Table of Content


1 Preface

2 Scope and Methodology
2.1 Objectives of the Study
2.2 Stakeholders
2.3 Data Sources
2.3.1 Primary Sources
2.3.2 Secondary Sources
2.4 Market Estimation
2.4.1 Bottom-Up Approach
2.4.2 Top-Down Approach
2.5 Forecasting Methodology

3 Executive Summary

4 Introduction
4.1 Overview
4.2 Key Industry Trends

5 Global Virtual Reality Content Creation Market
5.1 Market Overview
5.2 Market Performance
5.3 Impact of COVID-19
5.4 Market Forecast

6 Market Breakup by Content Type
6.1 Videos
6.1.1 Market Trends
6.1.2 Market Forecast
6.2 360 Degree Photos
6.2.1 Market Trends
6.2.2 Market Forecast
6.3 Games
6.3.1 Market Trends
6.3.2 Market Forecast

7 Market Breakup by Component
7.1 Software
7.1.1 Market Trends
7.1.2 Market Forecast
7.2 Services
7.2.1 Market Trends
7.2.2 Market Forecast

8 Market Breakup by End User
8.1 Real Estate
8.1.1 Market Trends
8.1.2 Market Forecast
8.2 Travel and Hospitality
8.2.1 Market Trends
8.2.2 Market Forecast
8.3 Media and Entertainment
8.3.1 Market Trends
8.3.2 Market Forecast
8.4 Healthcare
8.4.1 Market Trends
8.4.2 Market Forecast
8.5 Retail
8.5.1 Market Trends
8.5.2 Market Forecast
8.6 Gaming
8.6.1 Market Trends
8.6.2 Market Forecast
8.7 Automotive
8.7.1 Market Trends
8.7.2 Market Forecast
8.8 Others
8.8.1 Market Trends
8.8.2 Market Forecast

9 Market Breakup by Region
9.1 North America
9.1.1 United States
9.1.1.1 Market Trends
9.1.1.2 Market Forecast
9.1.2 Canada
9.1.2.1 Market Trends
9.1.2.2 Market Forecast
9.2 Asia-Pacific
9.2.1 China
9.2.1.1 Market Trends
9.2.1.2 Market Forecast
9.2.2 Japan
9.2.2.1 Market Trends
9.2.2.2 Market Forecast
9.2.3 India
9.2.3.1 Market Trends
9.2.3.2 Market Forecast
9.2.4 South Korea
9.2.4.1 Market Trends
9.2.4.2 Market Forecast
9.2.5 Australia
9.2.5.1 Market Trends
9.2.5.2 Market Forecast
9.2.6 Indonesia
9.2.6.1 Market Trends
9.2.6.2 Market Forecast
9.2.7 Others
9.2.7.1 Market Trends
9.2.7.2 Market Forecast
9.3 Europe
9.3.1 Germany
9.3.1.1 Market Trends
9.3.1.2 Market Forecast
9.3.2 France
9.3.2.1 Market Trends
9.3.2.2 Market Forecast
9.3.3 United Kingdom
9.3.3.1 Market Trends
9.3.3.2 Market Forecast
9.3.4 Italy
9.3.4.1 Market Trends
9.3.4.2 Market Forecast
9.3.5 Spain
9.3.5.1 Market Trends
9.3.5.2 Market Forecast
9.3.6 Russia
9.3.6.1 Market Trends
9.3.6.2 Market Forecast
9.3.7 Others
9.3.7.1 Market Trends
9.3.7.2 Market Forecast
9.4 Latin America
9.4.1 Brazil
9.4.1.1 Market Trends
9.4.1.2 Market Forecast
9.4.2 Mexico
9.4.2.1 Market Trends
9.4.2.2 Market Forecast
9.4.3 Others
9.4.3.1 Market Trends
9.4.3.2 Market Forecast
9.5 Middle East and Africa
9.5.1 Market Trends
9.5.2 Market Breakup by Country
9.5.3 Market Forecast

10 SWOT Analysis
10.1 Overview
10.2 Strengths
10.3 Weaknesses
10.4 Opportunities
10.5 Threats

11 Value Chain Analysis

12 Porters Five Forces Analysis
12.1 Overview
12.2 Bargaining Power of Buyers
12.3 Bargaining Power of Suppliers
12.4 Degree of Competition
12.5 Threat of New Entrants
12.6 Threat of Substitutes

13 Price Analysis

14 Competitive Landscape
14.1 Market Structure
14.2 Key Players
14.3 Profiles of Key Players
14.3.1 360 Labs
14.3.1.1 Company Overview
14.3.1.2 Product Portfolio
14.3.2 Blippar Group Limited
14.3.2.1 Company Overview
14.3.2.2 Product Portfolio
14.3.3 Dell Inc
14.3.3.1 Company Overview
14.3.3.2 Product Portfolio
14.3.3.3 Financials
14.3.3.4 SWOT Analysis
14.3.4 Koncept VR LLC
14.3.4.1 Company Overview
14.3.4.2 Product Portfolio
14.3.5 Matterport Inc.
14.3.5.1 Company Overview
14.3.5.2 Product Portfolio
14.3.6 Panedia Pty Ltd.
14.3.6.1 Company Overview
14.3.6.2 Product Portfolio
14.3.7 Scapic Innovations Private Limited
14.3.7.1 Company Overview
14.3.7.2 Product Portfolio
14.3.8 Subvrsive
14.3.8.1 Company Overview
14.3.8.2 Product Portfolio
14.3.9 VIAR Inc
14.3.9.1 Company Overview
14.3.9.2 Product Portfolio
14.3.10 WeMakeVR
14.3.10.1 Company Overview
14.3.10.2 Product Portfolio

List of Figures

Figure 1: Global: Virtual Reality Content Creation Market: Major Drivers and Challenges
Figure 2: Global: Virtual Reality Content Creation Market: Sales Value (in Billion US$), 2016-2021
Figure 3: Global: Virtual Reality Content Creation Market Forecast: Sales Value (in Billion US$), 2022-2027
Figure 4: Global: Virtual Reality Content Creation Market: Breakup by Content Type (in %), 2021
Figure 5: Global: Virtual Reality Content Creation Market: Breakup by Component (in %), 2021
Figure 6: Global: Virtual Reality Content Creation Market: Breakup by End User (in %), 2021
Figure 7: Global: Virtual Reality Content Creation Market: Breakup by Region (in %), 2021
Figure 8: Global: Virtual Reality Content Creation (Videos) Market: Sales Value (in Million US$), 2016 & 2021
Figure 9: Global: Virtual Reality Content Creation (Videos) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 10: Global: Virtual Reality Content Creation (360 Degree Photos) Market: Sales Value (in Million US$), 2016 & 2021
Figure 11: Global: Virtual Reality Content Creation (360 Degree Photos) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 12: Global: Virtual Reality Content Creation (Games) Market: Sales Value (in Million US$), 2016 & 2021
Figure 13: Global: Virtual Reality Content Creation (Games) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 14: Global: Virtual Reality Content Creation (Software) Market: Sales Value (in Million US$), 2016 & 2021
Figure 15: Global: Virtual Reality Content Creation (Software) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 16: Global: Virtual Reality Content Creation (Services) Market: Sales Value (in Million US$), 2016 & 2021
Figure 17: Global: Virtual Reality Content Creation (Services) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 18: Global: Virtual Reality Content Creation (Real Estate) Market: Sales Value (in Million US$), 2016 & 2021
Figure 19: Global: Virtual Reality Content Creation (Real Estate) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 20: Global: Virtual Reality Content Creation (Travel and Hospitality) Market: Sales Value (in Million US$), 2016 & 2021
Figure 21: Global: Virtual Reality Content Creation (Travel and Hospitality) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 22: Global: Virtual Reality Content Creation (Media and Entertainment) Market: Sales Value (in Million US$), 2016 & 2021
Figure 23: Global: Virtual Reality Content Creation (Media and Entertainment) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 24: Global: Virtual Reality Content Creation (Healthcare) Market: Sales Value (in Million US$), 2016 & 2021
Figure 25: Global: Virtual Reality Content Creation (Healthcare) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 26: Global: Virtual Reality Content Creation (Retail) Market: Sales Value (in Million US$), 2016 & 2021
Figure 27: Global: Virtual Reality Content Creation (Retail) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 28: Global: Virtual Reality Content Creation (Gaming) Market: Sales Value (in Million US$), 2016 & 2021
Figure 29: Global: Virtual Reality Content Creation (Gaming) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 30: Global: Virtual Reality Content Creation (Automotive) Market: Sales Value (in Million US$), 2016 & 2021
Figure 31: Global: Virtual Reality Content Creation (Automotive) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 32: Global: Virtual Reality Content Creation (Other End Users) Market: Sales Value (in Million US$), 2016 & 2021
Figure 33: Global: Virtual Reality Content Creation (Other End Users) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 34: North America: Virtual Reality Content Creation Market: Sales Value (in Million US$), 2016 & 2021
Figure 35: North America: Virtual Reality Content Creation Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 36: United States: Virtual Reality Content Creation Market: Sales Value (in Million US$), 2016 & 2021
Figure 37: United States: Virtual Reality Content Creation Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 38: Canada: Virtual Reality Content Creation Market: Sales Value (in Million US$), 2016 & 2021
Figure 39: Canada: Virtual Reality Content Creation Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 40: Asia-Pacific: Virtual Reality Content Creation Market: Sales Value (in Million US$), 2016 & 2021
Figure 41: Asia-Pacific: Virtual Reality Content Creation Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 42: China: Virtual Reality Content Creation Market: Sales Value (in Million US$), 2016 & 2021
Figure 43: China: Virtual Reality Content Creation Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 44: Japan: Virtual Reality Content Creation Market: Sales Value (in Million US$), 2016 & 2021
Figure 45: Japan: Virtual Reality Content Creation Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 46: India: Virtual Reality Content Creation Market: Sales Value (in Million US$), 2016 & 2021
Figure 47: India: Virtual Reality Content Creation Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 48: South Korea: Virtual Reality Content Creation Market: Sales Value (in Million US$), 2016 & 2021
Figure 49: South Korea: Virtual Reality Content Creation Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 50: Australia: Virtual Reality Content Creation Market: Sales Value (in Million US$), 2016 & 2021
Figure 51: Australia: Virtual Reality Content Creation Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 52: Indonesia: Virtual Reality Content Creation Market: Sales Value (in Million US$), 2016 & 2021
Figure 53: Indonesia: Virtual Reality Content Creation Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 54: Others: Virtual Reality Content Creation Market: Sales Value (in Million US$), 2016 & 2021
Figure 55: Others: Virtual Reality Content Creation Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 56: Europe: Virtual Reality Content Creation Market: Sales Value (in Million US$), 2016 & 2021
Figure 57: Europe: Virtual Reality Content Creation Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 58: Germany: Virtual Reality Content Creation Market: Sales Value (in Million US$), 2016 & 2021
Figure 59: Germany: Virtual Reality Content Creation Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 60: France: Virtual Reality Content Creation Market: Sales Value (in Million US$), 2016 & 2021
Figure 61: France: Virtual Reality Content Creation Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 62: United Kingdom: Virtual Reality Content Creation Market: Sales Value (in Million US$), 2016 & 2021
Figure 63: United Kingdom: Virtual Reality Content Creation Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 64: Italy: Virtual Reality Content Creation Market: Sales Value (in Million US$), 2016 & 2021
Figure 65: Italy: Virtual Reality Content Creation Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 66: Spain: Virtual Reality Content Creation Market: Sales Value (in Million US$), 2016 & 2021
Figure 67: Spain: Virtual Reality Content Creation Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 68: Russia: Virtual Reality Content Creation Market: Sales Value (in Million US$), 2016 & 2021
Figure 69: Russia: Virtual Reality Content Creation Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 70: Others: Virtual Reality Content Creation Market: Sales Value (in Million US$), 2016 & 2021
Figure 71: Others: Virtual Reality Content Creation Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 72: Latin America: Virtual Reality Content Creation Market: Sales Value (in Million US$), 2016 & 2021
Figure 73: Latin America: Virtual Reality Content Creation Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 74: Brazil: Virtual Reality Content Creation Market: Sales Value (in Million US$), 2016 & 2021
Figure 75: Brazil: Virtual Reality Content Creation Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 76: Mexico: Virtual Reality Content Creation Market: Sales Value (in Million US$), 2016 & 2021
Figure 77: Mexico: Virtual Reality Content Creation Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 78: Others: Virtual Reality Content Creation Market: Sales Value (in Million US$), 2016 & 2021
Figure 79: Others: Virtual Reality Content Creation Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 80: Middle East and Africa: Virtual Reality Content Creation Market: Sales Value (in Million US$), 2016 & 2021
Figure 81: Middle East and Africa: Virtual Reality Content Creation Market: Breakup by Country (in %), 2021
Figure 82: Middle East and Africa: Virtual Reality Content Creation Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 83: Global: Virtual Reality Content Creation Industry: SWOT Analysis
Figure 84: Global: Virtual Reality Content Creation Industry: Value Chain Analysis
Figure 85: Global: Virtual Reality Content Creation Industry: Porter’s Five Forces Analysis

List of Tables

Table 1: Global: Virtual Reality Content Creation Market: Key Industry Highlights, 2021 and 2027
Table 2: Global: Virtual Reality Content Creation Market Forecast: Breakup by Content Type (in Million US$), 2022-2027
Table 3: Global: Virtual Reality Content Creation Market Forecast: Breakup by Component (in Million US$), 2022-2027
Table 4: Global: Virtual Reality Content Creation Market Forecast: Breakup by End User (in Million US$), 2022-2027
Table 5: Global: Virtual Reality Content Creation Market Forecast: Breakup by Region (in Million US$), 2022-2027
Table 6: Global: Virtual Reality Content Creation Market: Competitive Structure
Table 7: Global: Virtual Reality Content Creation Market: Key Players