Table of Content
FIGURES AND TABLES
PART 1. INTRODUCTION
? Report description
? Objectives of the study
? Market segment
? Years considered for the report
? Currency
? Key target audience
PART 2. METHODOLOGY
PART 3. EXECUTIVE SUMMARY
PART 4. MARKET OVERVIEW
? Introduction
? Drivers
? Restraints
? Impact of COVID-19 pandemic
PART 5. MARKET BREAKDOWN BY REVENUE MODEL
? Sponsorships
? Media rights
? Advertising
? Tickets and merchandise
? Others
PART 6. MARKET BREAKDOWN BY REGION
? Asia Pacific
? Europe
? North America
? Rest of the World (RoW)
PART 7. KEY COMPANIES
? Activision Blizzard, Inc.
? Bethesda Softworks?LLC
? Capcom Co., Ltd.
? Douyu International Holdings Ltd.
? Electronic Arts Inc.
? Gfinity plc
? GungHo Online Entertainment, Inc.
? HUYA?Inc.
? Konami Digital Entertainment Co., Ltd.
? Kuu Hubb Oy
? Mad Catz Global Limited
? Microsoft Corp.
? Modern Times Group
? NetEase, Inc.
? Nintendo?Co., Ltd.
? Parlay Games Inc.
? Sega?Corporation
? Sony Corporation
? Square Enix?Holdings?Co.,?Ltd.
? Stars Group Inc.
? Tencent?Holdings Ltd.
? Turner Broadcasting?System, Inc.
? Twitch Interactive (Amazon.com, Inc.)
? Ubisoft?Entertainment SA
? Zynga Inc.
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