Table of Content
1. Introduction
2. Research & Methodology
3. Executive Summary
4. Market Dynamics
4.1 Growth Drivers
4.2 Challenges
5. Global Augmented Reality Market
6. Global Augmented Reality Headset Volume
7. Share Analysis
7.1 Market Share
7.1.1 Segment
7.1.2 Region
7.1.3 End User
7.2 Volume Share
7.2.1 Augmented Reality Headset by Type
8. AR Market Segments
8.1 E-Commerce Market
8.2 Hardware Market
8.3 Ad spend Market
8.4 Apps Market
8.5 Games Market
8.6 Enterprise Market
9. AR Market Region
9.1 North America Market
9.2 Europe Market
9.3 APAC Market
9.4 Row Market
10. AR Market End-User
10.1 Enterprise Market
10.2 Consumer Market
11. Headset Volume Types
11.1 Screen-less Viewer
11.2 Standalone HMD
11.3 Tethered HMD
12. Company Analysis
12.1 Kopin Corporation
12.1.1 Overview
12.1.2 Recent Developments
12.1.3 Sales Analysis
12.2 Seiko Epson Corporation
12.2.1 Overview
12.2.2 Recent Developments
12.2.3 Sales Analysis
12.3 Vuzix
12.3.1 Overview
12.3.2 Recent Developments
12.3.3 Sales Analysis
12.4 Sony Corporation
12.4.1 Overview
12.4.2 Recent Developments
12.4.3 Sales Analysis
12.5 Lenovo Group Limited
12.5.1 Overview
12.5.2 Recent Developments
12.5.3 Sales Analysis
12.6 Samsung Electronics Co. Ltd
12.6.1 Overview
12.6.2 Recent Developments
12.6.3 Sales Analysis
List of Figures
Figure-01: Global Augmented Reality Market (Billion US$), 2018 – 2020
Figure-02: Global – Forecast for Augmented Reality Market (Billion US$), 2021 – 2026
Figure-03: Global Augmented Reality Headset Volume (Million Units), 2018 – 2020
Figure-04: Global – Forecast for Augmented Reality Headset Volume (Million Units), 2021 – 2026
Figure-05: Segments – E-Commerce Market (Billion US$), 2018 – 2020
Figure-06: Segments – Forecast for E-Commerce Market (Billion US$), 2021 – 2026
Figure-07: Segments – Hardware Market (Billion US$), 2018 – 2020
Figure-08: Segments – Forecast for Hardware Market (Billion US$), 2021 – 2026
Figure-09: Segments – Adspend Market (Billion US$), 2018 – 2020
Figure-10: Segments – Forecast for Adspend Market (Billion US$), 2021 – 2026
Figure-11: Segments – Apps Market (Billion US$), 2018 – 2020
Figure-12: Segments – Forecast for Apps Market (Billion US$), 2021 – 2026
Figure-13: Segments – Games Market (Billion US$), 2018 – 2020
Figure-14: Segments – Forecast for Games Market (Billion US$), 2021 – 2026
Figure-15: Segments – Enterprise Market (Billion US$), 2018 – 2020
Figure-16: Segments – Forecast for Enterprise Market (Billion US$), 2021 – 2026
Figure-17: Region – North America Market (Billion US$), 2017 – 2020
Figure-18: Region – Forecast for North America Market (Billion US$), 2021 – 2026
Figure-19: Region – Europe Market (Billion US$), 2017 – 2020
Figure-20: Region – Forecast for Europe Market (Billion US$), 2021 – 2026
Figure-21: Region – APAC Market (Billion US$), 2017 – 2020
Figure-22: Region – Forecast for APAC Market (Billion US$), 2021 – 2026
Figure-23: Region – Row Market (Billion US$), 2017 – 2020
Figure-24: Region – Forecast for Row Market (Billion US$), 2021 – 2026
Figure-25: End User – Enterprise Market (Billion US$), 2018 – 2020
Figure-26: End User – Forecast for Enterprise Market (Billion US$), 2021 – 2026
Figure-27: End User – Consumer Market (Billion US$), 2018 – 2020
Figure-28: End User – Forecast for Consumer Market (Billion US$), 2021 – 2026
Figure-29: Types – Screen-less Viewer Volume (Million Units), 2018 – 2020
Figure-30: Types – Forecast for Screen-less Viewer Volume (Million Units), 2021 – 2026
Figure-31: Types – Standalone HMD Volume (Million Units), 2018 – 2020
Figure-32: Types – Forecast for Standalone HMD Volume (Million Units), 2021 – 2026
Figure-33: Types – Tethered HMD Volume (Million Units), 2018 – 2020
Figure-34: Types – Forecast for Tethered HMD Volume (Million Units), 2021 – 2026
Figure-35: Kopin Corporation – Global Revenue (Million US$), 2018 – 2020
Figure-36: Kopin Corporation – Forecast for Global Revenue (Million US$), 2021 – 2026
Figure-37: Seiko Epson Corporation – Global Revenue (Billion US$), 2018 – 2020
Figure-38: Seiko Epson Corporation – Forecast for Global Revenue (Billion US$), 2021 – 2026
Figure-39: Vuzix – Global Revenue (Million US$), 2018 – 2020
Figure-40: Vuzix – Forecast for Global Revenue (Million US$), 2021 – 2026
Figure-41: Sony Corporation – Global Revenue (Billion US$), 2018 – 2020
Figure-42: Sony Corporation – Forecast for Global Revenue (Billion US$), 2021 – 2026
Figure-43: Lenovo Group Limited – Global Revenue (Billion US$), 2018 – 2020
Figure-44: Lenovo Group Limited – Forecast for Global Revenue (Billion US$), 2021 – 2026
Figure-45: Samsung Electronics Co. Ltd – Global Revenue (Billion US$), 2018 – 2020
Figure-46: Samsung Electronics Co. Ltd – Forecast for Global Revenue (Billion US$), 2021 – 2026
List of Tables
Table-01: AR Market Share by Segment (Percent), 2018 – 2020
Table-02: Forecast for – AR Market Share by Segment (Percent), 2021 – 2026
Table-03: AR Market Share by Region (Percent), 2018 – 2020
Table-04: Forecast for – AR Market Share by Region (Percent), 2021 – 2026
Table-05: AR Market Share by End User (Percent), 2018 – 2020
Table-06: Forecast for – AR Market Share by End User (Percent), 2021 – 2026
Table-07: Global Augmented Reality Headset Volume Share by Type (Percent), 2018 – 2020
Table-08: Forecast for – Global Augmented Reality Headset Volume Share by Type (Percent), 2021 – 2026