Table of Content



FIGURES AND TABLES
PART 1. INTRODUCTION
? Report description
? Objectives of the study
? Market segment
? Years considered for the report
? Currency
? Key target audience
PART 2. METHODOLOGY
PART 3. EXECUTIVE SUMMARY
PART 4. MARKET OVERVIEW
? Introduction
? Drivers
? Restraints
? Impact of COVID-19 pandemic
PART 5. MARKET BREAKDOWN BY GENRE
? Action
? Sports
? Role-playing games
? Adventure
? Others
PART 6. MARKET BREAKDOWN BY PLATFORM
? Mobile
? Console
? PC
PART 7. MARKET BREAKDOWN BY REGION
? Asia Pacific
? Europe
? North America
? Rest of the World (RoW)
PART 8. KEY COMPANIES
? Activision Blizzard Inc.
? Apple Inc.
? Bandai Namco Holdings Inc.
? Capcom Co., Ltd.
? Electronic Arts Inc. (EA)
? Epic Games, Inc.
? Konami Holdings Corp.
? Microsoft Corporation
? miHoYo Co., Ltd.
? Nintendo Co., Ltd.
? Sony Corporation
? Square Enix Holdings Co., Ltd.
? Take-Two Interactive Software Inc.
? Tencent Holdings Ltd.
? Ubisoft Entertainment S.A.
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