Table of Content
1. Executive Summary
2. Introduction
2.1 Table Top Games: An Overview
2.1.1 History of Common Board Games And Puzzle
2.1.2 Benefits Of Table Top Games
2.2 Table Top Games Segmentation: An Overview
2.2.1 Table Top Games Segmentation
3. Global Market Analysis
3.1 Global Table Top Games Market: An Analysis
3.1.1 Global Table Top Games Market: An Overview
3.1.2 Global Table Top Games Market by Value
3.1.3 Global Table Top Games Market by Type (Board Games, Puzzle and Playing Cards)
3.1.4 Global Table Top Games Market by Distribution Channel (Brick And Mortar, and E-Commerce)
3.1.5 Global Table Top Games Market by User Group (Below 8 Years, 8-15 Years and 15 Years & Above)
3.1.6 Global Table Top Games Market by Region (North America, Europe, Asia Pacific , and ROW)\
3.2 Global Table Top Games Market: Type Analysis
3.2.1 Global Table Top Games Market by Type: An Overview
3.2.2 Global Board Games Market by Value
3.2.3 Global Board Games Market by Product (Monopoly, Chess, Ludo, Scrabble and Others)
3.2.4 Global Monopoly Market by Value
3.2.5 Global Chess Market by Value
3.2.6 Global Ludo Market by Value
3.2.7 Global Scrabble Market by Value
3.2.8 Global Other Board Games Market by Value
3.2.9 Global Puzzle Market by Value
3.2.10 Global Playing Cards Market by Value
3.3 Global Table Top Games Market: Distribution Channel Analysis
3.3.1 Global Table Top Games Market by Distribution Channel: An Overview
3.3.2 Global Brick And Mortar Table Top Games Market by Value
3.3.3 Global E-Commerce Table Top Games Market by Value
3.4 Global Table Top Games Market: User Group Analysis
3.4.1 Global Table Top Games Market by User Group: An Overview
3.4.2 Global 15 Years & Above Age Table Top Games Market by Value
3.4.3 Global 8-15 Years Age Table Top Games Market by Value
3.4.4 Global Below 8 Years Age Table Top Games Market by Value
4. Regional Market Analysis
4.1 North America Table Top Games Market: An Analysis
4.1.1 North America Table Top Games Market: An Overview
4.1.2 North America Table Top Games Market by Value
4.1.3 North America Table Top Games Market by Region (The US, Canada and Mexico)
4.1.4 The US Table Top Games Market by Value
4.1.5 Canada Table Top Games Market by Value
4.1.6 Mexico Table Top Games Market by Value
4.2 Europe Table Top Games Market: An Analysis
4.2.1 Europe Table Top Games Market: An Overview
4.2.2 Europe Table Top Games Market by Value
4.2.3 Europe Table Top Games Market by Region (United Kingdom, Germany, France, and Rest of the Europe)
4.2.4 United Kingdom Table Top Games Market by Value
4.2.5 Germany Table Top Games Market by Value
4.2.6 France Table Top Games Market by Value
4.2.7 Rest of Europe Table Top Games Market by Value
4.3 Asia Pacific Table Top Games Market: An Analysis
4.3.1 Asia Pacific Table Top Games Market: An Overview
4.3.2 Asia Pacific Table Top Games Market by Value
4.3.3 Asia Pacific Table Top Games Market by Region (China, Japan, India, and Rest of Asia Pacific)
4.3.4 China Table Top Games Market by Value
4.3.5 India Table Top Games Market by Value
4.3.6 Japan Table Top Games Market by Value
4.3.7 Rest of Asia Pacific Table Top Games Market by Value
4.4 Rest of the World Table Top Games Market: An Analysis
4.4.1 Rest of the World Table Top Games Market: An Overview
4.4.2 Rest of the World Table Top Games Market by Value
5. Impact of COVID-19
5.1 Impact of COVID-19
5.1.1 Impact of COVID-19 on Global Table Top Games Market
5.1.2 Post-COVID Scenario
6. Market Dynamics
6.1 Growth Drivers
6.1.1 Rapid Urbanization
6.1.2 Rising Online Sales of Games And Puzzles
6.1.3 Increasing Demand of Puzzles for Kids
6.1.4 Shift Towards Indoor Games
6.1.5 Commercialization of Movies and Cartoon Characters
6.1.6 Improvements in Content and Functionality of Board Games
6.2 Challenges
6.2.1 Consumer Inclination Towards Mobile and PC Games
6.2.2 Counterfeiting of Games and Puzzles
6.3 Market Trends
6.3.1 Growing Usage of Social Media
6.3.2 Increasing Mental Illness
6.3.3 Rising Popularity of Theme Based Games
6.3.4 Introduction of New and Innovative Puzzles
6.3.5 Integration of Board Games in Cafes
7. Competitive Landscape
7.1 Global Table Top Games Market: Competitive Landscape
8. Company Profiles
8.1 Mattel, Inc.
8.1.1 Business Overview
8.1.2 Operating Segments
8.1.3 Business Strategy
8.2 Hasbro, Inc.
8.2.1 Business Overview
8.2.2 Operating Segments
8.2.3 Business Strategy
8.3 CMON Limited
8.3.1 Business Overview
8.3.2 Operating Regions
8.3.3 Business Strategy
8.4 Embracer Group
8.4.1 Business Overview
8.4.2 Operating Segments
8.4.3 Business Strategy
8.5 Buffalo Games
8.5.1 Business Overview
8.5.2 Business Strategy
8.6 Goliath Games, LLC
8.6.1 Business Overview
8.7 Ravensburg AG
8.7.1 Business Overview
8.8 North Star Games
8.8.1 Business Overview
8.8.2 Business Strategy
8.9 Zobmondo Entertainment
8.9.1 Business Overview
8.10 Grey Fox Games
8.10.1 Business Overview
List of Figures
Figure 1: History of Common Board Games And Puzzle
Figure 2: Benefits Of Table Top Games
Figure 3: Table Top Games Segmentation
Figure 4: Global Table Top Games Market by Value; 2018-2022 (US$ Billion)
Figure 5: Global Table Top Games Market by Value; 2023-2028 (US$ Billion)
Figure 6: Global Table Top Games Market by Type; 2022 (Percentage, %)
Figure 7: Global Table Top Games Market by Distribution Channel; 2022 (Percentage, %)
Figure 8: Global Table Top Games Market by User Group; 2022 (Percentage, %)
Figure 9: Global Table Top Games Market by Region; 2022 (Percentage, %)
Figure 10: Global Board Games Market by Value; 2018-2022 (US$ Billion)
Figure 11: Global Board Games Market by Value; 2023-2028 (US$ Billion)
Figure 12: Global Board Games Market by Product; (Percentage, %)
Figure 13: Global Monopoly Market by Value; 2018-2022 (US$ Billion)
Figure 14: Global Monopoly Market by Value; 2023-2028 (US$ Billion)
Figure 15: Global Chess Market by Value; 2018-2022 (US$ Billion)
Figure 16: Global Chess Market by Value; 2023-2028 (US$ Billion)
Figure 17: Global Ludo Market by Value; 2018-2022 (US$ Billion)
Figure 18: Global Ludo Market by Value; 2023-2028 (US$ Billion)
Figure 19: Global Scrabble Market by Value; 2018-2022 (US$ Billion)
Figure 20: Global Scrabble Market by Value; 2023-2028 (US$ Billion)
Figure 21: Global Other Board Games Market by Value; 2018-2022 (US$ Billion)
Figure 22: Global Other Board Games Market by Value; 2023-2028 (US$ Billion)
Figure 23: Global Puzzle Market by Value; 2018-2022 (US$ Billion)
Figure 24: Global Puzzle Market by Value; 2023-2028 (US$ Billion)
Figure 25: Global Playing Cards Market by Value; 2018-2022 (US$ Billion)
Figure 26: Global Playing Cards Market by Value; 2023-2028 (US$ Billion)
Figure 27: Global Brick And Mortar Table Top Games Market by Value; 2018-2022 (US$ Billion)
Figure 28: Global Brick And Mortar Table Top Games Market by Value; 2023-2028 (US$ Billion)
Figure 29: Global E Commerce Table Top Games Market by Value; 2018-2022 (US$ Billion)
Figure 30: Global E-Commerce Table Top Games Market by Value; 2023-2028 (US$ Billion)
Figure 31: Global 15 Years & Above Age Table Top Games Market by Value; 2018-2022 (US$ Billion)
Figure 32: Global 15 Years & Above Age Table Top Games Market by Value; 2023-2028 (US$ Billion)
Figure 33: Global 8-15 Years Age Table Top Games Market by Value; 2018-2022 (US$ Billion)
Figure 34: Global 8-15 Years Age Table Top Games Market by Value; 2023-2028 (US$ Billion)
Figure 35: Global Below 8 Years Age Table Top Games Market by Value; 2018-2022 (US$ Billion)
Figure 36: Global Below 8 Years Age Table Top Games Market by Value; 2023-2028 (US$ Billion)
Figure 37: North America Table Top Games Market by Value; 2018-2022 (US$ Billion)
Figure 38: North America Table Top Games Market by Value; 2023-2028 (US$ Billion)
Figure 39: North America Table Top Games Market by Region; 2022 (Percentage, %)
Figure 40: The US Table Top Games Market by Value; 2018-2022 (US$ Billion)
Figure 41: The US Table Top Games Market by Value; 2023-2028 (US$ Billion)
Figure 42: Canada Table Top Games Market by Value; 2018-2022 (US$ Million)
Figure 43: Canada Table Top Games Market by Value; 2023-2028 (US$ Billion)
Figure 44: Mexico Table Top Games Market by Value; 2018-2022 (US$ Million)
Figure 45: Mexico Table Top Games Market by Value; 2023-2028 (US$ Million)
Figure 46: Europe Table Top Games Market by Value; 2018-2022 (US$ Billion)
Figure 47: Europe Table Top Games Market by Value; 2023-2028 (US$ Billion)
Figure 48: Europe Table Top Games Market by Region; 2022 (Percentage, %)
Figure 49: United Kingdom Table Top Games Market by Value; 2018-2022 (US$ Billion)
Figure 50: United Kingdom Table Top Games Market by Value; 2023-2028 (US$ Billion)
Figure 51: Germany Table Top Games Market by Value; 2018-2022 (US$ Billion)
Figure 52: Germany Table Top Games Market by Value; 2023-2028 (US$ Billion)
Figure 53: France Table Top Games Market by Value; 2018-2022 (US$ Million)
Figure 54: France Table Top Games Market by Value; 2023-2028 (US$ Billion)
Figure 55: Rest of Europe Table Top Games Market by Value; 2018-2022 (US$ Billion)
Figure 56: Rest of Europe Table Top Games Market by Value; 2023-2028 (US$ Billion)
Figure 57: Asia Pacific Table Top Games Market by Value; 2018-2022 (US$ Billion)
Figure 58: Asia Pacific Table Top Games Market by Value; 2023-2028 (US$ Billion)
Figure 59: Asia Pacific Table Top Games Market by Region; 2022 (Percentage, %)
Figure 60: China Table Top Games Market by Value, 2018-2022 (US$ Billion)
Figure 61: China Table Top Games Market by Value; 2023-2028 (US$ Billion)
Figure 62: India Table Top Games Market by Value, 2018-2022 (US$ Million)
Figure 63: India Table Top Games Market by Value; 2023-2028 (US$ Billion)
Figure 64: Japan Table Top Games Market by Value, 2018-2022 (US$ Million)
Figure 65: Japan Table Top Games Market by Value; 2023-2028 (US$ Million)
Figure 66: Rest of Asia Pacific Table Top Games Market by Value, 2018-2022 (US$ Billion)
Figure 67: Rest of Asia Pacific Table Top Games Market by Value; 2023-2028 (US$ Billion)
Figure 68: Rest of the World Table Top Games Market by Value; 2018-2022 (US$ Billion)
Figure 69: Rest of the World Table Top Games Market by Value; 2023-2028 (US$ Billion)
Figure 70: Global Urban Population as a Share of Total Population; 2016, 2021 & 2050 (Percentage, %)
Figure 71: Global E-Commerce Sales as a Percentage of Total Retail Sales; 2018-2027 (Percentage, %)
Figure 72: Global Population Aged 0-14 Years; 2006-2022 (Billion)
Figure 73: Global Number of Social Media Users; Jan-2018 - Jan-2023 (Billion)
Figure 74: Mattel, Inc. Net Sales by Segment; 2022 (Percentage, %)
Figure 75: Hasbro, Inc. Net Revenues by Segment; 2022 (Percentage, %)
Figure 76: CMON Limited Revenue by Geography; 2022 (Percentage, %)
Figure 77: Embracer Group Revenue by Segments; 2022 (Percentage, %)