Table of Content


1 Preface

2 Scope and Methodology
2.1 Objectives of the Study
2.2 Stakeholders
2.3 Data Sources
2.3.1 Primary Sources
2.3.2 Secondary Sources
2.4 Market Estimation
2.4.1 Bottom-Up Approach
2.4.2 Top-Down Approach
2.5 Forecasting Methodology

3 Executive Summary

4 Introduction
4.1 Overview
4.2 Key Industry Trends

5 Global In-app Advertising Market
5.1 Market Overview
5.2 Market Performance
5.3 Impact of COVID-19
5.4 Market Forecast

6 Market Breakup by Advertising Type
6.1 Banner Ads
6.1.1 Market Trends
6.1.2 Market Forecast
6.2 Interstitial Ads
6.2.1 Market Trends
6.2.2 Market Forecast
6.3 Rich Media Ads
6.3.1 Market Trends
6.3.2 Market Forecast
6.4 Video Ads
6.4.1 Market Trends
6.4.2 Market Forecast
6.5 Others
6.5.1 Market Trends
6.5.2 Market Forecast

7 Market Breakup by Platform
7.1 Android
7.1.1 Market Trends
7.1.2 Market Forecast
7.2 iOS
7.2.1 Market Trends
7.2.2 Market Forecast
7.3 Others
7.3.1 Market Trends
7.3.2 Market Forecast

8 Market Breakup by Application
8.1 Messaging
8.1.1 Market Trends
8.1.2 Market Forecast
8.2 Entertainment
8.2.1 Market Trends
8.2.2 Market Forecast
8.3 Gaming
8.3.1 Market Trends
8.3.2 Market Forecast
8.4 Online Shopping
8.4.1 Market Trends
8.4.2 Market Forecast
8.5 Payment and Ticketing
8.5.1 Market Trends
8.5.2 Market Forecast
8.6 Others
8.6.1 Market Trends
8.6.2 Market Forecast

9 Market Breakup by Region
9.1 North America
9.1.1 United States
9.1.1.1 Market Trends
9.1.1.2 Market Forecast
9.1.2 Canada
9.1.2.1 Market Trends
9.1.2.2 Market Forecast
9.2 Asia Pacific
9.2.1 China
9.2.1.1 Market Trends
9.2.1.2 Market Forecast
9.2.2 Japan
9.2.2.1 Market Trends
9.2.2.2 Market Forecast
9.2.3 India
9.2.3.1 Market Trends
9.2.3.2 Market Forecast
9.2.4 South Korea
9.2.4.1 Market Trends
9.2.4.2 Market Forecast
9.2.5 Australia
9.2.5.1 Market Trends
9.2.5.2 Market Forecast
9.2.6 Indonesia
9.2.6.1 Market Trends
9.2.6.2 Market Forecast
9.2.7 Others
9.2.7.1 Market Trends
9.2.7.2 Market Forecast
9.3 Europe
9.3.1 Germany
9.3.1.1 Market Trends
9.3.1.2 Market Forecast
9.3.2 France
9.3.2.1 Market Trends
9.3.2.2 Market Forecast
9.3.3 United Kingdom
9.3.3.1 Market Trends
9.3.3.2 Market Forecast
9.3.4 Italy
9.3.4.1 Market Trends
9.3.4.2 Market Forecast
9.3.5 Spain
9.3.5.1 Market Trends
9.3.5.2 Market Forecast
9.3.6 Russia
9.3.6.1 Market Trends
9.3.6.2 Market Forecast
9.3.7 Others
9.3.7.1 Market Trends
9.3.7.2 Market Forecast
9.4 Latin America
9.4.1 Brazil
9.4.1.1 Market Trends
9.4.1.2 Market Forecast
9.4.2 Mexico
9.4.2.1 Market Trends
9.4.2.2 Market Forecast
9.4.3 Others
9.4.3.1 Market Trends
9.4.3.2 Market Forecast
9.5 Middle East and Africa
9.5.1 Market Trends
9.5.2 Market Breakup by Country
9.5.3 Market Forecast

10 SWOT Analysis
10.1 Overview
10.2 Strengths
10.3 Weaknesses
10.4 Opportunities
10.5 Threats

11 Value Chain Analysis

12 Porters Five Forces Analysis
12.1 Overview
12.2 Bargaining Power of Buyers
12.3 Bargaining Power of Suppliers
12.4 Degree of Competition
12.5 Threat of New Entrants
12.6 Threat of Substitutes

13 Competitive Landscape
13.1 Market Structure
13.2 Key Players
13.3 Profiles of Key Players
13.3.1 Amobee Inc. (Singapore Telecommunications Limited)
13.3.1.1 Company Overview
13.3.1.2 Product Portfolio
13.3.2 Apple Inc.
13.3.2.1 Company Overview
13.3.2.2 Product Portfolio
13.3.3 BYYD Inc.
13.3.3.1 Company Overview
13.3.3.2 Product Portfolio
13.3.4 Chartboost Inc.
13.3.4.1 Company Overview
13.3.4.2 Product Portfolio
13.3.5 Facebook Inc.
13.3.5.1 Company Overview
13.3.5.2 Product Portfolio
13.3.6 Flurry Inc. (Verizon Media)
13.3.6.1 Company Overview
13.3.6.2 Product Portfolio
13.3.7 Google AdMob (Google Inc.)
13.3.7.1 Company Overview
13.3.7.2 Product Portfolio
13.3.8 InMobi (InMobi Pte Ltd.)
13.3.8.1 Company Overview
13.3.8.2 Product Portfolio
13.3.9 MoPub Inc. (Twitter)
13.3.9.1 Company Overview
13.3.9.2 Product Portfolio
13.3.10 One by AOL (AOL)
13.3.10.1 Company Overview
13.3.10.2 Product Portfolio
13.3.11 Tapjoy Inc.
13.3.11.1 Company Overview
13.3.11.2 Product Portfolio
13.3.12 Tune Inc.
13.3.12.1 Company Overview
13.3.12.2 Product Portfolio