Table of Content


Chapter 1. Executive Summary
1.1. Market Snapshot
1.2. Global & Segmental Market Estimates & Forecasts, 2019-2029 (USD Billion)
1.2.1. Metaverse in Entertainment Market, by Region, 2019-2029 (USD Billion)
1.2.2. Metaverse in Entertainment Market, by Component, 2019-2029 (USD Billion)
1.2.3. Metaverse in Entertainment Market, by Technology, 2019-2029 (USD Billion)
1.2.4. Metaverse in Entertainment Market, by Application, 2019-2029 (USD Billion)
1.3. Key Trends
1.4. Estimation Methodology
1.5. Research Assumption
Chapter 2. Global Metaverse in Entertainment Market Definition and Scope
2.1. Objective of the Study
2.2. Market Definition & Scope
2.2.1. Scope of the Study
2.2.2. Industry Evolution
2.3. Years Considered for the Study
2.4. Currency Conversion Rates
Chapter 3. Global Metaverse in Entertainment Market Dynamics
3.1. Metaverse in Entertainment Market Impact Analysis (2019-2029)
3.1.1. Market Drivers
3.1.1.1. Increasing expansion of games & entertainment industry
3.1.1.2. Growing popularity of digital currencies & NFTs
3.1.2. Market Challenges
3.1.2.1. High Cost associated with AR and VR devices
3.1.3. Market Opportunities
3.1.3.1. Increasing popularity of virtual concerts, events
3.1.3.2. Rising expansion of extended reality technologies
Chapter 4. Global Metaverse in Entertainment Market Industry Analysis
4.1. Porter’s 5 Force Model
4.1.1. Bargaining Power of Suppliers
4.1.2. Bargaining Power of Buyers
4.1.3. Threat of New Entrants
4.1.4. Threat of Substitutes
4.1.5. Competitive Rivalry
4.2. Futuristic Approach to Porter’s 5 Force Model (2019-2029)
4.3. PEST Analysis
4.3.1. Political
4.3.2. Economical
4.3.3. Social
4.3.4. Technological
4.4. Top investment opportunity
4.5. Top winning strategies
4.6. Industry Experts Prospective
4.7. Analyst Recommendation & Conclusion
Chapter 5. Risk Assessment: COVID-19 Impact
5.1. Assessment of the overall impact of COVID-19 on the industry
5.2. Pre COVID-19 and post COVID-19 Market scenario
Chapter 6. Global Metaverse in Entertainment Market, by Component
6.1. Market Snapshot
6.2. Global Metaverse in Entertainment Market by Component, Performance - Potential Analysis
6.3. Global Metaverse in Entertainment Market Estimates & Forecasts by Component 2019-2029 (USD Billion)
6.4. Metaverse in Entertainment Market, Sub Segment Analysis
6.4.1. Hardware
6.4.2. Software
6.4.3. Service
Chapter 7. Global Metaverse in Entertainment Market, by Technology
7.1. Market Snapshot
7.2. Global Metaverse in Entertainment Market by Technology, Performance - Potential Analysis
7.3. Global Metaverse in Entertainment Market Estimates & Forecasts by Technology 2019-2029 (USD Billion)
7.4. Metaverse in Entertainment Market, Sub Segment Analysis
7.4.1. Blockchain
7.4.2. Virtual Reality and Augmented Reality
7.4.3. Mixed Reality
7.4.4. Others
Chapter 8. Global Metaverse in Entertainment Market, by Application
8.1. Market Snapshot
8.2. Global Metaverse in Entertainment Market by Application, Performance - Potential Analysis
8.3. Global Metaverse in Entertainment Market Estimates & Forecasts by Application 2019-2029 (USD Billion)
8.4. Metaverse in Entertainment Market, Sub Segment Analysis
8.4.1. Film Production
8.4.2. Music Labels
8.4.3. OTT Platforms
8.4.4. Television Broadcasters
8.4.5. Others
Chapter 9. Global Metaverse in Entertainment Market, Regional Analysis
9.1. Metaverse in Entertainment Market, Regional Market Snapshot
9.2. North America Metaverse in Entertainment Market
9.2.1. U.S. Metaverse in Entertainment Market
9.2.1.1. Component breakdown estimates & forecasts, 2019-2029
9.2.1.2. Technology breakdown estimates & forecasts, 2019-2029
9.2.1.3. Application breakdown estimates & forecasts, 2019-2029
9.2.2. Canada Metaverse in Entertainment Market
9.3. Europe Metaverse in Entertainment Market Snapshot
9.3.1. U.K. Metaverse in Entertainment Market
9.3.2. Germany Metaverse in Entertainment Market
9.3.3. France Metaverse in Entertainment Market
9.3.4. Spain Metaverse in Entertainment Market
9.3.5. Italy Metaverse in Entertainment Market
9.3.6. Rest of Europe Metaverse in Entertainment Market
9.4. Asia-Pacific Metaverse in Entertainment Market Snapshot
9.4.1. China Metaverse in Entertainment Market
9.4.2. India Metaverse in Entertainment Market
9.4.3. Japan Metaverse in Entertainment Market
9.4.4. Australia Metaverse in Entertainment Market
9.4.5. South Korea Metaverse in Entertainment Market
9.4.6. Rest of Asia Pacific Metaverse in Entertainment Market
9.5. Latin America Metaverse in Entertainment Market Snapshot
9.5.1. Brazil Metaverse in Entertainment Market
9.5.2. Mexico Metaverse in Entertainment Market
9.5.3. Rest of Latin America Metaverse in Entertainment Market
9.6. Rest of The World Metaverse in Entertainment Market

Chapter 10. Competitive Intelligence
10.1. Top Market Strategies
10.2. Company Profiles
10.2.1. Epic Games Inc.
10.2.1.1. Key Information
10.2.1.2. Overview
10.2.1.3. Financial (Subject to Data Availability)
10.2.1.4. Product Summary
10.2.1.5. Recent Developments
10.2.2. Meta Inc
10.2.3. Niantic, Inc.
10.2.4. Overactive Media Group
10.2.5. Qualcomm Technologies, Inc.
10.2.6. QUEPPELIN Inc
10.2.7. Roblox Corporation
10.2.8. Tencent Holdings Limited
10.2.9. Tetavi (Yoom)
10.2.10. Hungama Digital Media Entertainment Pvt. Ltd.
Chapter 11. Research Process
11.1. Research Process
11.1.1. Data Mining
11.1.2. Analysis
11.1.3. Market Estimation
11.1.4. Validation
11.1.5. Publishing
11.2. Research Attributes
11.3. Research Assumption



List of Figures



FIG 1. Global Metaverse in Entertainment Market, research methodology
FIG 2. Global Metaverse in Entertainment Market, Market estimation techniques
FIG 3. Global Market size estimates & forecast methods
FIG 4. Global Metaverse in Entertainment Market, key trends 2021
FIG 5. Global Metaverse in Entertainment Market, growth prospects 2022-2029
FIG 6. Global Metaverse in Entertainment Market, porters 5 force model
FIG 7. Global Metaverse in Entertainment Market, pest analysis
FIG 8. Global Metaverse in Entertainment Market, value chain analysis
FIG 9. Global Metaverse in Entertainment Market by segment, 2019 & 2029 (USD Billion)
FIG 10. Global Metaverse in Entertainment Market by segment, 2019 & 2029 (USD Billion)
FIG 11. Global Metaverse in Entertainment Market by segment, 2019 & 2029 (USD Billion)
FIG 12. Global Metaverse in Entertainment Market by segment, 2019 & 2029 (USD Billion)
FIG 13. Global Metaverse in Entertainment Market by segment, 2019 & 2029 (USD Billion)
FIG 14. Global Metaverse in Entertainment Market, regional snapshot 2019 & 2029
FIG 15. North America Metaverse in Entertainment Market 2019 & 2029 (USD Billion)
FIG 16. Europe Metaverse in Entertainment Market 2019 & 2029 (USD Billion)
FIG 17. Asia Pacific Metaverse in Entertainment Market 2019 & 2029 (USD Billion)
FIG 18. Latin America Metaverse in Entertainment Market 2019 & 2029 (USD Billion)
FIG 19. Global Metaverse in Entertainment Market, company Market share analysis (2021)
List of Tables and figures and dummy in nature, final lists may vary in the final deliverable





 

List of Tables



TABLE 1. Global Metaverse in Entertainment Market, report scope
TABLE 2. Global Metaverse in Entertainment Market estimates & forecasts by Region 2019-2029 (USD Billion)
TABLE 3. Global Metaverse in Entertainment Market estimates & forecasts by Component 2019-2029 (USD Billion)
TABLE 4. Global Metaverse in Entertainment Market estimates & forecasts by Technology 2019-2029 (USD Billion)
TABLE 5. Global Metaverse in Entertainment Market estimates & forecasts by Application 2019-2029 (USD Billion)
TABLE 6. Global Metaverse in Entertainment Market by segment, estimates & forecasts, 2019-2029 (USD Billion)
TABLE 7. Global Metaverse in Entertainment Market by region, estimates & forecasts, 2019-2029 (USD Billion)
TABLE 8. Global Metaverse in Entertainment Market by segment, estimates & forecasts, 2019-2029 (USD Billion)
TABLE 9. Global Metaverse in Entertainment Market by region, estimates & forecasts, 2019-2029 (USD Billion)
TABLE 10. Global Metaverse in Entertainment Market by segment, estimates & forecasts, 2019-2029 (USD Billion)
TABLE 11. Global Metaverse in Entertainment Market by region, estimates & forecasts, 2019-2029 (USD Billion)
TABLE 12. Global Metaverse in Entertainment Market by segment, estimates & forecasts, 2019-2029 (USD Billion)
TABLE 13. Global Metaverse in Entertainment Market by region, estimates & forecasts, 2019-2029 (USD Billion)
TABLE 14. Global Metaverse in Entertainment Market by segment, estimates & forecasts, 2019-2029 (USD Billion)
TABLE 15. Global Metaverse in Entertainment Market by region, estimates & forecasts, 2019-2029 (USD Billion)
TABLE 16. U.S. Metaverse in Entertainment Market estimates & forecasts, 2019-2029 (USD Billion)
TABLE 17. U.S. Metaverse in Entertainment Market estimates & forecasts by segment 2019-2029 (USD Billion)
TABLE 18. U.S. Metaverse in Entertainment Market estimates & forecasts by segment 2019-2029 (USD Billion)
TABLE 19. Canada Metaverse in Entertainment Market estimates & forecasts, 2019-2029 (USD Billion)
TABLE 20. Canada Metaverse in Entertainment Market estimates & forecasts by segment 2019-2029 (USD Billion)
TABLE 21. Canada Metaverse in Entertainment Market estimates & forecasts by segment 2019-2029 (USD Billion)
TABLE 22. UK Metaverse in Entertainment Market estimates & forecasts, 2019-2029 (USD Billion)
TABLE 23. UK Metaverse in Entertainment Market estimates & forecasts by segment 2019-2029 (USD Billion)
TABLE 24. UK Metaverse in Entertainment Market estimates & forecasts by segment 2019-2029 (USD Billion)
TABLE 25. Germany Metaverse in Entertainment Market estimates & forecasts, 2019-2029 (USD Billion)
TABLE 26. Germany Metaverse in Entertainment Market estimates & forecasts by segment 2019-2029 (USD Billion)
TABLE 27. Germany Metaverse in Entertainment Market estimates & forecasts by segment 2019-2029 (USD Billion)
TABLE 28. France Metaverse in Entertainment Market estimates & forecasts, 2019-2029 (USD Billion)
TABLE 29. France Metaverse in Entertainment Market estimates & forecasts by segment 2019-2029 (USD Billion)
TABLE 30. France Metaverse in Entertainment Market estimates & forecasts by segment 2019-2029 (USD Billion)
TABLE 31. Italy Metaverse in Entertainment Market estimates & forecasts, 2019-2029 (USD Billion)
TABLE 32. Italy Metaverse in Entertainment Market estimates & forecasts by segment 2019-2029 (USD Billion)
TABLE 33. Italy Metaverse in Entertainment Market estimates & forecasts by segment 2019-2029 (USD Billion)
TABLE 34. Spain Metaverse in Entertainment Market estimates & forecasts, 2019-2029 (USD Billion)
TABLE 35. Spain Metaverse in Entertainment Market estimates & forecasts by segment 2019-2029 (USD Billion)
TABLE 36. Spain Metaverse in Entertainment Market estimates & forecasts by segment 2019-2029 (USD Billion)
TABLE 37. RoE Metaverse in Entertainment Market estimates & forecasts, 2019-2029 (USD Billion)
TABLE 38. RoE Metaverse in Entertainment Market estimates & forecasts by segment 2019-2029 (USD Billion)
TABLE 39. RoE Metaverse in Entertainment Market estimates & forecasts by segment 2019-2029 (USD Billion)
TABLE 40. China Metaverse in Entertainment Market estimates & forecasts, 2019-2029 (USD Billion)
TABLE 41. China Metaverse in Entertainment Market estimates & forecasts by segment 2019-2029 (USD Billion)
TABLE 42. China Metaverse in Entertainment Market estimates & forecasts by segment 2019-2029 (USD Billion)
TABLE 43. India Metaverse in Entertainment Market estimates & forecasts, 2019-2029 (USD Billion)
TABLE 44. India Metaverse in Entertainment Market estimates & forecasts by segment 2019-2029 (USD Billion)
TABLE 45. India Metaverse in Entertainment Market estimates & forecasts by segment 2019-2029 (USD Billion)
TABLE 46. Japan Metaverse in Entertainment Market estimates & forecasts, 2019-2029 (USD Billion)
TABLE 47. Japan Metaverse in Entertainment Market estimates & forecasts by segment 2019-2029 (USD Billion)
TABLE 48. Japan Metaverse in Entertainment Market estimates & forecasts by segment 2019-2029 (USD Billion)
TABLE 49. South Korea Metaverse in Entertainment Market estimates & forecasts, 2019-2029 (USD Billion)
TABLE 50. South Korea Metaverse in Entertainment Market estimates & forecasts by segment 2019-2029 (USD Billion)
TABLE 51. South Korea Metaverse in Entertainment Market estimates & forecasts by segment 2019-2029 (USD Billion)
TABLE 52. Australia Metaverse in Entertainment Market estimates & forecasts, 2019-2029 (USD Billion)
TABLE 53. Australia Metaverse in Entertainment Market estimates & forecasts by segment 2019-2029 (USD Billion)
TABLE 54. Australia Metaverse in Entertainment Market estimates & forecasts by segment 2019-2029 (USD Billion)
TABLE 55. RoAPAC Metaverse in Entertainment Market estimates & forecasts, 2019-2029 (USD Billion)
TABLE 56. RoAPAC Metaverse in Entertainment Market estimates & forecasts by segment 2019-2029 (USD Billion)
TABLE 57. RoAPAC Metaverse in Entertainment Market estimates & forecasts by segment 2019-2029 (USD Billion)
TABLE 58. Brazil Metaverse in Entertainment Market estimates & forecasts, 2019-2029 (USD Billion)
TABLE 59. Brazil Metaverse in Entertainment Market estimates & forecasts by segment 2019-2029 (USD Billion)
TABLE 60. Brazil Metaverse in Entertainment Market estimates & forecasts by segment 2019-2029 (USD Billion)
TABLE 61. Mexico Metaverse in Entertainment Market estimates & forecasts, 2019-2029 (USD Billion)
TABLE 62. Mexico Metaverse in Entertainment Market estimates & forecasts by segment 2019-2029 (USD Billion)
TABLE 63. Mexico Metaverse in Entertainment Market estimates & forecasts by segment 2019-2029 (USD Billion)
TABLE 64. RoLA Metaverse in Entertainment Market estimates & forecasts, 2019-2029 (USD Billion)
TABLE 65. RoLA Metaverse in Entertainment Market estimates & forecasts by segment 2019-2029 (USD Billion)
TABLE 66. RoLA Metaverse in Entertainment Market estimates & forecasts by segment 2019-2029 (USD Billion)
TABLE 67. Row Metaverse in Entertainment Market estimates & forecasts, 2019-2029 (USD Billion)
TABLE 68. Row Metaverse in Entertainment Market estimates & forecasts by segment 2019-2029 (USD Billion)
TABLE 69. Row Metaverse in Entertainment Market estimates & forecasts by segment 2019-2029 (USD Billion)
TABLE 70. List of secondary sources, used in the study of global Metaverse in Entertainment Market
TABLE 71. List of primary sources, used in the study of global Metaverse in Entertainment Market
TABLE 72. Years considered for the study
TABLE 73. Exchange rates considered
List of Tables and figures and dummy in nature, final lists may vary in the final deliverable