Table of Content


1. Introduction


2. Research & Methodology

3. Executive Summary


4. Market Dynamics

4.1 Growth Drivers
4.2 Challenges


5. United States Video Game Market


6. Market & Users Share – United States Video Game Market

6.1 By Category
6.2 BY Users
6.3 By Age Group
6.4 By Gender
6.5 By Income


7. Category – United States Video Game Market

7.1 Mobile Games
7.2 Download Games
7.3 Online Games
7.4 Gaming Networks
7.5 Consoles
7.6 PC Games




8. Users – United States Video Games Users


9. Age Group – United States Video Games Users


10. Gender - United States Video Games Users


11. Income - United States Video Games Users


12. Company Analysis

12.1 Sony

12.1.1 Overview
12.1.2 Initiatives & Recent Developments
12.1.3 Revenue

12.2 Microsoft

12.2.1 Overview
12.2.2 Initiatives & Recent Developments
12.2.3 Revenue

12.3 Nintendo

12.3.1 Overview
12.3.2 Initiatives & Recent Developments
12.3.3 Revenue

12.4 Activision Blizzard

12.4.1 Overview
12.4.2 Initiatives & Recent Developments
12.4.3 Revenue

12.5 Electronic Arts

12.5.1 Overview
12.5.2 Initiatives & Recent Developments
12.5.3 Revenue



List of Figures




Figure-01: Mobile phone internet user penetration in the United States from 2017 to 2023
Figure-02: United States – Video Game Market (Million US$), 2017 – 2019
Figure-03: United States – Forecast for Video Game Market (Million US$), 2020 – 2026
Figure-04: United States – Video Game Market Share by Category (%), 2017 – 2019
Figure-05: United States – Forecast for Video Game Market Share by Category (%), 2020 – 2026
Figure-06: United States – Video Game Market Share by Users (%), 2017 – 2019
Figure-07: United States – Forecast for Video Game Market Share by Users (%), 2020 – 2026
Figure-08: United States – Video Game Market Share by Age Group (%), 2017 – 2019
Figure-09: United States – Forecast for Video Game Market Share by Age Group (%), 2020 – 2026
Figure-10: United States – Video Game Market Share by Gender (%), 2017 – 2019
Figure-11: United States – Forecast for Video Game Market Share by Gender (%), 2020 – 2026
Figure-12: United States – Video Game Market Share by Income (%), 2017 – 2019
Figure-13: United States – Forecast for Video Game Market Share by Income (%), 2020 – 2026
Figure-14: By Category – Mobile Games Market (Million US$), 2017 - 2019
Figure-15: By Category – Forecast for Mobile Games Market (Million US$), 2020 – 2026
Figure-16: Share of male gamers who purchase downloadable content from selected video games in the United States in 2019
Figure-17: By Category – Download Game Market (Million US$), 2017 – 2019
Figure-18: By Category – Forecast for Download Game Market (Million US$), 2020 – 2026
Figure-19: By Category – Online Game Market (Million US$), 2017 – 2019
Figure-20: By Category – Forecast for Online Game Market (Million US$), 2020 – 2026
Figure-21: By Category – Gaming Networks Market (Million US$), 2017 – 2019
Figure-22: By Category – Forecast for Gaming Network Market (Million US$), 2020 – 2026
Figure-23: By Category – Console Market (Million US$), 2017 – 2019
Figure-24: By Category – Forecast for Console Market (Million US$), 2020 – 2026
Figure-25: By Category – PC Games Market (Million US$), 2017 – 2019
Figure-26: By Category – Forecast for PC Games Market (Million US$), 2020 – 2026
Figure-27: By Users – Mobile Game Users (Million), 2017 – 2019
Figure-28: By Users – Forecast for Mobile Game Users (Million), 2020 – 2026
Figure-29: Frequency of paying to download games in the United States as of January 2018
Figure-30: By Users – Download Games User (Million), 2017 – 2019
Figure-31: By Users – Forecast for Download Game Users (Million), 2020 – 2026
Figure-32: By Users – Online Games Users (Million), 2017 – 2019
Figure-33: By Users – Forecast for Online Games Users (Million), 2020 – 2026
Figure-34: By Users – Gaming Network Users (Million), 2017 – 2019
Figure-35: By Users – Forecast for Gaming Network Users (Million), 2020 – 2026
Figure-36: By Users – Console Users (Million), 2017 – 2019
Figure-37: By Users – Forecast for Consoles Users (Million), 2020 – 2026
Figure-38: By Users – PC Games Users (Million), 2017 – 2019
Figure-39: By Users – Forecast for PC Games Users (Million), 2020 – 2026
Figure-40: Distribution of video gamers in the United States as of January 2018, by income
Figure-41: Global – Sony Revenue (Million US$), 2017 – 2019
Figure-42: Global – Forecast for Sony Revenue (Million US$), 2020 – 2026
Figure-43: Global – Microsoft Revenue (Million US$), 2017 – 2019
Figure-44: Global – Forecast for Microsoft Revenue (Million US$), 2020 – 2026
Figure-45: Global – Nintendo Revenue (Million US$), 2017 – 2019
Figure-46: Global – Forecast for Nintendo Revenue (Million US$), 2020 – 2026
Figure-47: Global – Activision Blizzard Revenue (Million US$), 2017 – 2019
Figure-48: Global – Forecast for Activision Blizzard Revenue (Million US$), 2020 – 2026
Figure-49: Global – Electronic Arts Revenue (Million US$), 2017 – 2019
Figure-50: Global – Forecast for Electronics Arts Revenue (Million US$), 2020 – 2026

 

List of Tables




Table-01: By Age Group – United States Video Game Users (Million), 2017 – 2019
Table-02: By Age Group – Forecast for United States Video Game Users (Million), 2020 – 2026
Table-03: By Gender – United States Video Game Users (Million), 2017 – 2019
Table-04: By Gender – Forecast for United States Video Game Users (Million), 2020 – 2026
Table-05: By Income – United States Video Games Users (Million), 2017 – 2019
Table-06: By Income – Forecast for United States Video Games Users (Million), 2020 – 2026