Table of Content


1 INTRODUCTION
1.1 Study Assumptions and Market Definition
1.2 Scope of the Study


2 RESEARCH METHODOLOGY


3 EXECUTIVE SUMMARY


4 MARKET DYNAMICS
4.1 Market Overview
4.2 Market Drivers
4.2.1 Growing App Ecosystem Will Fuel Enterprise Adoption
4.2.2 Demand for Smart Factory Setups are Expected to Aid Growth of Wearables
4.3 Market Restraints
4.3.1 Lack of Business Applications is a Primary Challenge in Deploying Wearables
4.3.2 Perennial Concerns about Data Security and Existing Tech Integration Issues
4.4 Industry Attractiveness - Porter’s Five Forces Analysis
4.4.1 Threat of New Entrants
4.4.2 Bargaining Power of Buyers/Consumers
4.4.3 Bargaining Power of Suppliers
4.4.4 Threat of Substitute Products
4.4.5 Intensity of Competitive Rivalry
4.5 Industry Value Chain Analysis
4.6 Impact of COVID-19 on the Market


5 MARKET SEGMENTATION
5.1 By Device Type
5.1.1 HMDs
5.1.2 Wrist Wears (Smart Watch and Fitness Bands)
5.1.3 Enterprise Smart Glass
5.1.4 Smart Clothing and Body Sensors
5.1.5 Wearable Cameras
5.1.6 Other Device Types
5.2 By End-user Industry
5.2.1 IT and Telecom
5.2.2 Healthcare
5.2.3 Retail
5.2.4 Insurance
5.2.5 Manufacturing
5.2.6 Other End-user Industries
5.3 By Geography
5.3.1 North America
5.3.2 Europe
5.3.3 Asia-Pacific
5.3.4 Rest of the World


6 COMPETITIVE LANDSCAPE
6.1 Company Profiles
6.1.1 Oculus VR LLC (Facebook)
6.1.2 Alphabet Inc.
6.1.3 Samsung Electronics Co. Ltd
6.1.4 Sony Corporation
6.1.5 HTC Corporation
6.1.6 Apple Inc.
6.1.7 Fitbit Inc.
6.1.8 Xiaomi Inc.
6.1.9 Seiko Epson Corporation
6.1.10 Microsoft Corporation
6.1.11 Texas Instruments Inc.
6.1.12 Toshiba Corporation


7 INVESTMENT ANALYSIS


8 MARKET OPPORTUNITIES AND FUTURE TRENDS