Table of Content
Chapter 1 Methodology and Scope
1.1 Information Procurement
1.2 Market Formulation and Data Visualization
1.3 Market Scope and Assumptions
1.4 Data Validation and Publishing
Chapter 2 Executive Summary
2.1 Market Snapshot
2.2 Segment Snapshot
2.3 Competitive Landscape Snapshot
Chapter 3 Market Variables, Trends & Scope
3.1 Market Segmentation & Scope
3.2 Market Definitions
3.3 Market Size & Growth Prospect
3.4 Industry Value Chain Analysis
3.5 Anime Market - Vendor Mix
3.6 Market Dynamics
3.6.1 Market driver analysis
3.6.1.1 Increased sale of anime content across the globe
3.6.1.2 Increasing internet penetration and growing demand for anime video games
3.6.2 Market restraint/challenges analysis
3.6.2.1 Low budget and shortage of skilled animators
3.7 3D Animation Market
3.8 Breakup of Animation Studios in Canada Based on Capabilities
3.9 Breakup of Animation Studios in Australia Based on Capabilities
3.10 Nature of Animation Business
3.11 Technological Advancements in Animation and Video Games
3.12 Comparative Analysis of Animation and Video Games
3.13 Penetration and Growth Prospect Mapping
3.14 Porter’s Five Forces Analysis
3.15 PEST Analysis
3.16 Key Company Analysis, 2022
Chapter 4 Type Estimates and Trend Analysis
4.1 Market Size Estimates & Forecasts and Trend Analysis, 2018 - 2030 (USD Million)
4.2 T.V.
4.2.1 Market size estimates and forecasts, 2018 - 2030 (USD Million)
4.3 Movie
4.3.1 Market size estimates and forecasts, 2018 - 2030 (USD Million)
4.4 Video
4.4.1 Market size estimates and forecasts, 2018 - 2030 (USD Million)
4.5 Internet distribution
4.5.1 Market size estimates and forecasts, 2018 - 2030 (USD Million)
4.6 Merchandising
4.6.1 Market size estimates and forecasts, 2018 - 2030 (USD Million)
4.6.2 Market size estimates and forecasts, 2018 - 2030 (USD Million)
4.7 Pachinko
4.7.1 Market size estimates and forecasts, 2018 - 2030 (USD Million)
4.8 Live Entertainment
4.8.1 Market size estimates and forecasts, 2018 - 2030 (USD Million)
Chapter 5 Regional Estimates & Trend Analysis
5.1 Anime Market By Region, 2022 & 2030
5.2 North America
5.2.1 North America Anime Market - Key Takeaways, 2022 & 2030
5.2.2 North America Anime Market, By Type, 2018 - 2030 (USD Million)
5.2.3 U.S.
5.2.3.1 U.S. Anime Market, By Type, 2018 - 2030 (USD Million)
5.2.4 Canada
5.2.4.1 Canada Anime Market, By Type, 2018 - 2030 (USD Million)
5.3 Europe
5.3.1 Europe Anime Market - Key Takeaways, 2022 & 2030
5.3.2 Europe Anime Market, By Type, 2018 - 2030 (USD Million)
5.3.3 France
5.3.3.1 France Anime Market, By Type, 2018 - 2030 (USD Million)
5.3.4 U.K.
5.3.4.1 U.K. Anime Market, By Type, 2018 - 2030 (USD Million)
5.3.5 Germany
5.3.5.1 Germany Anime Market, By Type, 2018 - 2030 (USD Million)
5.3.6 Western Europe
5.3.6.1 Western Europe Anime Market, By Type, 2018 - 2030 (USD Million)
5.4 Asia Pacific
5.4.1 Asia Pacific Anime Market - Key Takeaways, 2022 & 2030
5.4.2 Asia Pacific Anime Market, By Type, 2018 - 2030 (USD Million)
5.4.3 Australia & New Zealand
5.4.3.1 Australia & New Zealand Anime Market, By Type, 2018 - 2030 (USD Million)
5.4.4 China
5.4.4.1 China Anime Market, By Type, 2018 - 2030 (USD Million)
5.4.5 Philippines
5.4.5.1 Philippines Anime Market, By Type, 2018 - 2030 (USD Million)
5.4.6 South Korea
5.4.6.1 South Korea Anime Market, By Type, 2018 - 2030 (USD Million)
5.5 Latin America
5.5.1 Latin America Anime Market - Key Takeaways, 2022 & 2030
5.5.2 Latin America Anime Market, By Type, 2018 - 2030 (USD Million)
5.5.3 Brazil
5.5.3.1 Brazil Anime Market, By Type, 2018 - 2030 (USD Million)
5.5.4 Mexico
5.5.4.1 Mexico Anime Market, By Type, 2018 - 2030 (USD Million)
5.6 Middle East And Africa (Mea)
5.6.1 Middle East & Africa (Mea) Anime Market - Key Takeaways, 2022 & 2030
5.6.2 Mea Anime Market, By Type, 2018 - 2030 (USD Million)
5.6.3 Saudi Arabia
5.6.3.1 Saudi Arabia Anime Market, By Type, 2018 - 2030 (USD Million)
5.7 Japan
5.7.1 Japan Anime Market - Key Takeaways, 2022 & 2030
5.7.2 Japan Anime Market, By Type, 2018 - 2030 (USD Million)
Chapter 6 Competitive Landscape
6.1 Pierrot Co., Ltd
6.1.1 Company Overview
6.1.2 Product Benchmarking
6.1.3 Recent Developments
6.2 Production I.G, Inc.
6.2.1 Company Overview
6.2.2 Product Benchmarking
6.2.3 Recent Developments
6.3 Studio Ghibli, Inc.
6.3.1 Company Overview
6.3.2 Product Benchmarking
6.3.3 Recent Developments
6.4 Sunrise, Inc. (Bandai Namco Filmworks)
6.4.1 Company Overview
6.4.2 Financial Performance
6.4.3 Product Benchmarking
6.4.4 Recent Developments
6.5 Toei Animation Co., Ltd.
6.5.1 Company Overview
6.5.2 Financial Performance
6.5.3 Product Benchmarking
6.5.4 Recent Developments
6.6 Bones Inc.
6.6.1 Company Overview
6.6.2 Product Benchmarking
6.6.3 Recent Developments
6.7 Kyoto Animation Co., Ltd.
6.7.1 Company Overview
6.7.2 Product Benchmarking
6.8 Madhouse, Inc.
6.8.1 Company Overview
6.8.2 Product Benchmarking
6.9 Crunchyroll (Sony Pictures Entertainment Inc.)
6.9.1 Company Overview
6.9.2 Financial Performance
6.9.3 Product Benchmarking
6.9.4 Recent Developments
6.10 Progressive Animation Works Co., Ltd. (Pa Works)
6.10.1 Company Overview
6.10.2 Product Benchmarking
6.10.3 Recent Developments
6.11 Good Smile Company, Inc.
6.11.1 Company Overview
6.11.2 Financial Performance
6.11.3 Product Benchmarking
6.11.4 Recent Developments
6.12 Discotek Media
6.12.1 Company Overview
6.12.2 Product Benchmarking
6.13 Sentai Holdings, Llc (Amc Networks)
6.13.1 Company Overview
6.13.2 Financial Performance
6.13.3 Product Benchmarking
6.13.4 Recent Developments
6.14 Viz Media, Llc
6.14.1 Company Overview
6.14.2 Product Benchmarking
6.14.3 Recent Developments
6.15 Ufotable Co., Ltd.
6.15.1 Company Overview
6.15.2 Product Benchmarking
6.16 Atomic Flare
6.16.1 Company Overview
6.16.2 Product Benchmarking
List of Tables
List of Tables
Table 1 Key market driver impact
Table 2 Key market restraint/challenges impact
Table 3 T.V. anime market, 2018 - 2030 (USD Million)
Table 4 T.V. anime market, by region, 2018 - 2030 (USD Million)
Table 5 Movie anime market, 2018 - 2030 (USD Million)
Table 6 Movie anime market, by region, 2018 - 2030 (USD Million)
Table 7 Video anime market, 2018 - 2030 (USD Million)
Table 8 Video anime market, by region, 2018 - 2030 (USD Million)
Table 9 Internet distribution anime market, 2018 - 2030 (USD Million)
Table 10 Internet distribution anime market, by region, 2018 - 2030 (USD Million)
Table 11 Merchandising anime market, 2018 - 2030 (USD Million)
Table 12 Merchandising anime market, by region, 2018 - 2030 (USD Million)
Table 13 Music anime market, 2018 - 2030 (USD Million)
Table 14 Music anime market, by region, 2018 - 2030 (USD Million)
Table 15 Pachinko anime market, 2018 - 2030 (USD Million)
Table 16 Pachinko anime market, by region, 2018 - 2030 (USD Million)
Table 17 Live entertainment anime market, 2018 - 2030 (USD Million)
Table 18 Live entertainment anime market, by region, 2018 - 2030 (USD Million)
Table 19 North America anime by type, 2018 - 2030 (USD Million)
Table 20 U.S. anime by type, 2018 - 2030 (USD Million)
Table 21 Canada anime by type, 2018 - 2030 (USD Million)
Table 22 Europe anime by type, 2018 - 2030 (USD Million)
Table 23 France anime by type, 2018 - 2030 (USD Million)
Table 24 U.K. anime by type, 2018 - 2030 (USD Million)
Table 25 Germany anime by type, 2018 - 2030 (USD Million)
Table 26 Western Europe anime by type, 2018 - 2030 (USD Million)
Table 27 ANZ anime by type, 2018 - 2030 (USD Million)
Table 28 China anime by type, 2018 - 2030 (USD Million)
Table 29 Philippines anime by type, 2018 - 2030 (USD Million)
Table 30 South Korea anime by type, 2018 - 2030 (USD Million)
Table 31 Latin America anime by type, 2018 - 2030 (USD Million)
Table 32 Mexico anime by type, 2018 - 2030 (USD Million)
Table 33 Brazil anime by type, 2018 - 2030 (USD Million)
Table 34 MEA anime market, 2018 - 2030 (USD Million)
Table 35 MEA anime market, by type, 2018 - 2030 (USD Million)
Table 36 Saudi Arabia anime market, 2018 - 2030 (USD Million)
Table 37 Saudi Arabia anime market, by type, 2018 - 2030 (USD Million)
Table 38 Japan anime market, by type, 2018 - 2030 (USD Million)?