Table of Content





1. Introduction


2. Research & Methodology

3. Executive Summary


4. Market Dynamics

4.1 Growth Drivers
4.2 Challenges


5. South Korea Video Game Market


6. Market & Users Share – South Korea Video Game Market

6.1 Category Market Share
6.2 Users Share
6.3 Age Group Share
6.4 Gender Share
6.5 Income Share


7. Category – South Korea Video Game Market

7.1 Mobile Games
7.2 Download Games
7.3 Online Games
7.4 Gaming Networks


8. Users – South Korea Video Game Numbers

8.1 Mobile Games
8.2 Download Games
8.3 Online Games
8.4 Gaming Networks


9. Age Group – South Korea Video Game Numbers

9.1 18 -24 Years
9.2 25-34 years
9.3 35 - 44 years
9.4 45 -54 years
9.5 55 - 64 years


10. Gender - South Korea Video Game Numbers

10.1 Male
10.2 Female


11. Income - South Korea Video Game Numbers

11.1 Low income
11.2 Medium Income
11.3 High Income


12. Company Analysis

12.1 Netmarble Corp.

12.1.1 Overview
12.1.2 Initiatives & Recent Developments
12.1.3 Revenue

12.2 Gravity Co. Ltd.

12.2.1 Overview
12.2.2 Initiatives & Recent Developments
12.2.3 Revenue

12.3 DoubleU Games

12.3.1 Overview
12.3.2 Initiatives & Recent Developments
12.3.3 Revenue

12.4 Activision Blizzard

12.4.1 Overview
12.4.2 Initiatives & Recent Developments
12.4.3 Revenue

12.5 NHN Entertainment Corp.

12.5.1 Overview
12.5.2 Initiatives & Recent Developments
12.5.3 Revenue



List of Figures




Figure 1: South Korea – Number of Internet Users (Millions), 2015 – 2019
Figure 2: South Korea – Video Game Market (Million US$), 2017 – 2019
Figure 3: South Korea – Forecast for Video Game Market (Million US$), 2020 – 2026
Figure 4: South Korea – Video Game Market Share by Age Group (%), 2017 – 2019
Figure 5: South Korea – Forecast for Video Game Market Share by Age Group (%), 2020 – 2026
Figure 6: South Korea – Video Game Market Share by Gender (%), 2017 – 2019
Figure 7: South Korea – Forecast for Video Game Market Share by Gender (%), 2020 – 2026
Figure 8: South Korea – Video Game Market Share by Income (%), 2017 – 2019
Figure 9: South Korea – Forecast for Video Game Market Share by Income (%), 2020 – 2026
Figure 10: South Korea – Video Game Market by Mobile Games (Million US$), 2017 – 2019
Figure 11: South Korea – Forecast for Video Game Market by Mobile Games (Million US$), 2020 - 2026
Figure 12: South Korea – Video Game Market by Download Game (Million US$), 2017 – 2019
Figure 13: South Korea – Forecast for Video Game Market by Download Game (Million US$), 2020 – 2026
Figure 14: South Korea – Online Video Game Market by Online Game (Million US$), 2017 – 2019
Figure 15: South Korea – Forecast for Online Video Game Market by Online Game (Million US$), 2020 – 2026
Figure 16: South Korea – Video Game Market by Gaming Networks (Million US$), 2017 – 2019
Figure 17: South Korea – Forecast for Video Game Market by Gaming Network (Million US$), 2020 – 2026
Figure 18: South Korea – Video Game Market by Consoles (Million US$), 2017 – 2019
Figure 19: South Korea – Forecast for Video Game Market by Consoles (Million US$), 2020 – 2026
Figure 20: Most played games in PC bangs based on time spent in South Korea as of March 2020
Figure 21: South Korea – Video Game Market by PC Games (Million US$), 2017 – 2019
Figure 22: South Korea – Forecast for Video Game Market by PC Games (Million US$), 2020 – 2026
Figure 23: South Korea – Video Game Users by Mobile Game (Million), 2017 – 2019
Figure 24: South Korea – Forecast for Video Game Users by Mobile Game (Million), 2020 – 2026
Figure 25: South Korea – Video Game Users by Download Games (Million), 2017 – 2019
Figure 26: South Korea – Forecast for Video Game Users by Download Game (Million), 2020 – 2026
Figure 27: South Korea Internet Users & Population in Millions, 2015 - 2019
Figure 28: South Korea – Video Games Users by Online Games (Million), 2017 – 2019
Figure 29: South Korea – Forecast for Video Game Users by Online Games (Million), 2020 – 2026
Figure 30: South Korea – Video Game Users by Gaming Network (Million), 2017 – 2019
Figure 31: South Korea – Forecast for Video Game User by Gaming Network (Million), 2020 – 2026
Figure 32: South Korea – Video Game Users by Consoles (Million), 2017 – 2019
Figure 33: South Korea – Forecast for Video Game User by Consoles (Million), 2020 – 2026
Figure 34: South Korea – Video Game Users by PC Games (Million), 2017 – 2019
Figure 35: South Korea – Forecast for Video Game User by PC Games (Million), 2020 – 2026
Figure 36: Distribution of professional gamers in the 10 major e-sports teams in South Korea in 2017, by annual salary level
Figure 37: Global – Netmarble Corporation Revenue (Million US$), 2017 – 2019
Figure 38: Global – Forecast for Netmarble Corporation Revenue (Million US$), 2020 – 2026
Figure 39: Global – Gravity Co. Ltd. Revenue (Million US$), 2017 – 2019
Figure 40: Global – Forecast for Gravity Co. Ltd. Revenue (Million US$), 2020 – 2026
Figure 41: Global – DoubleU Games Revenue (Million US$), 2017 – 2019
Figure 42: Global – Forecast for DoubleU Games Revenue (Million US$), 2020 – 2026
Figure 43: Global – Activision Blizzard Revenue (Million US$), 2017 – 2019
Figure 44: Global – Forecast for Activision Blizzard Revenue (Million US$), 2020 – 2026
Figure 45: Global – NHN Entertainment Company Revenue (Million US$), 2017 – 2019
Figure 46: Global – Forecast for NHN Entertainment Company Revenue (Million US$), 2020 – 2026


List of Tables




Table 1: South Korea – Video Game Market Share by Category (%), 2017 – 2019
Table 2: South Korea – Forecast for Video Game Market Share by Category (%), 2020 – 2026
Table 3: South Korea – Video Game Market Share by Users (%), 2017 – 2019
Table 4: South Korea – Forecast for Video Game Market Share by Users (%), 2020 – 2026
Table 5: The top Mobile Games downloaded in South Korea, 2020
Table 6: South Korea – Video Game Market by Age Group (Million), 2017 – 2019
Table 7: South Korea – Forecast for Video Game Market by Age Group (Million), 2020 – 2026
Table 8: South Korea – Video Game Market by Gender (Million), 2017 – 2019
Table 9: South Korea – Forecast for Video Game Market by Gender (Million), 2020 – 2026
Table 10: South Korea – Video Game Market by Income (Million), 2017 – 2019
Table 11: South Korea – Forecast for Video Game Market by Income (Million), 2020 – 2026