figure 24 : Shares of Global Market for Semi- and Fully Immersive Technology in VR, by Region, 2028
Figure 25 : Shares of Global Market for Non-immersive Technology in VR, by Region, 2022
Figure 26 : Shares of Global Market for Non-immersive Technology in VR, by Region, 2028
Figure 27 : Shares of Global Market for VR Technologies, by Application, 2022
Figure 28 : Shares of Global Market for VR Technologies, by Application, 2028
Figure 29 : Shares of Global Market for Consumer VR Applications, by Region, 2022
Figure 30 : Shares of Global Market for Consumer VR Applications, by Region, 2028
Figure 31 : Shares of Global Market for Commercial VR Applications, by Region, 2022
Figure 32 : Shares of Global Market for Commercial VR Applications, by Region, 2028
Figure 33 : Shares of Global Market for Enterprise VR Applications, by Region, 2022
Figure 34 : Shares of Global Market for Enterprise VR Applications, by Region, 2028
Figure 35 : Shares of Global Market for Healthcare in VR Applications, by Region, 2022
Figure 36 : Shares of Global Market for Healthcare VR Applications, by Region, 2028
Figure 37 : Shares of Global Market for Aerospace and Defense VR Applications, by Region, 2022
Figure 38 : Shares of Global Market for Aerospace and Defense VR Applications, by Region, 2028
Figure 39 : Shares of Global Market for Other VR Applications, by Region, 2022
Figure 40 : Shares of Global Market for Other VR Applications, by Region, 2028
Figure 41 : Shares of Global Market for VR Technologies, by Region, 2022
Figure 42 : Shares of Global Market for VR Technologies, by Region, 2028
Figure 43 : U.S. Market for Virtual Reality Technologies, 2022-2028
Figure 44 : Canadian Market for Virtual Reality Technologies, 2022-2028
Figure 45 : Mexican Market for Virtual Reality Technologies, 2022-2028
Figure 46 : German Market for Virtual Reality Technologies, 2022-2028
Figure 47 : French Market for Virtual Reality Technologies, 2022-2028
Figure 48 : U.K. Market for Virtual Reality Technologies, 2022-2028
Figure 49 : Rest of European Market for Virtual Reality Technologies, 2022-2028
Figure 50 : Chinese Market for Virtual Reality Technologies, 2022-2028
Figure 51 : Indian Market for Virtual Reality Technologies, 2022-2028
Figure 52 : Japanese Market for Virtual Reality Technologies, 2022-2028
Figure 53 : South Korean Market for Virtual Reality Technologies, 2022-2028
Figure 54 : Rest of APAC Market for Virtual Reality Technologies, 2022-2028
Figure 55 : Patents on Virtual Reality Technologies, by Year, 2019–October 2023
Figure 56 : Share of Virtual Reality Patents, by Assignee Country, 1988–October 2023
Figure 57 : HTC Corp.: Sales Share, by Region, 2022
Figure 58 : Meta Platforms Technologies Inc.: Sales Share, by Business Segment, 2022
Figure 59 : Meta Platforms Technologies Inc.: Sales Share, by Region/Country, 2022
Figure 60 : Microsoft: Sales Share, by Business Segment, 2023
Figure 61 : Microsoft: Sales Share, by Region/Country, 2023
Figure 62 : Nvidia Corp.: Sales Share, by Business Segment, 2022
Figure 63 : Nvidia Corp.: Sales Share, by Region/Country, 2022
Figure 64 : Sony Corp.: Sales Share, by Business Segment, 2023
Figure 65 : Sony Corp.: Sales Share, by Region/Country, 2023
List of Tables
Summary Table : Global Market for Virtual Reality Technologies, by Region, Through 2028
Table 1 : Global Market for VR Technologies, by Component, Through 2028
Table 2 : Global Market for VR Technologies, by Hardware Type, Through 2028
Table 3 : Global Market for Hardware Used in VR Technologies, by Region, Through 2028
Table 4 : Global Market for Software Used in VR Technologies, by Region, Through 2028
Table 5 : Global Market for VR Technologies, by Device Type, Through 2028
Table 6 : Global Market for HMDs Used in VR, by Region, Through 2028
Table 7 : Global Market for Projectors and Display Walls Used in VR, by Region, Through 2028
Table 8 : Global Market for Gesture Control Devices Used in VR, by Region, Through 2028
Table 9 : Global Market for Other Devices Used in VR, by Region, Through 2028
Table 10 : Global Market for VR Technologies, by Technology Type, Through 2028
Table 11 : Global Market for Semi- and Fully Immersive Technology in VR, by Region, Through 2028
Table 12 : Global Market for Non-immersive Technology in VR, by Region, Through 2028
Table 13 : Global Market for VR Technologies, by Application, Through 2028
Table 14 : Global Market for Consumer VR Applications, by Region, Through 2028
Table 15 : Global Market for Commercial VR Applications, by Region, Through 2028
Table 16 : Global Market for Enterprise VR Applications, by Region, Through 2028
Table 17 : Global Market for Healthcare VR Applications, by Region, Through 2028
Table 18 : Global Market for Aerospace and Defense VR Applications, by Region, Through 2028
Table 19 : Global Market for Other VR Applications, by Region, Through 2028
Table 20 : Global Market for VR Technologies, by Region, Through 2028
Table 21 : North American Market for VR Technologies, by Country, Through 2028
Table 22 : North American Market for VR Technologies, by Component, Through 2028
Table 23 : North American Market for VR Technologies, by Device Type, Through 2028
Table 24 : North American Market for VR Technologies, by Technology Type, Through 2028
Table 25 : North American Market for VR Technologies, by Application, Through 2028
Table 26 : European Market for VR Technologies, by Country, Through 2028
Table 27 : European Market for VR Technologies, by Component, Through 2028
Table 28 : European Market for VR Technologies, by Device Type, Through 2028
Table 29 : European Market for VR Technologies, by Technology Type, Through 2028
Table 30 : European Market for VR Technologies, by Application, Through 2028
Table 31 : Asia-Pacific Market for VR Technologies, by Country, Through 2028
Table 32 : Asia-Pacific Market for VR Technologies, by Component, Through 2028
Table 33 : Asia-Pacific Market for VR Technologies, by Device Type, Through 2028
Table 34 : Asia-Pacific Market for VR Technologies, by Technology Type, Through 2028
Table 35 : Asia-Pacific Market for VR Technologies, by Application, Through 2028
Table 36 : RoW Market for VR Technologies, by Component, Through 2028
Table 37 : RoW Market for VR Technologies, by Device Type, Through 2028
Table 38 : RoW Market for VR Technologies, by Technology Type, Through 2028
Table 39 : RoW Market for VR Technologies, by Application, Through 2028
Table 40 : ESG Risk Ratings Metric, by Company, 2022
Table 41 : Patents Issued of Virtual Reality Technologies, by Applicant, 2022
Table 42 : M&A in the Virtual Reality Market, January 2022–August 2023
Table 43 : Funding of Virtual Reality Companies, 2023
Table 44 : Apple Inc.: Products/Services
Table 45 : Christie Digital Systems USA: Products/Services
Table 46 : DPVR: Products/Services
Table 47 : Eon Reality Inc.: Products/Services
Table 48 : Gravity Jack: Products/Services
Table 49 : HTC Corp.: Products/Services
Table 50 : HTC Corp.: Net Revenue, 2020-2022
Table 51 : Meta Platforms Technologies Inc.: Products/Services
Table 52 : Meta Platforms Technologies Inc.: Net Revenue, 2020-2022
Table 53 : Meta Platforms Technologies Inc.: Patents Information
Table 54 : Meta Platforms Technologies Inc.: Recent Developments, 2021-2022
Table 55 : Microsoft: Products/Services
Table 56 : Microsoft: Net Revenue, 2021-2023
Table 57 : Nvidia Corp.: Products/Services
Table 58 : Nvidia Corp.: Net Revenue, 2021-2023
Table 59 : Pico Technology: Products/Services
Table 60 : Sony Corp.: Products/Services
Table 61 : Sony Corp.: Net Revenue, 2021-2023
Table 62 : VR Ventures Founded in 2023
Table 63 : Acronyms Used in the Report