Table of Content


1 INTRODUCTION
1.1 Study Assumptions and Market Definition
1.2 Scope of the Study


2 RESEARCH METHODOLOGY


3 EXECUTIVE SUMMARY


4 MARKET INSIGHTS
4.1 Market Overview
4.2 Industry Attractiveness - Porter’s Five Forces Analysis
4.2.1 Bargaining Power of Suppliers
4.2.2 Bargaining Power of Buyers
4.2.3 Threat of New Entrants
4.2.4 Threat of Substitutes
4.2.5 Intensity of Competitive Rivalry
4.3 Industry Value Chain Analysis


5 MARKET DYNAMICS
5.1 Market Drivers
5.1.1 Growing Technological Advancements in the Communications Industry
5.1.2 Rising Adoption of High-resolution Videos
5.2 Market Restraints
5.2.1 Shorter Operating Range of WiGig Products
5.3 Assessment of Impact of Covid-19 on the Industry


6 TECHNOLOGY SNAPSHOT


7 MARKET SEGMENTATION
7.1 Product
7.1.1 Display Devices
7.1.2 Network Infrastructure Devices
7.2 Application
7.2.1 Gaming and Multimedia
7.2.2 Networking
7.2.3 Other Applications
7.3 Geography
7.3.1 North America
7.3.2 Europe
7.3.3 Asia-Pacific
7.3.3.1 South Korea
7.3.4 Rest of the World


8 COMPETITIVE LANDSCAPE
8.1 Company Profiles
8.1.1 Panasonic Corporation
8.1.2 Qualcomm Technologies Inc.
8.1.3 Intel Corporation
8.1.4 Broadcom Inc.
8.1.5 Peraso Technologies Inc.
8.1.6 Blu Wireless Technology Limited
8.1.7 Tensorcom?Inc.
8.1.8 Fujikura Ltd
8.1.9 Sivers Ima Holding AB
8.1.10 Cisco Systems Inc.
8.1.11 Dell Technologies Inc.
8.1.12 Lenovo Group Limited
8.1.13 HP Development Company LP


9 INVESTMENT ANALYSIS


10 FUTURE OF THE MARKET