Table of Content
1 INTRODUCTION
1.1 Study Assumptions and Market Definition
1.2 Scope of the Study
2 RESEARCH METHODOLOGY
3 EXECUTIVE SUMMARY
4 MARKET DYNAMICS
4.1 Market Overview
4.2 Industry Value Chain Analysis
4.3 Industry Attractiveness - Porter’s Five Forces Analysis
4.3.1 Bargaining Power of Suppliers
4.3.2 Bargaining Power of Consumers
4.3.3 Threat of New Entrants
4.3.4 Threat of Substitutes
4.3.5 Intensity of Competitive Rivalry
4.4 Market Drivers
4.4.1 Increasing Demand for Training Deskless and Mobile Workers
4.4.2 Growing Need for Skills-Based and Result-Oriented Training
4.4.3 Gamification of Training and Education
4.5 Market Restraints
4.5.1 Reluctance of enterprises to spend huge amount on transforming existing training content into microcontent
4.6 Assessment of Impact of Covid-19 on the Industry
5 MARKET SEGMENTATION
5.1 By Component
5.1.1 Solution
5.1.2 Services
5.2 By Organization Size
5.2.1 Large Enterprises
5.2.2 Small and Medium-Sized Enterprises
5.3 By Deployment Mode
5.3.1 On-Premise
5.3.2 Cloud
5.4 By End User
5.4.1 Retail
5.4.2 Manufacturing
5.4.3 Banking, Financial Services and Insurance
5.4.4 Telecom and IT
5.4.5 Other End Users (Healthcare and Life Sciences, Logistics)
5.5 By Geography
5.5.1 North America
5.5.2 Europe
5.5.3 Asia Pacific
5.5.4 Rest of the World
6 COMPETITIVE LANDSCAPE
6.1 Company Profiles*
6.1.1 Mindtree Limited
6.1.2 IBM Corporation
6.1.3 SwissVBS
6.1.4 Axonify Inc
6.1.5 Bigtincan
6.1.6 Saba Software
6.1.7 iSpring Solutions Inc.
6.1.8 Epignosis
6.1.9 Qstream, Inc.
6.1.10 Cornerstone OnDemand, Inc.
7 INVESTMENT ANALYSIS
8 MARKET OPPORTUNITIES AND FUTURE TRENDS