Table of Content
1 Markets
1.1 Industry Outlook
1.1.1 Global Immersive Reality for Defense Market: Overview
1.1.2 Ongoing and Upcoming Programs
1.1.2.1 U.S. Army’s Squad Immersive Virtual Trainer (SiVT)
1.1.2.2 Remote Augmented Reality Maintenance Assistance (RARM-A)
1.1.2.3 Mixed and Immersive Reality Assessment Generation Engine (MIRAGE)
1.1.2.4 Virtual Battlespace Simulation (VBS) Training and Military Operations in Urbanized Terrain (MOUT) Training
1.1.3 Futuristic Trends in Immersive Reality
1.1.3.1 Neuromorphic Computing
1.1.3.2 Brain-Computer Interface (BCI) in Immersive Reality Solutions
1.1.3.3 Immersive Synthetic Training Environment (STE)
1.1.3.4 Tactical Augmented Reality (TAR)
1.1.3.5 Virtual Squad Training System (VSTS)
1.1.3.6 Artificial Intelligence (AI) Integration in AR-Based Military Simulations
1.1.4 Startups and Investment Landscape
1.1.5 Supply Chain Analysis
1.1.6 Patent Analysis
1.2 Business Dynamics
1.2.1 Business Drivers
1.2.1.1 Increasing Need for Training with Enhanced Situational and Spatial Awareness toward Increased Soldier Lethality
1.2.1.2 Development toward Multi-Domain Operations (MDO) Army by 2035
1.2.2 Business Challenges
1.2.2.1 Tackling Cybersickness and Information Overload
1.2.2.2 Security Concerns in Immersive Solutions
1.2.3 Business Strategies
1.2.3.1 Mergers and Acquisitions
1.2.4 Corporate Strategies
1.2.4.1 Partnerships, Collaborations, Agreements, and Contracts
1.2.5 Business Opportunities
1.2.5.1 Advancements toward Next-Generation Command and Control (C2) System Platforms
1.2.5.2 Development of Glass Box Systems
2 Application
2.1 Global Immersive Reality for Defense Market (by Application)
2.1.1 Market Overview
2.1.1.1 Demand Analysis for Global Immersive Reality for Defense Market (by Application)
2.1.2 3D Modeling
2.1.3 Simulation and Training
2.1.4 Maintenance and Monitoring
2.1.5 Situational Awareness
3 Product
3.1 Global Immersive Reality for Defense Market (by Type)
3.1.1 Market Overview
3.1.1.1 Demand Analysis for Global Immersive Reality for Defense Market (by Type)
3.1.2 Augmented Reality (AR)
3.1.3 Virtual Reality (VR)
3.1.4 Mixed Reality (MR)
3.2 Global Immersive Reality for Market (by Component)
3.2.1 Market Overview
3.2.1.1 Demand Analysis for Global Immersive Reality for Defense Market (by Component)
3.2.2 Sensors
3.2.3 Camera
3.2.4 Processor
3.2.5 Modules
3.2.6 Memory
3.2.7 Display
3.2.8 Others
3.3 Global Immersive Reality for Defense Market (by Device)
3.3.1 Market Overview
3.3.1.1 Demand Analysis for Global Immersive Reality for Defense Market (by Device)
3.3.2 Hardware
3.3.2.1 Headsets
3.3.2.2 Head Mounted Displays (HMD)
3.3.2.3 Handheld Devices
3.3.2.4 Others
3.3.3 Software
3.3.3.1 Visualization and Documentation
3.3.3.2 3D Modeling
3.3.3.3 Navigation
3.3.3.4 Others
4 Region
4.1 Global Immersive Reality for Defense Market (by Region)
4.2 North America
4.2.1 Market
4.2.1.1 Key Players in North America
4.2.1.2 Business Drivers
4.2.1.3 Business Challenges
4.2.2 Application
4.2.2.1 North America Immersive Reality for Defense Market (by Application)
4.2.3 Product
4.2.3.1 North America Immersive Reality for Defense Market (by Type)
4.2.4 North America (by Country)
4.2.4.1 U.S.
4.2.4.1.1 Market
4.2.4.1.1.1 Key Players in the U.S.
4.2.4.1.2 Application
4.2.4.1.2.1 U.S. Immersive Reality for Defense Market (by Application)
4.2.4.1.3 Product
4.2.4.1.3.1 U.S. Immersive Reality for Defense Market (by Type)
4.2.4.2 Canada
4.2.4.2.1 Market
4.2.4.2.1.1 Key Players in Canada
4.2.4.2.2 Application
4.2.4.2.2.1 Canada Immersive Reality for Defense Market (by Application)
4.2.4.2.3 Product
4.2.4.2.3.1 Canada Immersive Reality for Defense Market (by Type)
4.3 Europe
4.3.1 Market
4.3.1.1 Key Players in Europe
4.3.1.2 Business Drivers
4.3.1.3 Business Challenges
4.3.2 Application
4.3.2.1 Europe Immersive Reality for Defense Market (by Application)
4.3.3 Product
4.3.3.1 Europe Immersive Reality for Defense Market (by Type)
4.3.4 Europe (by Country)
4.3.4.1 U.K.
4.3.4.1.1 Market
4.3.4.1.1.1 Key Players in the U.K.
4.3.4.1.2 Application
4.3.4.1.2.1 U.K. Immersive Reality for Defense Market (by Application)
4.3.4.1.3 Product
4.3.4.1.3.1 U.K. Immersive Reality for Defense Market (by Type)
4.3.4.2 Germany
4.3.4.2.1 Market
4.3.4.2.1.1 Key Players in Germany
4.3.4.2.2 Application
4.3.4.2.2.1 Germany Immersive Reality for Defense Market (by Application)
4.3.4.2.3 Product
4.3.4.2.3.1 Germany Immersive Reality for Defense Market (by Type)
4.3.4.3 France
4.3.4.3.1 Market
4.3.4.3.1.1 Key Players in France
4.3.4.3.2 Application
4.3.4.3.2.1 France Immersive Reality for Defense Market (by Application)
4.3.4.3.3 Product
4.3.4.3.3.1 France Immersive Reality for Defense Market (by Type)
4.3.4.4 Russia
4.3.4.4.1 Market
4.3.4.4.1.1 Key Players in Russia
4.3.4.4.2 Application
4.3.4.4.2.1 Russia Immersive Reality for Defense Market (by Application)
4.3.4.4.3 Product
4.3.4.4.3.1 Russia Immersive Reality for Defense Market (by Type)
4.3.4.5 Rest-of-Europe
4.3.4.5.1 Application
4.3.4.5.1.1 Rest-of-Europe Immersive Reality for Defense Market (by Application)
4.3.4.5.2 Product
4.3.4.5.2.1 Rest-of-Europe Immersive Reality for Defense Market (by Type)
4.4 Asia-Pacific
4.4.1 Market
4.4.1.1 Key Players in Asia-Pacific
4.4.1.2 Business Drivers
4.4.1.3 Business Challenges
4.4.2 Application
4.4.2.1 Asia-Pacific Immersive Reality for Defense Market (by Application)
4.4.3 Product
4.4.3.1 Asia-Pacific Immersive Reality for Defense Market (by Type)
4.4.4 Asia-Pacific (by Country)
4.4.4.1 China
4.4.4.1.1 Market
4.4.4.1.1.1 Key Players in China
4.4.4.1.2 Application
4.4.4.1.2.1 China Immersive Reality for Defense Market (by Application)
4.4.4.1.3 Product
4.4.4.1.3.1 China Immersive Reality for Defense Market (by Type)
4.4.4.2 Japan
4.4.4.2.1 Market
4.4.4.2.1.1 Key Players in Japan
4.4.4.2.2 Application
4.4.4.2.2.1 Japan Immersive Reality for Defense Market (by Application)
4.4.4.2.3 Product
4.4.4.2.3.1 Japan Immersive Reality for Defense Market (by Type)
4.4.4.3 India
4.4.4.3.1 Market
4.4.4.3.1.1 Key Players in India
4.4.4.3.2 Application
4.4.4.3.2.1 India Immersive Reality for Defense Market (by Application)
4.4.4.3.3 Product
4.4.4.3.3.1 India Immersive Reality for Defense Market (by Type)
4.4.4.4 Rest-of-Asia-Pacific
4.4.4.4.1 Application
4.4.4.4.1.1 Rest-of-Asia-Pacific Immersive Reality for Defense Market (by Application)
4.4.4.4.2 Product
4.4.4.4.2.1 Rest-of-Asia-Pacific Immersive Reality for Defense Market (by Type)
4.5 Rest-of-the-World
4.5.1 Market
4.5.1.1 Key Players in Rest-of-the World
4.5.1.2 Business Drivers
4.5.1.3 Business Challenges
4.5.2 Rest-of-the-World (by Region)
4.5.2.1 Middle East
4.5.2.1.1 Market
4.5.2.1.1.1 Key Players in the Middle East
4.5.2.1.2 Application
4.5.2.1.2.1 Middle East Immersive Reality for Defense Market (by Application)
4.5.2.1.3 Product
4.5.2.1.3.1 Middle East Immersive Reality for Defense Market (by Type)
5 Competitive Benchmarking and Company Profiles
5.1 Competitive Benchmarking
5.2 Bohemia Interactive Simulations
5.2.1 Company Overview
5.2.1.1 Role of Bohemia Interactive Simulations in the Immersive Reality for Defense Market
5.2.1.2 Customers
5.2.1.3 Product Portfolio
5.2.2 Business Strategies
5.2.2.1 Mergers and Acquisitions
5.2.3 Corporate Strategies
5.2.3.1 Partnerships, Collaborations, Agreements, and Contracts
5.2.4 Analyst View
5.3 CAE, Inc.
5.3.1 Company Overview
5.3.1.1 Role of CAE, Inc. in the Immersive Reality for Defense Market
5.3.1.2 Customers
5.3.1.3 Product Portfolio
5.3.2 Business Strategies
5.3.2.1 Mergers and Acquisitions
5.3.3 Corporate Strategies
5.3.3.1 Partnerships, Collaborations, Agreements, Investments, and Contracts
5.3.4 Analyst View
5.4 HTX Labs
5.4.1 Company Overview
5.4.1.1 Role of HTX Labs in the Immersive Reality for Defense Market
5.4.1.2 Customers
5.4.1.3 Product Portfolio
5.4.2 Corporate Strategies
5.4.2.1 Partnerships, Collaborations, Agreements, Investments, and Contracts
5.4.3 Analyst View
5.5 Indra Sistemas, S.A.
5.5.1 Company Overview
5.5.1.1 Role of Indra Sistemas, S.A. in the Immersive Reality for Defense Market
5.5.1.2 Customers
5.5.1.3 Product Portfolio
5.5.2 Business Strategies
5.5.2.1 Mergers and Acquisitions
5.5.3 Corporate Strategies
5.5.3.1 Partnerships, Collaborations, Agreements, Investments, and Contracts
5.5.4 Analyst View
5.6 Lockheed Martin
5.6.1 Company Overview
5.6.1.1 Role of Lockheed Martin in the Immersive Reality for Defense Market
5.6.1.2 Customers
5.6.1.3 Product Portfolio
5.6.2 Corporate Strategies
5.6.2.1 Partnerships, Collaborations, Agreements, Investments, and Contracts
5.6.3 Analyst View
5.7 Red Six Aerospace, Inc.
5.7.1 Company Overview
5.7.1.1 Role of Red Six Aerospace, Inc. in the Immersive Reality for Defense Market
5.7.1.2 Customers
5.7.1.3 Product Portfolio
5.7.2 Corporate Strategies
5.7.2.1 Partnerships, Collaborations, Agreements, Investments, and Contracts
5.7.3 Analyst View
5.8 SimX
5.8.1 Company Overview
5.8.1.1 Role of SimX in the Immersive Reality for Defense Market
5.8.1.2 Customers
5.8.1.3 Product Portfolio
5.8.2 Corporate Strategies
5.8.2.1 Partnerships, Collaborations, Agreements, and Contracts
5.8.3 Analyst View
5.9 Thales Group
5.9.1 Company Overview
5.9.1.1 Role of Thales Group in the Immersive Reality for Defense Market
5.9.1.2 Customers
5.9.1.3 Product Portfolio
5.9.2 Business Strategies
5.9.2.1 Mergers and Acquisitions
5.9.3 Analyst View
5.1 VRgineers, Inc.
5.10.1 Company Overview
5.10.1.1 Role of VRgineers, Inc. in the Immersive Reality for Defense Market
5.10.1.2 Customers
5.10.1.3 Product Portfolio
5.10.2 Corporate Strategies
5.10.2.1 Partnerships, Collaborations, Agreements, Investments, and Contracts
5.10.3 Analyst View
5.11 Varjo
5.11.1 Company Overview
5.11.1.1 Role of Varjo in the Immersive Reality for Defense Market
5.11.1.2 Customers
5.11.1.3 Product Portfolio
5.11.2 Corporate Strategies
5.11.2.1 Partnerships, Collaborations, Agreements, and Contracts
5.11.3 Analyst View
5.12 Other Key Player Profiles
6 Growth Opportunities and Recommendations
6.1 Growth Opportunities
6.1.1 Growth Opportunity: Digital Twins in Immersive Defense Systems
6.1.1.1 Recommendations
6.2 Immersive Reality Solutions Manufacturers
6.2.1 Growth Opportunity: Meta Lens based XR Devices
6.2.1.1 Recommendations
6.3 Factors for Data Prediction and Modeling
List of Figures
Figure 1: Global Immersive Reality for Defense Market, $Billion, 2022-2033
Figure 2: Global Immersive Reality for Defense (by Application), $Million, 2022 and 2033
Figure 3: Global Immersive Reality for Defense Market (by Type), $Million, 2022 and 2033
Figure 4: Global Immersive Reality for Defense Market (by Component), $Million, 2022 and 2033
Figure 5: Global Immersive Reality for Defense Market (by Device), $Million, 2022 and 2033
Figure 6: Global Immersive Reality for Defense Market (by Region), $Billion, 2033
Figure 7: Global Immersive Reality for Defense Market Coverage
Figure 8: Supply Chain Analysis
Figure 9: Immersive Reality for Defense Market, Business Dynamics
Figure 10: Share of Key Market Developments, January 2021-September 2023
Figure 11: Global Immersive Reality for Defense Market (by Application)
Figure 12: Global Immersive Reality for Defense Market (by Type)
Figure 13: Global Immersive Reality for Defense Market (by Component)
Figure 14: Global Immersive Reality for Defense Market (by Device)
Figure 15: Competitive Benchmarking of Key Players
Figure 16: Research Methodology
Figure 17: Top-Down and Bottom-Up Approach
Figure 18: Assumptions and Limitations
List of Tables
Table 1: Startups and Investments, 2021-2023
Table 2: Patents, January 2021-September 2023
Table 3: Mergers and Acquisitions, January 2021-September 2023
Table 4: Partnerships, Collaborations, Agreements, and Contracts, January 2021-September 2023
Table 5: Global Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 6: Global Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 7: Global Immersive Reality for Defense Market (by Component), $Million, 2022-2033
Table 8: Global Immersive Reality for Defense Market (by Device), $Million, 2022-2033
Table 9: Global Immersive Reality for Defense Market (by Hardware), $Million, 2022-2033
Table 10: Global Immersive Reality for Defense Market (by Software), $Million, 2022-2033
Table 11: Key Software Solutions Utilized for Immersive Defense Applications
Table 12: Global Immersive Reality for Defense Market (by Region), $Million, 2022-2033
Table 13: North America Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 14: North America Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 15: U.S. Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 16: U.S. Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 17: Canada Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 18: Canada Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 19: Europe Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 20: Europe Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 21: U.K. Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 22: U.K. Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 23: Germany Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 24: Germany Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 25: France Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 26: France Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 27: Russia Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 28: Russia Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 29: Rest-of-Europe Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 30: Rest-of-Europe Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 31: Asia-Pacific Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 32: Asia-Pacific Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 33: China Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 34: China Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 35: Japan Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 36: Japan Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 37: India Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 38: India Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 39: Rest-of-Asia-Pacific Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 40: Rest-of-Asia-Pacific Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 41: Middle East Immersive Reality for Defense Market (by Application), $Million, 2022-2033
Table 42: Middle East Immersive Reality for Defense Market (by Type), $Million, 2022-2033
Table 43: Benchmarking and Weightage Parameters
Table 44: Bohemia Interactive Simulations: Product Portfolio
Table 45: Bohemia Interactive Simulations: Mergers and Acquisitions
Table 46: Bohemia Interactive Simulations: Partnerships, Collaborations, Agreements, and Contracts
Table 47: CAE, Inc.: Product Portfolio
Table 48: CAE, Inc.: Mergers and Acquisitions
Table 49: CAE, Inc.: Partnerships, Collaborations, Agreements, and Contracts
Table 50: HTX Labs: Product Portfolio
Table 51: HTX Labs: Partnerships, Collaborations, Agreements, and Contracts
Table 52: Indra Sistemas, S.A.: Product Portfolio
Table 53: Indra Sistemas, S.A.: Mergers and Acquisitions
Table 54: Indra Sistemas, S.A.: Partnerships, Collaborations, Agreements, and Contracts
Table 55: Lockheed Martin: Product Portfolio
Table 56: Lockheed Martin: Partnerships, Collaborations, Agreements, and Contracts
Table 57: Red Six Aerospace, Inc.: Product Portfolio
Table 58: Red Six Aerospace, Inc.: Partnerships, Collaborations, Agreements, and Contracts
Table 59: SimX: Product Portfolio
Table 60: SimX: Partnerships, Collaborations, Agreements, and Contracts
Table 61: Thales Group: Product Portfolio
Table 62: Thales Group: Mergers and Acquisitions
Table 63: VRgineers, Inc.: Product Portfolio
Table 64: VRgineers, Inc.: Partnerships, Collaborations, Agreements, and Contracts
Table 65: Varjo: Product Portfolio
Table 66: Varjo: Partnerships, Collaborations, Agreements, and Contracts
Table 67: Other Key Players Profile in the Immersive Reality for Defense Market