Table of Content
Chapter 1:INTRODUCTION
1.1.Report description
1.2.Key benefits for stakeholders
1.3.Key market segments
1.4.Research methodology
1.4.1.Secondary research
1.4.2.Primary research
1.4.3.Analyst tools & models
Chapter 2:EXECUTIVE SUMMARY
2.1.CXO perspective
Chapter 3:MARKET OVERVIEW
3.1.Market definition and scope
3.2.Key findings
3.2.1.Top impacting factors
3.2.2.Top investment pockets
3.3.Porter’s five forces analysis
3.4.Market dynamics
3.4.1.Drivers
3.4.1.1.Continuous launch of new FECs supporting family activities, F&B integration, and participatory play
3.4.1.2.Increase in number of malls
3.4.1.3.Presence of significant target population and rise in per capita disposable income
3.4.1.4.Rise in use of various promotional strategies and offers such as loyalty programs
3.4.2.Restraints
3.4.2.1.Increase in ticket prices
3.4.2.2.Rise in popularity of home and mobile gaming
3.4.3.Opportunities
3.4.3.1.Addition of new games and ongoing innovation in technology
3.4.3.2.Changing preferences of customers for celebrating occasions
3.5.COVID-19 impact analysis on UK family/indoor entertainment centers market
3.5.1.Impact on market size
3.5.2.Consumer trends, preferences, and budget impact
3.5.3.Economic impact
3.5.4.Key player strategies to tackle negative impact
3.5.5.Opportunity window
Chapter 4:FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS
4.1.Overview
4.2.Families with children (0–8)
4.2.1.Key market trends, growth factors, and opportunities
4.2.2.Market size and forecast
4.3.Families with children (9–12)
4.3.1.Key market trends, growth factors, and opportunities
4.3.2.Market size and forecast
4.4.Teenagers (13-19)
4.4.1.Key market trends, growth factors, and opportunities
4.4.2.Market size and forecast
4.5.Young adults (20-25)
4.5.1.Key market trends, growth factors, and opportunities
4.5.2.Market size and forecast
4.6.Adults (25+)
4.6.1.Key market trends, growth factors, and opportunities
4.6.2.Market size and forecast
Chapter 5:UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE
5.1.Overview
5.2.Up to 5,000 sq. ft.
5.2.1.Key market trends, growth factors, and opportunities
5.2.2.Market size and forecast, by region
5.3.5,001–10,000 sq. ft.
5.3.1.Key market trends, growth factors, and opportunities
5.3.2.Market size and forecast, by region
5.4.10,001–20,000 sq. ft.
5.4.1.Key market trends, growth factors, and opportunities
5.4.2.Market size and forecast
5.5.20,001–40,000 sq. ft.
5.5.1.Key market trends, growth factors, and opportunities
5.5.2.Market size and forecast
5.6.1–10 acre
5.6.1.Key market trends, growth factors, and opportunities
5.6.2.Market size and forecast
5.7.11–30 acre
5.7.1.Key market trends, growth factors, and opportunities
5.7.2.Market size and forecast
5.8.Over 30 acre
5.8.1.Key market trends, growth factors, and opportunities
5.8.2.Market size and forecast
Chapter 6:FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE
6.1.Overview
6.2.Entry fees & ticket sales
6.2.1.Key market trends, growth factors, and opportunities
6.2.2.Market size and forecast
6.3.Food & beverages
6.3.1.Key market trends, growth factors, and opportunities
6.3.2.Market size and forecast
6.4.Merchandising
6.4.1.Key market trends, growth factors, and opportunities
6.4.2.Market size and forecast
6.5.Advertisement
6.5.1.Key market trends, growth factors, and opportunities
6.5.2.Market size and forecast
6.6.Others
6.6.1.Key market trends, growth factors, and opportunities
6.6.2.Market size and forecast
Chapter 7:FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY APPLICATION
7.1.Overview
7.2.Arcade studios
7.2.1.Key market trends, growth factors, and opportunities
7.2.2.Market size and forecast
7.3.AR & VR gaming zones
7.3.1.Key market trends, growth factors, and opportunities
7.3.2.Market size and forecast
7.4.Physical play activities
7.4.1.Key market trends, growth factors, and opportunities
7.4.2.Market size and forecast
7.5.Skill/competition games
7.5.1.Key market trends, growth factors, and opportunities
7.5.2.Market size and forecast
7.6.Others
7.6.1.Key market trends, growth factors, and opportunities
7.6.2.Market size and forecast
Chapter 8:FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE
8.1.Overview
8.2.Children’s entertainment centers (CECs)
8.2.1.Key market trends, growth factors, and opportunities
8.2.2.Market size and forecast
8.3.Children’s edutainment centers (CEDCs)
8.3.1.Key market trends, growth factors, and opportunities
8.3.2.Market size and forecast
8.4.Adult entertainment centers (AECs)
8.4.1.Key market trends, growth factors, and opportunities
8.4.2.Market size and forecast
8.5.Location-based entertainment centers (LBECs)
8.5.1.Key market trends, growth factors, and opportunities
8.5.2.Market size and forecast
Chapter 9:COMPETITIVE LANDSCAPE
9.1.Key player positioning
9.2.Top winning strategies
9.3.Competitive dashboard
9.4.Key developments
9.4.1.Partnership
9.4.2.Product development
Chapter 10:COMPANY PROFILES
10.1.FUN FARM LINCOLN FAMILY ENTERTAINMENT CENTRE
10.1.1.Company overview
10.1.2.Key executives
10.1.3.Company snapshot
10.1.4.Product portfolio
10.2.GENESIS CENTRE
10.2.1.Company overview
10.2.2.Key executives
10.2.3.Company snapshot
10.2.4.Product portfolio
10.3.HUNSTANTON PIER
10.3.1.Company overview
10.3.2.Company snapshot
10.3.3.Product portfolio
10.4.KIDZANIA
10.4.1.Company overview
10.4.2.Key executives
10.4.3.Company snapshot
10.4.4.Product portfolio
10.4.5.Key strategic moves and developments
10.5.LEGOLAND
10.5.1.Company overview
10.5.2.Key executives
10.5.3.Company snapshot
10.5.4.Product portfolio
10.5.5.Key strategic moves and developments
10.6.RICHARDSON’S FAMILY ENTERTAINMENT CENTRE
10.6.1.Company overview
10.6.2.Key executives
10.6.3.Company snapshot
10.6.4.Product portfolio
10.6.5.Key strategic moves and developments
10.7.SUPERBOWL UK
10.7.1.Company overview
10.7.2.Key executives
10.7.3.Company snapshot
10.7.4.Product portfolio
10.8.TENPIN
10.8.1.Company overview
10.8.2.Key executives
10.8.3.Company snapshot
10.8.4.Operating business segments
10.8.5.Product portfolio
10.8.6.Business performance
10.8.7.Key strategic moves and developments
10.9.THE WALT DISNEY COMPANY
10.9.1.Company overview
10.9.2.Key executives
10.9.3.Company snapshot
10.9.4.Operating business segments
10.9.5.Product portfolio
10.9.6.Business performance
10.10.TIME TWISTERS
10.10.1.Company overview
10.10.2.Key executives
10.10.3.Company snapshot
10.10.4.Product portfolio
List of Figures
FIGURE 01.KEY MARKET SEGMENTS
FIGURE 02.UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2019-2027
FIGURE 03.UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2019-2027
FIGURE 04.UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET: KEY PLAYERS
FIGURE 05.TOP IMPACTING FACTORS
FIGURE 06.TOP INVESTMENT POCKETS
FIGURE 07.MODERATE-TO-HIGH BARGAINING POWER OF SUPPLIERS
FIGURE 08.MODERATE-TO-HIGH BARGAINING POWER OF BUYERS
FIGURE 09.HIGH THREAT OF SUBSTITUTES
FIGURE 10.MODERATE THREAT OF NEW ENTRANTS
FIGURE 11.MODERATE-TO-HIGH COMPETITIVE RIVALRY
FIGURE 12.DRIVERS, RESTRAINTS, AND OPPORTUNITIES
FIGURE 13.UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, BY VISITOR DEMOGRAPHIC, 2019-2027($MILLION)
FIGURE 14.UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, BY FACILITY SIZE, 2019-2027 ($MILLION)
FIGURE 15.UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, BY REVENUE SOURCE, 2019-2027($MILLION)
FIGURE 16.UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, BY APPLICATION, 2019-2027 ($MILLION)
FIGURE 17.UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, BY TYPE, 2019-2027 ($MILLION)
FIGURE 18.UK FAMILY ENTERTAINMENT MARKET: KEY PLAYER POSITIONING, 2019
FIGURE 19.TOP WINNING STRATEGIES, BY YEAR, 2017-2020
FIGURE 20.TOP WINNING STRATEGIES, BY DEVELOPMENT, 2017-2020
FIGURE 21.TOP WINNING STRATEGIES, BY COMPANY, 2017-2020
FIGURE 22.COMPETITIVE DASHBOARD
FIGURE 23.COMPETITIVE DASHBOARD
FIGURE 24.COMPETITIVE HEATMAP OF KEY PLAYERS
FIGURE 25.TENPIN: REVENUE, 2017–2019 ($MILLION)
FIGURE 26.TENPIN: REVENUE SHARE BY SEGMENT, 2019 (%)
FIGURE 27.THE WALT DISNEY COMPANY: REVENUE, 2017–2019 ($MILLION)
FIGURE 28.THE WALT DISNEY COMPANY: REVENUE SHARE BY SEGMENT, 2019 (%)
FIGURE 29.THE WALT DISNEY COMPANY: REVENUE SHARE BY REGION, 2019 (%)
List of Tables
TABLE 01.UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, BY VISITOR DEMOGRAPHICS, 2019-2027 ($MILLION)
TABLE 02.UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR FAMILIES WITH CHILDREN (0–8), 2019–2027 ($MILLION)
TABLE 03.UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR FAMILIES WITH CHILDREN (9-12), 2019-2027 ($MILLION)
TABLE 04.UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR TEENAGERS (13-19), 2019-2027 ($MILLION)
TABLE 05.UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR YOUNG ADULTS (20-25), 2019-2027 ($MILLION)
TABLE 06.UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR ADULTS (25+), 2019-2027 ($MILLION)
TABLE 07.UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, BY FACILITY SIZE, 2019-2027 ($MILLION)
TABLE 08.UPTO 5,000 SQ. FT UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, 2019-2027 ($MILLION)
TABLE 09.5,001–10,000 SQ. FT. UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, 2019-2027 ($MILLION)
TABLE 10.10,001 TO 20,000 SQ. FT. UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, 2019–2027 ($MILLION)
TABLE 11.20,001 TO 40,000 SQ. FT. UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, 2019–2027 ($MILLION)
TABLE 12.1-10 ACRE UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, 2019–2027 ($MILLION)
TABLE 13.11- 30 ACRE UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, 2019–2027 ($MILLION)
TABLE 14.OVER 30 ACRE UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, 2019–2027 ($MILLION)
TABLE 15.UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, BY REVENUE SOURCE, 2019-2027 ($MILLION)
TABLE 16.UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR ENTRY FEES & TICKET SALES, 2019-2027 ($MILLION)
TABLE 17.UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR FOOD & BEVERAGES, 2019-2027 ($MILLION)
TABLE 18.UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR MERCHANDISING, 2019-2027 ($MILLION)
TABLE 19.UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR ADVERTISEMENT, 2019-2027 ($MILLION)
TABLE 20.UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR OTHERS, 2019-2027 ($MILLION)
TABLE 21.UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, BY APPLICATION, 2019-2027 ($MILLION)
TABLE 22.UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR ARCADE STUDIOS, 2019-2027 ($MILLION)
TABLE 23.FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR AR & VR GAMING ZONES, 2019-2027 ($MILLION)
TABLE 24.FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR PHYSICAL PLAY ACTIVITIES, 2019-2027 ($MILLION)
TABLE 25.FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR SKILL/COMPETITION GAMES, 2019-2027 ($MILLION)
TABLE 26.FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR OTHERS, 2019-2027 ($MILLION)
TABLE 27.UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, BY TYPE, 2019-2027 ($MILLION)
TABLE 28.CHILDREN’S ENTERTAINMENT CENTERS (CECS) MARKET REVENUE, 2020–2027 ($MILLION)
TABLE 29.CHILDREN’S EDUTAINMENT CENTERS (CEDCS) MARKET REVENUE, 2020–2027 ($MILLION)
TABLE 30.ADULT ENTERTAINMENT CENTERS (AECS) MARKET REVENUE, 2020–2027 ($MILLION)
TABLE 31.LOCATION-BASED ENTERTAINMENT CENTERS (LBECS) MARKET REVENUE, 2020–2027 ($MILLION)
TABLE 32.KEY NEW PRODUCT LAUNCHES (2017-2019)
TABLE 33.PARTNERSHIP (2017-2019)
TABLE 34.PRODUCT DEVELOPMENT (2017-2019)
TABLE 38.GENESIS CENTRE: KEY EXECUTIVES
TABLE 39.GENESIS CENTRE: COMPANY SNAPSHOT
TABLE 40.GENESIS CENTRE: PRODUCT PORTFOLIO
TABLE 41.HUNSTANTON PIER: COMPANY SNAPSHOT
TABLE 42.HUNSTANTON PIER: PRODUCT PORTFOLIO
TABLE 43.KIDZANIA: KEY EXECUTIVES
TABLE 44.KIDZANIA: COMPANY SNAPSHOT
TABLE 45.KIDZANIA: PRODUCT PORTFOLIO
TABLE 46.KIDZANIA: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 47.THE LEGO GROUP: KEY EXECUTIVES
TABLE 48.LEGOLAND: COMPANY SNAPSHOT
TABLE 49.LEGOLAND: PRODUCT PORTFOLIO
TABLE 50.LEGOLAND: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 51.RICHARDSON’S FAMILY ENTERTAINMENT CENTRE: KEY EXECUTIVES
TABLE 52.RICHARDSON’S FAMILY ENTERTAINMENT CENTRE: COMPANY SNAPSHOT
TABLE 53.RICHARDSON’S FAMILY ENTERTAINMENT CENTRE: PRODUCT PORTFOLIO
TABLE 54.SUPERBOWL UK : KEY EXECUTIVES
TABLE 55.SUPERBOWL UK : COMPANY SNAPSHOT
TABLE 56.SUPERBOWL UK : PRODUCT PORTFOLIO
TABLE 57.TENPIN: KEY EXECUTIVES
TABLE 58.TENPIN: COMPANY SNAPSHOT
TABLE 59.TENPIN: OPERATING SEGMENTS
TABLE 60.TENPIN: PRODUCT PORTFOLIO
TABLE 61.TENPIN: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 62.THE WALT DISNEY COMPANY: KEY EXECUTIVES
TABLE 63.THE WALT DISNEY COMPANY: COMPANY SNAPSHOT
TABLE 64.THE WALT DISNEY COMPANY: OPERATING SEGMENTS
TABLE 65.THE WALT DISNEY COMPANY: PRODUCT PORTFOLIO
TABLE 66.TIME TWISTERS: KEY EXECUTIVES
TABLE 67.TIME TWISTERS: COMPANY SNAPSHOT
TABLE 68.TIME TWISTERS: PRODUCT PORTFOLIO