Table of Content
1. Executive Summary
2. North America Family Entertainment Centers
2.1. Market Overview
2.2. Market Definition
2.3. Segmentation
2.4. Assumptions and Acronyms
3. Research Methodology
3.1. Research Objectives
3.2. Primary Research
3.3. Secondary Research
3.4. Forecast Model
3.5. Market Size Estimation
4. Average Pricing Analysis
5. Market Dynamics
5.1. Growth Drivers
5.2. Restraints
5.3. Opportunity
5.4. Trends
6. Recent Development, Policies& Regulatory Landscape
7. Risk Analysis
7.1. Demand Risk Analysis
7.2. Supply Risk Analysis
8. North America Family Entertainment Centers Industry Analysis
8.1. Porters Five Forces
8.1.1. Threat of New Entrants
8.1.2. Bargaining Power of Suppliers
8.1.3. Threat of Substitutes
8.1.4. Rivalry
8.2. PEST Analysis
8.2.1. Political
8.2.2. Economic
8.2.3. Social
8.2.4. Technological
9. North America Family Entertainment Centers Market
9.1. Market Size & forecast, 2019A-2030F
9.1.1. By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10. North America Family Entertainment Centers: Market Segmentation
10.1. By Regions
10.1.1. US, By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.1.2. Mexico, By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.1.3. Rest of North America, By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.2. By Visitor Demographics: Market Share (2020-2030F)
10.2.1. Families with Children (0-8), By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.2.2. Families with Children (9-12), By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.2.3. Teenagers (13-19), By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.2.4. Young Adults (19-25), By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.2.5. Adults (25+), By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.3. By Facility Size: Market Share (2020-2030F)
10.3.1. Upto 5000 sq ft, By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.3.2. 5001-10000 sq ft, By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.3.3. 10001-20000 sq ft, By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.3.4. 20001-40000 sq ft, By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.3.5. 1-10 Acres, By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.3.6. 11-30 Acres, By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.3.7. Over 30 Acres, By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.4. By Revenue Source: Market Share (2020-2030F)
10.4.1. Entry fees & Ticket sales, By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.4.2. Food & Beverage, By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.4.3. Merchandising, By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.4.4. Advertisement, By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.4.5. Others, By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.5. By Application: Market Share (2020-2030F)
10.5.1. Arcade Studio, By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.5.2. AR & VR Gaming Zones, By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.5.3. Physical Play Activities, By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.5.4. Skill/Competition Games, By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.5.5. Others, By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.6. By Type: Market Share (2020-2030F)
10.6.1. Children Entertainment Centers, By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.6.2. Children Edutainment Centers, By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.6.3. Adult Entertainment Centers, By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.6.4. Location-based Entertainment Centers, By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
11. Company Profile
11.1. The Walt Disney Company
11.1.1. Company Overview
11.1.2. Company Total Revenue (Financials)
11.1.3. Market Potential
11.1.4. Global Presence
11.1.5. Key Performance Indicators
11.1.6. SWOT Analysis
11.1.7. Product Launch
11.2. CEC Entertainment Inc.
11.3. Cinergy Entertainment
11.4. LEGOLAND Discovery Center
11.5. Lucky Strike Entertainment
11.6. KidZania
11.7. FunCity
11.8. Scene 75 Entertainment Centers
11.9. Smaaash Entertainment Pvt. Ltd.
11.10. iPlay America
12. Consultant Recommendation
**The above given segmentations and companies could be subjected to further modification based on in-depth feasibility studies conducted for the final deliverable.