Table of Content



FIGURES AND TABLES
PART 1. INTRODUCTION
? Report description
? Objectives of the study
? Market segment
? Years considered for the report
? Currency
? Key target audience
PART 2. METHODOLOGY
PART 3. EXECUTIVE SUMMARY
PART 4. MARKET OVERVIEW
? Introduction
? Drivers
? Restraints
? Impact of COVID-19 pandemic
PART 5. MARKET BREAKDOWN BY PRODUCT
? Helmet mounted display
? Wearable glasses
PART 6. MARKET BREAKDOWN BY TECHNOLOGY
? Augmented reality (AR)
? Virtual reality (VR)
? Mixed reality (MR)
PART 7. MARKET BREAKDOWN BY CONNECTION
? Wired
? Wireless
? Hybrid
PART 8. MARKET BREAKDOWN BY APPLICATION
? Training and simulation
? Entertainment
? Military and defense
? Others
PART 9. MARKET BREAKDOWN BY REGION
? North America
? Asia Pacific
? Europe
? Rest of the World (ROW)
PART 10. KEY COMPANIES
? Acer Inc.
? BAE Systems Plc
? Beijing Antvr Technology Co., Ltd.
? Cinoptics
? Collins Aerospace (Raytheon Technologies Corp.)
? Elbit Systems Ltd.
? Excelitas Technologies Corp.
? Fove, Inc.
? Google LLC
? HTC Corporation
? Kopin Corporation
? Lenovo Group Limited
? Magic Leap, Inc.
? Microsoft Corporation
? Oculus VR LLC (Meta Platforms Inc.)
? Osterhout Design Group (ODG)
? Samsung Electronics Co., Ltd.
? Sony Corporation
? Thales Defense & Security, Inc.
? Vufine, Inc.
? Vuzix Corporation
? WorldViz, Inc.
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