Table of Content


1. Introduction
1.1. Market Definition
1.2. Market Ecosystem
1.3. Currency and Limitations
1.3.1. Currency
1.3.2. Limitations
1.4. Key Stakeholders

2. Research Methodology
2.1. Research Approach
2.2. Data Collection & Validation
2.2.1. Secondary Research
2.2.2. Primary Research
2.3. Market Assessment
2.3.1. Market Size Estimation
2.3.2. Bottom-up Approach
2.3.3. Top-down Approach
2.3.4. Growth Forecast
2.4. Assumptions for the Study

3. Executive Summary
3.1. Overview
3.2. Market Analysis, by Model
3.3. Market Analysis, by Genre
3.4. Market Analysis, by Revenue Stream
3.5. Market Analysis, by Platform
3.6. Market Analysis, by Streaming
3.7. Market Analysis, by Geography
3.8. Competitive Analysis

4. Impact of COVID-19 on the Online Gaming Market

5. Market Insights
5.1. Introduction
5.2. Market Dynamics
5.2.1. Global Online Gaming Market: Impact Analysis of Market Drivers (2023–2030)
5.2.1.1. Rising Popularity of Online Gaming
5.2.1.2. Surging Use of Smartphones for Online Gaming
5.2.1.3. Growing Internet Infrastructure in Developing Countries
5.2.2. Global Online Gaming Market: Impact Analysis of Market Restraints (2023–2030)
5.2.2.1. Complexity of Standards & Regulations
5.2.3. Global Online Gaming Market: Impact Analysis of Market Opportunities (2023-2030)
5.2.3.1. Creation Of New Monetization Models
5.2.3.2. Integration Of In-game Advertisements
5.2.4. Global Online Gaming Market: Impact Analysis of Market Challenges (2023–2030)
5.2.4.1. Cybersecurity & Data Privacy Issues
5.2.4.2. Unregulated Gambling & Betting
5.2.5. Global Online Gaming Market: Impact Analysis of Market Trends (2023–2030)
5.2.5.1. Growth in Online Gaming Events
5.2.5.2. Increasing Corporate Investments through Sponsorships & Advertisements
5.2.6. Global Online Gaming Market: Impact Analysis of Technology Trends (2023–2030)
5.2.6.1. Integration of Augmented Reality (AR) & Virtual Reality (VR) Technologies
5.2.6.2. Increasing Use of Artificial Intelligence (AI) & Blockchain Technologies

6. Global Online Gaming Market, by Model
6.1. Introduction
6.2. Free-to-play Games
6.3. Pay-to-play Games

7. Global Online Gaming Market, by Genre
7.1. Introduction
7.2. Action/Adventure
7.3. Sandbox
7.4. Simulation and Sports
7.5. Role-playing
7.6. Player Vs. Player
7.7. Multiplayer Online Battle Arena
7.8. Real-time Strategy
7.9. Shooters
7.10. Racing
7.11. Puzzlers and Party Games
7.12. Survival Horror
7.13. Other Genres

8. Global Online Gaming Market, by Revenue Stream
8.1. Introduction
8.2. Advertisements & Sponsorships
8.3. Game Publisher Fees
8.4. Media & Broadcasting Rights
8.5. Ticket Sales
8.6. Merchandise Sales

9. Global Online Gaming Market, by Platform
9.1. Introduction
9.2. Mobile Platforms
9.2.1. Smartphone Games
9.2.2. Tablet Games
9.3. Consoles
9.4. PCs
9.4.1. Boxed/Downloadable PC Games
9.4.2. Browser PC Games
9.5. Other Platforms

10. Global Online Gaming Market, by Streaming
10.1. Introduction
10.2. Live Streaming
10.3. On-demand Streaming

11. Online Gaming Market, by Geography
11.1. Introduction
11.2. Asia-Pacific
11.2.1. China
11.2.2. Japan
11.2.3. South Korea
11.2.4. India
11.2.5. Philippines
11.2.6. Thailand
11.2.7. Taiwan
11.2.8. Singapore
11.2.9. Vietnam
11.2.10. Malaysia
11.2.11. Rest of Asia-Pacific
11.3. Europe
11.3.1. Germany
11.3.2. U.K.
11.3.3. France
11.3.4. Italy
11.3.5. Spain
11.3.6. Netherlands
11.3.7. Denmark
11.3.8. Rest of Europe
11.4. North America
11.4.1. U.S.
11.4.2. Canada
11.5. Latin America
11.6. Middle East & Africa

12. Competitive Landscape
12.1. Introduction
12.2. Key Growth Strategies
12.2.1. Market Differentiators
12.2.2. Synergy Analysis: Major Deals & Strategic Alliances
12.3. Competitive Dashboard
12.3.1. Industry Leaders
12.3.2. Market Differentiators
12.3.3. Vanguards
12.3.4. Emerging Companies
12.4. Vendor Market Positioning
12.5. Market Ranking by the Key Players

13. Company Profiles
13.1. Microsoft Corporation
13.1.1. Business Overview
13.1.2. Financial Overview
13.1.3. Product Portfolio
13.1.4. Strategic Developments
13.2. Activision Blizzard, Inc.
13.2.1. Business Overview
13.2.2. Financial Overview
13.2.3. Product Portfolio
13.2.4. Strategic Developments
13.3. Apple Inc.
13.3.1. Business Overview
13.3.2. Financial Overview
13.3.3. Product Portfolio
13.4. Electronic Arts Inc.
13.4.1. Business Overview
13.4.2. Financial Overview
13.4.3. Product Portfolio
13.4.4. Strategic Developments
13.5. Nintendo Co., Ltd.
13.5.1. Business Overview
13.5.2. Financial Overview
13.5.3. Product Portfolio
13.5.4. Strategic Developments
13.6. Capcom Co., Ltd.
13.6.1. Business Overview
13.6.2. Financial Overview
13.6.3. Product Portfolio
13.6.4. Strategic Developments
13.7. SEGA (A Subsidiary of Sega Sammy Holdings Inc.)
13.7.1. Business Overview
13.7.2. Financial Overview
13.7.3. Product Portfolio
13.7.4. Strategic Developments
13.8. Rovio Entertainment Corporation
13.8.1. Business Overview
13.8.2. Financial Overview
13.8.3. Product Portfolio
13.8.4. Strategic Developments
13.9. GungHo Online Entertainment, Inc.
13.9.1. Business Overview
13.9.2. Financial Overview
13.9.3. Product Portfolio
13.10. Ubisoft Entertainment
13.10.1. Business Overview
13.10.2. Financial Overview
13.10.3. Product Portfolio
13.10.4. Strategic Developments
13.11. Sony Interactive Entertainment Inc. (A Subsidiary of Sony Group Corporation)
13.11.1. Business Overview
13.11.2. Financial Overview
13.11.3. Product Portfolio
13.11.4. Strategic Developments
13.12. SQUARE ENIX HOLDINGS CO., LTD
13.12.1. Business Overview
13.12.2. Financial Overview
13.12.3. Product Portfolio
13.12.4. Strategic Developments
13.13. Gameloft (A Subsidiary of Vivendi)
13.13.1. Business Overview
13.13.2. Financial Overview
13.13.3. Product Portfolio
13.13.4. Strategic Developments
13.14. iTechArt
13.14.1. Business Overview
13.14.2. Product Portfolio
13.15. Amazon.Com, Inc.
13.15.1. Business Overview
13.15.2. Financial Overview
13.15.3. Product Portfolio
13.15.4. Strategic Developments
13.16. Tencent Holdings Ltd.
13.16.1. Business Overview
13.16.2. Financial Overview
13.16.3. Strategic Developments

14. Appendix
14.1. Questionnaire
14.2. Available Customization



List of Figures



Figure 1 Research Process
Figure 2 Primary Research Techniques
Figure 3 Key Executives Interviewed
Figure 4 Breakdown of Primary Interviews (Supply Side & Dem and Side)
Figure 5 Market Sizing and Growth forecast Approach
Figure 6 Key Insights
Figure 7 Online Gaming Market Size, by Model, 2023 Vs. 2030 (USD Million)
Figure 8 Online Gaming Market Size, by Genre, 2023 Vs. 2030 (USD Million)
Figure 9 Online Gaming Market, by Revenue Stream, 2023 Vs. 2030 (USD Million)
Figure 10 Online Gaming Market, by Platform, 2023 Vs. 2030 (USD Million)
Figure 11 Online Gaming Market, by Streaming, 2023 Vs. 2030 (USD Million)
Figure 12 Geographic Snapshot: Global Online Gaming Market
Figure 13 Market Dynamics
Figure 14 Global Online Gaming Market Size, by Model, 2023 Vs. 2030 (USD Million)
Figure 15 Global Online Gaming Market Size, by Genre, 2023 Vs. 2030 (USD Million)
Figure 16 Global Online Gaming Market Size, by Revenue Stream, 2023 Vs. 2030 (USD Million)
Figure 17 Global Online Gaming Market Size, by Platform, 2023 Vs. 2030 (USD Million)
Figure 18 Global Online Gaming Market Size, by Streaming, 2023 Vs. 2030 (USD Million)
Figure 19 Global Online Gaming Market Size, by Region, 2023 Vs. 2030 (USD Million)
Figure 20 Geographic Snapshot: Asia-Pacific Online Gaming Market
Figure 21 Geographic Snapshot: Europe Online Gaming Market
Figure 22 Geographic Snapshot: North America Online Gaming Market
Figure 23 Growth Strategies Adopted by Leading Market Players (2020–2022)
Figure 24 Competitive Dashboard: Online Gaming Market
Figure 25 Microsoft Corporation: Financial Overview (2019–2021)
Figure 26 Activision Blizzard, Inc.: Financial Overview (2019–2021)
Figure 27 Apple Inc.: Financial Overview (2019–2021)
Figure 28 Electronic Arts Inc.: Financial Overview (2019–2021)
Figure 29 Nintendo Co., Ltd.: Financial Overview (2019–2021)
Figure 30 Capcom Co., Ltd.: Financial Overview (2019–2021)
Figure 31 Sega Sammy Holdings Inc.: Financial Overview (2019–2021)
Figure 32 Rovio Entertainment Corporation: Financial Overview (2019–2021)
Figure 33 GungHo Online Entertainment, Inc.: Financial Overview (2019–2021)
Figure 34 Ubisoft Entertainment: Financial Overview (2019–2021)
Figure 35 Sony Group Corporation: Financial Overview (2019–2021)
Figure 36 SQUARE ENIX HOLDINGS CO., LTD.: Financial Overview (2019–2021)
Figure 37 Vivendi: Financial Overview (2019–2021)
Figure 38 Amazon.Com, Inc.: Financial Overview (2019–2021)
Figure 39 Tencent Holdings Ltd.: Financial Overview (2019–2021)