Table of Content


Chapter 1 Introduction
Study Goals and Objectives
Reasons for Doing the Study
Scope of Report
Research Methodology
Geographic Breakdown

Chapter 2 Executive Summary
Market Outlook
Market Summary

Chapter 3 Market Overview
Overview
The History of Anime
1900–1920
1920s–1950s
1950s–1980s
1990s–Present
Market Dynamics
Market Drivers
Market Restraints
Market Opportunities
Emerging Technologies and Opportunities
Augmented Reality (AR) and Virtual Reality (VR)
Motion Capture
Artificial Intelligence (AI)
Crowdfunding

Chapter 4 Market Breakdown by Type and Genre
Global Anime Market, by Type
Television (TV)
Movie
Video
Internet Distribution
Merchandising
Music
Pachinko
Live Entertainment
Market Size and Forecast
Global Anime Market, by Genre
Action and Adventure
Sci-fi and Fantasy
Romance and Drama
Sports
Others
Market Size and Forecast

Chapter 5 Market Breakdown by Region
Overview
North America
Europe
Asia-Pacific
Rest of the World

Chapter 6 Sustainability in Anime Industry: An ESG Perspective
Key Environmental, Social, and Governance (ESG) Issues in the Anime Market
Environmental Impact
Energy Consumption
Anime Industry ESG Performance Analysis
Environmental Performance
Social Performance
Governance Performance
Case Study

Chapter 7 Competitive Landscape
Overview
Strategic Analysis

Chapter 8 Company Profiles
BANDIA NAMCO FILMWORKS INC. (SUNRISE INC.)
BONES INC.
CRUNCHYROLL LLC
KYOTO ANIMATION CO. LTD.
MADHOUSE INC.
MAPPA CO. LTD.
P.A. WORKS INC.
PIERROT CO. LTD.
PRODUCTION I.G INC.
STUDIO GHIBLI INC.
TOEI ANIMATION CO.
UFOTABLE INC.

Chapter 9 Appendix: Acronyms



List of Figures



Summary Figure : Global Market Share of Anime, by Region, 2022
Figure A : Information Sources
Figure 1 : Global Market Share of Anime, by Type, 2022
Figure 2 : Global Market Share of Anime, by Genre, 2022
Figure 3 : Global Market Share of Anime, by Region, 2022

List of Tables



Summary Table : Global Anime Market, by Region, Through 2028
Table 1 : Global Market for Anime, by Type, Through 2028
Table 2 : Global Market for Anime, by Genre, Through 2028
Table 3 : Global Market for Anime, by Region, Through 2028
Table 4 : North American Market for Anime, by Type, Through 2028
Table 5 : North American Market for Anime, by Genre, Through 2028
Table 6 : North American Market for Anime, by Country, Through 2028
Table 7 : European Market for Anime, by Type, Through 2028
Table 8 : European Market for Anime, by Genre, Through 2028
Table 9 : European Market for Anime, by Country, Through 2028
Table 10 : Asia-Pacific Market for Anime, by Type, Through 2028
Table 11 : Asia-Pacific Market for Anime, by Genre, Through 2028
Table 12 : Asia-Pacific Market for Anime, by Country, Through 2028
Table 13 : RoW Market for Anime, by Type, Through 2028
Table 14 : RoW Market for Anime, by Genre, Through 2028
Table 15 : RoW Market for Anime, by Subregion, Through 2028
Table 16 : Anime Market, Recent Developments, 2021–2023
Table 17 : Bandia Namco Filmworks Inc.: Products and Services
Table 18 : Bones Inc.: Products and Services
Table 19 : Crunchyroll LLC: Products and Services
Table 20 : Kyoto Animation Co. Ltd.: Products and Services
Table 21 : Madhouse Inc.: Products and Services
Table 22 : MAPPA Co. Ltd.: Products and Services
Table 23 : P.A. Works Inc.: Products and Services
Table 24 : Pierrot Co. Ltd.: Products and Services
Table 25 : Production I.G Inc.: Products and Services
Table 26 : Studio Ghibli Inc.: Products and Services
Table 27 : Toei Animation Co.: Products and Services
Table 28 : Ufotable Inc.: Products and Services
Table 29 : Acronyms Used in the Report